coneneko.texture



class Texture: coneneko.unit.Unit;


protected uint handle;


this(string fileName, uint index);


this(uint width, uint height, uint[] pixels, uint index);


this(Rgba rgba, uint index);


protected int internalformat();
GL_COMPRESSED_RGBA_ARB

protected uint dataType();
GL_UNSIGNED_BYTE

uint width();


uint height();


Rgba rgba();


UnitDecorator clone();


Vector size();


class NoiseTexture: coneneko.unit.Unit;


protected uint handle;


this(string noiseFileName, uint index = 0);



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