|
MGCL V10
V10
MGCL V10
|
名前空間 | |
| mgGLSL | |
| MGCL | |
クラス | |
| class | MGAppearance |
| A container class to hold MGGLAttrib objects. [詳解] | |
| class | MGConstructionPlane |
| MGConstructionPlane defines a construction plane ton input 3D data. [詳解] | |
| class | MGContext |
| MGContext defines the attributes of a document. [詳解] | |
| class | mgFuncTypeSwitcher |
| Utility class to invoke glsl's setFuncType. [詳解] | |
| class | mgGLSLProgram |
| mgGLSLProgramはOpenGL Shader Programをcompile , linkしてそのuniform変数の管理を行います. [詳解] | |
| union | mgGLSLProgram::SELECT_NAME |
| class | MGglViewAttrib |
| MGglViewAttrib is a class to serialize MGOpenGLView. [詳解] | |
| class | MGImage |
| MGImage defines bit map image data. [詳解] | |
| class | MGStringWriter |
| Defines String writer class using mgVBO(OpenGL infrastructure). [詳解] | |
| class | MGOpenGLView |
| Defines OpenGL display class for MGCL objects. [詳解] | |
| class | MGPixel |
| Define MGPixel Class of (R,G,B,A) pixel data. [詳解] | |
| class | mgSys2GL |
| Defines two mgSysGL objects. [詳解] | |
| class | mgSysGL |
| mgSysGL is a class to provide a facility to draw temporal pictures. [詳解] | |
| class | mgSysGLList |
| Defines a list of mgSysGL. [詳解] | |
| class | mgVBO |
| OpenGL 4 用描画のためのクラス, in other words, display list. [詳解] | |
| class | mgLightModeSwitcher |
| Utility class to invoke mgVBO::setLightMode(). [詳解] | |
| class | VBObyAnchorPt |
| 文字列描画のためのVBOクラス. [詳解] | |
| class | mgVBOByScreen |
| mgVBOByScreen is a VBO to draw pictures in screen coordinates of a constant z value. [詳解] | |
| class | mgVBOElement |
| Interface class to include an element in mgVBO class's. [詳解] | |
| class | mgVBOLeaf |
| mgVBOに対して描画データ作成後の情報を保持するためのクラス. [詳解] | |
| class | mgVBOPointer |
| MGGroupなどでmemberのMGGelの描画をmgVBOのelementとするためのクラス. [詳解] | |
| class | mgVBOLeafPointer |
| すでに作成済みのmgVBOLeafをVBOのメンバー(element)として保持するためのクラス. [詳解] | |
マクロ定義 | |
| #define | INITIAL_SCALE 6. |
関数 | |
| void | MGImageCompute_2spower (int width, int height, int &width2, int &height2) |
| Compute 2's power of width and height. [詳解] | |
| unsigned | OpenGLStartDisplayName () |
| #define INITIAL_SCALE 6. |
| enum mgGLSL::DrawType |
| enum mgGLSL::FuncType |
| enum mgGLSL::ShadeMode |
| enum mgGLSL::ZebraType |
| void MGImageCompute_2spower | ( | int | width, |
| int | height, | ||
| int & | width2, | ||
| int & | height2 | ||
| ) |
Compute 2's power of width and height.
| width | Width |
| height | Height |
| width2 | The smallest 2's power of width will be output. |
| height2 | The smallest 2's power of height will be output. |
| unsigned OpenGLStartDisplayName | ( | ) |