coneneko.texture
- class Texture: coneneko.unit.Unit;
- protected uint handle;
- this(string fileName, uint index);
- this(uint width, uint height, uint[] pixels, uint index);
- this(Rgba rgba, uint index);
- protected int internalformat();
- GL_COMPRESSED_RGBA_ARB
- protected uint dataType();
- GL_UNSIGNED_BYTE
- uint width();
- uint height();
- Rgba rgba();
- UnitDecorator clone();
- Vector size();
- class NoiseTexture: coneneko.unit.Unit;
- protected uint handle;
- this(string noiseFileName, uint index = 0);
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