coneneko.unit
render stateはdetachで値を修復しておく。
textureやshaderなど、他に影響を与えるものもdetachで修復しておく。
他に影響を与えないものは、修復しなくてもいい。
- interface Unit;
- abstract void attach();
- abstract void detach();
- interface TimeIterator;
- abstract void opPostInc();
- ++
- class UnitDecorator: coneneko.unit.Unit;
- this(Unit base);
- class ViewPort: coneneko.unit.Unit;
- RenderTargetの扱いが難しくなるので、できるだけ使わないでください
- int x;
- int y;
- int width;
- int height;
- this(int width, int height);
- this(Vector size);
- class RenderState: coneneko.unit.Unit;
- bool cullFace;
- uint cullFaceMode;
- GL_FRONT GL_BACK GL_FRONT_AND_BACK
- bool depthTest;
- bool blend;
- int blendSrc;
- int blendDst;
- RenderState clone();
- bool emptyGlError();
- invariant { assert(emptyGlError); }
- void throwIfGlError(char[] file, long line);
- class Clear: coneneko.unit.Unit;
- this(Vector color = create(), uint mask = MASK_DEFAULT);
- class MultMatrix: coneneko.unit.Unit;
- this(Matrix matrix = (Matrix).identity);
- void opAssign(Matrix a);
- =
- class EnableDisableBase(alias T): Unit;
- this(uint cap);
- alias Enable;
- alias Disable;
- class QuadricObj: coneneko.unit.Unit;
- protected GLUquadric* handle;
- Vector color;
- GLenum drawStyle;
- GLU_FILL GLU_LINE GLU_SILHOUETTE GLU_POINT
- GLenum normals;
- GLU_NONE GLU_FLAT GLU_SMOOTH
- GLenum orientation;
- GLU_OUTSIDE GLU_INSIDE
- GLboolean textureCoords;
- GL_TRUE GL_FALSE
- this(Vector color);
- void draw();
- class Sphere: coneneko.unit.QuadricObj;
- GLdouble radius;
- GLint slices;
- GLint stacks;
- this(Vector color = (Color).WHITE, GLdouble radius = 10, GLint slices = 16, GLint stacks = 16);
- class Cylinder: coneneko.unit.QuadricObj;
- GLdouble baseRadius;
- GLdouble topRadius;
- GLdouble height;
- GLint slices;
- GLint stacks;
- this(Vector color = (Color).WHITE, GLdouble baseRadius = 5, GLdouble topRadius = 4, GLdouble height = 10, GLint slices = 16, GLint stacks = 16);
- class Disk: coneneko.unit.QuadricObj;
- GLdouble innerRadius;
- GLdouble outerRadius;
- GLint slices;
- GLint loops;
- this(Vector color = (Color).WHITE, GLdouble innerRadius = 5, GLdouble outerRadius = 10, GLint slices = 16, GLint loops = 16);
- class PartialDisk: coneneko.unit.Disk;
- GLdouble startAngle;
- GLdouble sweepAngle;
- this(Vector color = (Color).WHITE, GLdouble innerRadius = 5, GLdouble outerRadius = 10, GLint slices = 16, GLint loops = 16, GLdouble startAngle = 0, GLdouble sweepAngle = 180);
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