coneneko.shader
- class Shader: coneneko.unit.Unit;
- glsl
- this(string vertexSource, string fragmentSource);
- protected int getUniformLocation(char[] key);
- 使わない値には代入できないようなので注意
- void opIndexAssign(float a, char[] key);
- void opIndexAssign(int a, char[] key);
- void opIndexAssign(Vector a, char[] key);
- void opIndexAssign(Matrix[] a, char[] key);
- void opIndexAssign(Matrix a, char[] key);
- uint getAttributeLocation(char[] key);
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