coneneko.rendertarget
- interface RenderTarget;
- abstract void draw(SceneGraph a);
- class FrameBufferObject: coneneko.texture.Texture, coneneko.rendertarget.RenderTarget;
- this(uint width, uint height, uint index, bool enableDepthBuffer);
- protected void attachFramebuffer(ubyte attachmentIndex = cast(ubyte)0);
- protected void detachFramebuffer();
- protected int internalformat();
- GL_RGBA8
- class Renderbuffer;
- fboのdepth
- this(FrameBufferObject owner, uint width, uint height);
- class FrameBufferObjectRgba32f: coneneko.rendertarget.FrameBufferObject;
- this(uint width, uint height, uint index, bool enableDepthBuffer);
- protected int internalformat();
- GL_RGBA32F_ARB
- protected uint dataType();
- GL_FLOAT
- Rgba rgba();
- 使えなくなる、代わりはfloatPixels
- float[] floatPixels();
- float[4] rgbaで、4倍のサイズ
Page generated by Ddoc.