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VPP
0.8
A high-level modern C++ API for Vulkan
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Represents a surface visible on the screen. More...
#include <vppSurface.hpp>
Public Member Functions | |
Surface () | |
Constructs null reference. | |
Surface (const SurfaceInfo &surfaceInfo, const PhysicalDevice &hDevice, const Instance &hInstance) | |
Constructs Surface object. | |
Surface (VkSurfaceKHR hSurface, const PhysicalDevice &hDevice, const Instance &hInstance) | |
Constructs Surface object from existng Vulkan surface handle. | |
VkSurfaceKHR | handle () const |
Retrieves the Vulkan handle. | |
bool | getCapabilities (VkSurfaceCapabilitiesKHR *pResult) const |
Retrieves surface capabilities. | |
bool | getFormats (SurfaceFormats *pResult) const |
Retrieves a list of formats supported by the surface. | |
bool | getPresentationModes (PresentationModes *pResult) const |
Retrieves a list of queuing modes supported by the surface. | |
VkExtent2D | getSize () const |
Retrieves the surface size in pixels. | |
VkFormat | getDefaultFormat (VkColorSpaceKHR *pColorSpace=0) const |
Retrieves the default format and color space. | |
void | getParametersAsText (std::ostream &sst) const |
Retrieves various surface parameters in text format for diagnostic logging. | |
Represents a surface visible on the screen.
A Surface is generalization of physical screen or window. This is abstract concept, portable and isolated from window system details.
In most applications you want to display some image on the screen. Creating a Surface object is the first step. Next, you need to create a SwapChain object from Surface and Device objects. Now you can obtain a set of image objects which can act as rendering targets.
Also you can query the Surface object for various parameters and capabilities.