coneneko.sound
- char[] getSdlError();
- class Sound;
- static void initialize();
- static void releaseResource();
- class Se: coneneko.sound.Sound;
- final string fileName;
- this(string fileName);
- void stop();
- bool playing();
- void play(bool loop = false);
- static Se play(char[] fileName, bool loop = false);
- class Bgm: coneneko.sound.Sound;
- static char[] fileName();
- ăȘăăă°null
- static bool playing();
- static void play(char[] fileName);
- static void stop();
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