#include #include #include #include #include #include #include #include #include "Sted.h" #include "SaveDialog.h" #include "OpenDialog.h" #include "SearchDialog.h" #include static PropertyData properties[] = { #include "sted-props" { nil } }; static OptionDesc options[] = { { nil } }; int main (int argc, char** argv) { Creator creator; Unidraw* unidraw = new Unidraw( new Catalog("/****/", &creator), argc, argv, options, properties ); World* w = unidraw->GetWorld(); Sted* sted = new Sted("Sted"); w->InsertApplication(sted); unidraw->Run(); delete unidraw; return 0; }