Data Fields | |
int | SDL_SWSURFACE = 0x00000000 |
Surface is in system memory. | |
Package Attributes | |
int | SDL_HWSURFACE = 0x00000001 |
Surface is in video memory. | |
int | SDL_ASYNCBLIT = 0x00000004 |
Use asynchronous blits if possible. | |
int | SDL_ANYFORMAT = 0x10000000 |
Allow any video depth/pixel-format. | |
int | SDL_HWPALETTE = 0x20000000 |
Surface has exclusive palette. | |
int | SDL_DOUBLEBUF = 0x40000000 |
Set up double-buffered video mode. | |
int | SDL_FULLSCREEN = 0x80000000 |
Surface is a full screen display. | |
int | SDL_OPENGL = 0x00000002 |
Create an OpenGL rendering context. | |
int | SDL_OPENGLBLIT = 0x0000000A |
Create an OpenGL rendering context and use it for blitting. | |
int | SDL_RESIZABLE = 0x00000010 |
This video mode may be resized. | |
int | SDL_NOFRAME = 0x00000020 |
No window caption or edge frame. | |
int | SDL_HWACCEL = 0x00000100 |
Blit uses hardware acceleration. | |
int | SDL_SRCCOLORKEY = 0x00001000 |
Blit uses a source color key. | |
int | SDL_RLEACCELOK = 0x00002000 |
Private flag. | |
int | SDL_RLEACCEL = 0x00004000 |
Surface is RLE encoded. | |
int | SDL_SRCALPHA = 0x00010000 |
Blit uses source alpha blending. | |
int | SDL_PREALLOC = 0x01000000 |
Surface uses preallocated memory. | |
int | SDL_GL_RED_SIZE = 0 |
int | SDL_GL_GREEN_SIZE = 1 |
int | SDL_GL_BLUE_SIZE = 2 |
int | SDL_GL_ALPHA_SIZE = 3 |
int | SDL_GL_BUFFER_SIZE = 4 |
int | SDL_GL_DOUBLEBUFFER = 5 |
int | SDL_GL_DEPTH_SIZE = 6 |
int | SDL_GL_STENCIL_SIZE = 7 |
int | SDL_GL_ACCUM_RED_SIZE = 8 |
int | SDL_GL_ACCUM_GREEN_SIZE = 9 |
int | SDL_GL_ACCUM_BLUE_SIZE = 10 |
int | SDL_GL_ACCUM_ALPHA_SIZE = 11 |
int | SDL_GL_STEREO = 12 |
int | SDL_GL_MULTISAMPLEBUFFERS = 13 |
int | SDL_GL_MULTISAMPLESAMPLES = 14 |
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Allow any video depth/pixel-format.
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Use asynchronous blits if possible.
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Set up double-buffered video mode.
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Surface is a full screen display.
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Blit uses hardware acceleration.
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Surface has exclusive palette.
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Surface is in video memory.
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No window caption or edge frame.
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Create an OpenGL rendering context.
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Create an OpenGL rendering context and use it for blitting.
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Surface uses preallocated memory.
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This video mode may be resized.
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Surface is RLE encoded.
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Private flag.
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Blit uses source alpha blending.
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Blit uses a source color key.
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Surface is in system memory.
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