SRC = \
matrix3DEulerAngleGet.c \
matrix3DEulerAngleSet.c \
matrix3DEulerAngles.c \
matrix3DFile.c \
matrix3DInit.c \
matrix3DMultiply.c \
matrix3DMultiplyMatrix.c \
matrix3DMultiplyVector.c \
matrix3DRotation.c \
matrix3DTranslation.c \
matrix3DUtil.c \

OBJ = \
matrix3DEulerAngleGet.o \
matrix3DEulerAngleSet.o \
matrix3DEulerAngles.o \
matrix3DFile.o \
matrix3DInit.o \
matrix3DMultiply.o \
matrix3DMultiplyMatrix.o \
matrix3DMultiplyVector.o \
matrix3DRotation.o \
matrix3DTranslation.o \
matrix3DUtil.o \

SHAREDOBJ = \
matrix3DEulerAngleGet.sharedo \
matrix3DEulerAngleSet.sharedo \
matrix3DEulerAngles.sharedo \
matrix3DFile.sharedo \
matrix3DInit.sharedo \
matrix3DMultiply.sharedo \
matrix3DMultiplyMatrix.sharedo \
matrix3DMultiplyVector.sharedo \
matrix3DRotation.sharedo \
matrix3DTranslation.sharedo \
matrix3DUtil.sharedo \

REALOBJ = \
X86MAC64/matrix3DEulerAngleGet.o \
X86MAC64/matrix3DEulerAngleSet.o \
X86MAC64/matrix3DEulerAngles.o \
X86MAC64/matrix3DFile.o \
X86MAC64/matrix3DInit.o \
X86MAC64/matrix3DMultiply.o \
X86MAC64/matrix3DMultiplyMatrix.o \
X86MAC64/matrix3DMultiplyVector.o \
X86MAC64/matrix3DRotation.o \
X86MAC64/matrix3DTranslation.o \
X86MAC64/matrix3DUtil.o \

REALSHAREDOBJ = \
X86MAC64/matrix3DEulerAngleGet.sharedo \
X86MAC64/matrix3DEulerAngleSet.sharedo \
X86MAC64/matrix3DEulerAngles.sharedo \
X86MAC64/matrix3DFile.sharedo \
X86MAC64/matrix3DInit.sharedo \
X86MAC64/matrix3DMultiply.sharedo \
X86MAC64/matrix3DMultiplyMatrix.sharedo \
X86MAC64/matrix3DMultiplyVector.sharedo \
X86MAC64/matrix3DRotation.sharedo \
X86MAC64/matrix3DTranslation.sharedo \
X86MAC64/matrix3DUtil.sharedo \

OBJDEBUG = \
matrix3DEulerAngleGet.debugo \
matrix3DEulerAngleSet.debugo \
matrix3DEulerAngles.debugo \
matrix3DFile.debugo \
matrix3DInit.debugo \
matrix3DMultiply.debugo \
matrix3DMultiplyMatrix.debugo \
matrix3DMultiplyVector.debugo \
matrix3DRotation.debugo \
matrix3DTranslation.debugo \
matrix3DUtil.debugo \

REALOBJDEBUG = \
X86MAC64/matrix3DEulerAngleGet.debugo \
X86MAC64/matrix3DEulerAngleSet.debugo \
X86MAC64/matrix3DEulerAngles.debugo \
X86MAC64/matrix3DFile.debugo \
X86MAC64/matrix3DInit.debugo \
X86MAC64/matrix3DMultiply.debugo \
X86MAC64/matrix3DMultiplyMatrix.debugo \
X86MAC64/matrix3DMultiplyVector.debugo \
X86MAC64/matrix3DRotation.debugo \
X86MAC64/matrix3DTranslation.debugo \
X86MAC64/matrix3DUtil.debugo \

OBJCUDAGDB = \
matrix3DEulerAngleGet.cudagdb.o \
matrix3DEulerAngleSet.cudagdb.o \
matrix3DEulerAngles.cudagdb.o \
matrix3DFile.cudagdb.o \
matrix3DInit.cudagdb.o \
matrix3DMultiply.cudagdb.o \
matrix3DMultiplyMatrix.cudagdb.o \
matrix3DMultiplyVector.cudagdb.o \
matrix3DRotation.cudagdb.o \
matrix3DTranslation.cudagdb.o \
matrix3DUtil.cudagdb.o \

REALOBJCUDAGDB = \
X86MAC64/matrix3DEulerAngleGet.cudagdb.o \
X86MAC64/matrix3DEulerAngleSet.cudagdb.o \
X86MAC64/matrix3DEulerAngles.cudagdb.o \
X86MAC64/matrix3DFile.cudagdb.o \
X86MAC64/matrix3DInit.cudagdb.o \
X86MAC64/matrix3DMultiply.cudagdb.o \
X86MAC64/matrix3DMultiplyMatrix.cudagdb.o \
X86MAC64/matrix3DMultiplyVector.cudagdb.o \
X86MAC64/matrix3DRotation.cudagdb.o \
X86MAC64/matrix3DTranslation.cudagdb.o \
X86MAC64/matrix3DUtil.cudagdb.o \


