coneneko.shader



class Shader: coneneko.unit.Unit;
glsl

this(string vertexSource, string fragmentSource);


protected int getUniformLocation(char[] key);
使わない値には代入できないようなので注意

void opIndexAssign(float a, char[] key);


void opIndexAssign(int a, char[] key);


void opIndexAssign(Vector a, char[] key);


void opIndexAssign(Matrix[] a, char[] key);


void opIndexAssign(Matrix a, char[] key);


uint getAttributeLocation(char[] key);



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