coneneko.camera
- class ViewProjection: coneneko.unit.Unit;
- this(float x, float y, float z, float atX, float atY, float atZ);
- this(Vector position = create(0F,0F,400F), Vector at = create());
- this(Matrix view, Matrix projection);
- Matrix toMatrix();
- Matrix view();
- void view(Matrix a);
- Matrix projection();
- void projection(Matrix a);
- class Camera: coneneko.camera.ViewProjection;
- at, positionを更新する場合、at, positionの順に設定しないとエラーになる
- Vector at;
- float head;
- y軸、左右の回転
- float pitch;
- x軸、上下の回転
- float bank;
- z軸、upの傾き
- float zoom;
- p, atの距離
- this(float x, float y, float z, float atX, float atY, float atZ);
- this(Vector position = create(0F,0F,400F), Vector at = create());
- Matrix view();
- bank * pitch * head
- void view(Matrix a);
- 使用禁止
- Vector position();
- void position(Vector p);
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