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Texture.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * テクスチャ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics/Texture/Texture.h"
00027 #include "Graphics/Texture/TextureManager.h"
00028 #include "Graphics/Material/Material.h"
00029 #include "Graphics/Picture/Picture.h"
00030 
00031 namespace Lamp{
00032 
00033 // アドレスモード文字列テーブル
00034 const String Texture::addressModeStringTable[] = {
00035     "Wrap",
00036     "Clamp",
00037     "Mirror",
00038 };
00039 
00040 //------------------------------------------------------------------------------
00041 // コンストラクタ
00042 Texture::Texture(const String& name, Scene* scene) :
00043     SceneObject(name, scene){
00044 }
00045 //------------------------------------------------------------------------------
00046 // デストラクタ
00047 Texture::~Texture(){
00048 }
00049 //------------------------------------------------------------------------------
00050 // テクスチャの値コピー
00051 void Texture::copyTextureValue(Texture* destination, u_int copyMask) const{
00052     int pictureCount = getPictureCount();
00053     for(int i = 0; i < pictureCount; i++){
00054         if((copyMask & copyPicture) == 0){
00055             // ピクチャを共有する
00056             destination->addPicture(getPicture(i));
00057         }else{
00058             // ピクチャをコピーする
00059             destination->addPicture(getPicture(i)->copy());
00060         }
00061     }
00062 }
00063 //------------------------------------------------------------------------------
00064 // 再帰的破棄
00065 int Texture::recursiveDestroy(Texture* texture){
00066     Assert(texture != NULL);
00067     int result = 0;
00068     // ピクチャの破棄
00069     int pictureCount = texture->getPictureCount();
00070     for(int i = pictureCount - 1; i >= 0; i--){
00071         Picture* picture = texture->getPicture(i);
00072         texture->removePicture(picture);
00073         result += Picture::destroy(picture);
00074     }
00075     // 引数の破棄
00076     TextureManager* manager = texture->getScene()->getTextureManager();
00077     if(manager->destroy(texture) == 0){ result++; }
00078     return result;
00079 }
00080 //------------------------------------------------------------------------------
00081 // ステート変更フラグを立てる
00082 void Texture::stateChanged(){
00083     int parentCount = getParentCount();
00084     for(int i = 0; i < parentCount; i++){
00085         getParent(i)->stateChanged();
00086     }
00087 }
00088 //------------------------------------------------------------------------------
00089 // アドレスモードから文字列への変換
00090 const String& Texture::addressModeToString(AddressMode addressMode){
00091     Assert(addressMode >= 0);
00092     Assert(addressMode < addressModeMax);
00093     return addressModeStringTable[addressMode];
00094 }
00095 //------------------------------------------------------------------------------
00096 // 文字列からアドレスモードへの変換
00097 Texture::AddressMode Texture::addressModeFromString(
00098     const String& addressModeString){
00099     for(int i = 0; i < addressModeMax; i++){
00100         if(addressModeStringTable[i].equals(addressModeString)){
00101             return AddressMode(i);
00102         }
00103     }
00104     ErrorOut("Texture::addressModeFromString() " + addressModeString);
00105     return addressModeMax;
00106 }
00107 //------------------------------------------------------------------------------
00108 // ピクチャリファレンスの追加
00109 void Texture::addPictureReference(Picture* picture){
00110     picture->addReference(this);
00111 }
00112 //------------------------------------------------------------------------------
00113 // ピクチャリファレンスの削除
00114 void Texture::removePictureReference(Picture* picture){
00115     picture->removeReference(this);
00116 }
00117 //------------------------------------------------------------------------------
00118 } // End of namespace Lamp
00119 //------------------------------------------------------------------------------

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