///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
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/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
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/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// @ref core
/// @file glm/core/func_matrix.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
///
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
///
/// For each of the following built-in matrix functions, there is both a
/// single-precision floating point version, where all arguments and return values
/// are single precision, and a double-precision floating version, where all
/// arguments and return values are double precision. Only the single-precision
/// floating point version is shown.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_CORE_func_matrix
#define GLM_CORE_func_matrix GLM_VERSION
namespace glm
{
/// @addtogroup core_func_matrix
/// @{
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
///
/// @tparam matType Floating-point matrix types.
///
/// @see GLSL matrixCompMult man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template
GLM_FUNC_DECL matType matrixCompMult(
matType const & x,
matType const & y);
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
///
/// @tparam matType Floating-point matrix types.
///
/// @see GLSL outerProduct man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
///
/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
template
GLM_FUNC_DECL matType outerProduct(
vecType const & c,
vecType const & r);
/// Returns the transposed matrix of x
///
/// @tparam matType Floating-point matrix types.
///
/// @see GLSL transpose man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template
GLM_FUNC_DECL typename matType::transpose_type transpose(
matType const & x);
/// Return the determinant of a mat2 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see GLSL determinant man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template
GLM_FUNC_DECL typename detail::tmat2x2::value_type determinant(
detail::tmat2x2 const & m);
/// Return the determinant of a mat3 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see GLSL determinant man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template
GLM_FUNC_DECL typename detail::tmat3x3::value_type determinant(
detail::tmat3x3 const & m);
/// Return the determinant of a mat4 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see GLSL determinant man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template
GLM_FUNC_DECL typename detail::tmat4x4::value_type determinant(
detail::tmat4x4 const & m);
/// Return the inverse of a mat2 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see GLSL inverse man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template
GLM_FUNC_DECL detail::tmat2x2 inverse(
detail::tmat2x2 const & m);
/// Return the inverse of a mat3 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see GLSL inverse man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template
GLM_FUNC_DECL detail::tmat3x3 inverse(
detail::tmat3x3 const & m);
/// Return the inverse of a mat4 matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see GLSL inverse man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template
GLM_FUNC_DECL detail::tmat4x4 inverse(
detail::tmat4x4 const & m);
/// @}
}//namespace glm
#include "func_matrix.inl"
#endif//GLM_CORE_func_matrix