coneneko.sound



char[] getSdlError();


class Sound;


static void initialize();


static void releaseResource();


class Se: coneneko.sound.Sound;


final string fileName;


this(string fileName);


void stop();


bool playing();


void play(bool loop = false);


static Se play(char[] fileName, bool loop = false);


class Bgm: coneneko.sound.Sound;


static char[] fileName();
ăȘければnull

static bool playing();


static void play(char[] fileName);


static void stop();



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