//{{NO_DEPENDENCIES}} // Microsoft Visual C++ で生成されたインクルード ファイル。 // MfcKatsunari.rc で使用 // #define IDD_ABOUTBOX 100 #define IDB_SPLASH 102 #define IDR_MAINFRAME 128 #define IDR_MFCKATTYPE 129 #define IDI_BLACKSTONE 130 #define IDI_WHITESTONE 132 #define IDI_HOSHI 133 #define IDI_MARK_L 134 #define IDI_NULLICON 135 #define IDI_BLACK_MOVING 137 #define IDI_WHITE_MOVING 138 #define IDC_BLACK_MOVING 139 #define IDC_WHITE_MOVING 140 #define IDD_SETUP 141 #define IDB_KATUNARI 142 #define IDB_TITLE 142 #define IDI_BLACK_CAPTURED 143 #define IDI_WHITE_CAPTURED 144 #define IDI_BLACK_UP 145 #define IDI_WHITE_UP 146 #define IDI_BLACK_DOWN 147 #define IDI_WHITE_DOWN 148 #define IDI_BLACKSTAR 149 #define IDI_WHITESTAR 150 #define IDI_BLACK_AREA 151 #define IDI_WHITE_AREA 152 #define IDI_BLACK_DIAMOND 153 #define IDI_WHITE_DIAMOND 154 #define IDB_BKBMP 164 #define IDB_GAMEBOARD 166 #define IDI_BLACK_STONE_L 167 #define IDI_BLACKSTONE_L 167 #define IDI_WHITE_STONE_L 168 #define IDI_WHITESTONE_L 168 #define IDC_BLACK_MOVING_L 169 #define IDC_WHITE_MOVING_L 170 #define IDI_HOSHI_L 171 #define IDI_MARK 172 #define IDI_BLACK_AREA_L 173 #define IDI_BLACK_CAPTURED_L 174 #define IDI_BLACK_DIAMOND_L 175 #define IDI_WHITE_AREA_L 176 #define IDI_WHITE_CAPTURED_L 177 #define IDI_WHITE_DIAMOND_L 178 #define IDB_GAMEBOARD_L 179 #define IDB_GAMEBOARD_L13 181 #define IDR_WAVE_STONE 186 #define IDI_REDSQUARE 187 #define IDI_REDSQUARE_L 188 #define IDB_GAMEBOARD9 192 #define IDC_RADIO1 1002 #define IDC_RADIO2 1003 #define IDC_RADIO3 1004 #define IDC_RADIO4 1005 #define IDC_RADIO5 1006 #define IDC_RADIO6 1007 #define IDC_RADIO7 1008 #define IDC_RADIO8 1009 #define IDC_RADIO9 1010 #define IDC_RADIO10 1011 #define IDC_RADIO11 1012 #define IDC_RADIO12 1013 #define IDC_RADIO13 1014 #define IDC_RADIO14 1015 #define IDC_RADIO15 1016 #define IDC_RADIO16 1017 #define IDC_RADIO17 1018 #define IDC_RADIO18 1019 #define IDC_COMBO1 1023 #define IDC_COMBO2 1024 #define IDC_GOBAN19 1026 #define IDC_GOBAN13 1027 #define IDC_GOBAN9 1028 #define IDC_PLAYOUT 1029 #define IDC_KOMI 1030 #define IDC_STATIC_BOARD 1031 #define ID_PASS 32772 #define ID_UNDO 32773 #define ID_MENUITEM32775 32775 #define ID_NEWGAME 32776 #define ID_EVALUATE 32778 #define ID_REDO 32779 #define ID_GO_KATSUNARI 32780 #define ID_LASTVALUE 32782 #define IDS_SEP_TWOCHAR 32783 #define IDM_DISP_LARGE 32783 #define ID_WINDOW_STATUS 32784 #define IDM_SET_COLOR 32784 #define ID_STOP 32785 #define ID_CONTINUE 32786 #define ID_MATTA 32787 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_3D_CONTROLS 1 #define _APS_NEXT_RESOURCE_VALUE 196 #define _APS_NEXT_COMMAND_VALUE 32791 #define _APS_NEXT_CONTROL_VALUE 1032 #define _APS_NEXT_SYMED_VALUE 103 #endif #endif