Torus Operator
The Torus Operator is a leaf. It creates a 3D mesh of a torus (basically, a donut shape).
Inputs
None.
Parameters
sections
Sets the number of ring sections.
Slices
Controls the nNumber of ring section edges.
Loop radius/Outer Radius
Usage and label depends on the radius mode. Please see below.
Section radius/Inner Radius
Usage and label depends on the radius mode. Please see below.
Phase (local Z)
Controls ring section rotation.
Arclen
Sets a number of ring sections to be ommitted from the mesh.
Radius mode
relative/absolute: Specifies the way outer and inner are used to define the shape of the torus. relative: Uses the Loop radius and Section radius to specify the radius of ring and section, respectively. absolute: Uses Outer radius as the outer bound of the ring section and Inner radius as the inner bound (effectively making the diameter of the torus equal outer * inner / 2 and the ring section diameter equal outer - inner)
Origin
Center/Bottom: Defines the initial position of the torus. Center: Creates the torus with its center at the world origin. Bottom: Creates the torus with the center of its bottom surface at the world origin.
Keyboard shortcut
o (when adding MinMesh operators)