#include "LampBasic.h"
#include "Animation/InputOutput/BinaryAnimationLoader.h"
#include "Core/InputOutput/BinaryFileReader.h"
#include "Core/InputOutput/FilePath.h"
#include "Animation/VectorInterpolator/VectorConstantInterpolator.h"
#include "Animation/VectorInterpolator/VectorArrayInterpolator.h"
#include "Animation/VectorInterpolator/VectorLinearInterpolator.h"
#include "Animation/RotationInterpolator/RotationConstantInterpolator.h"
#include "Animation/RotationInterpolator/EulerArrayInterpolator.h"
#include "Animation/RotationInterpolator/QuaternionArrayInterpolator.h"
#include "Animation/RotationInterpolator/QuaternionLinearInterpolator.h"
#include "Animation/System/AnimationManager.h"
#include "Animation/System/AnimationSet.h"
#include "Animation/Camera/CameraAnimation.h"
#include "Animation/SceneNode/SceneNodeAnimation.h"
#include "Animation/Model/CharacterModelAnimation.h"
Go to the source code of this file.
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namespace | Lamp |
Definition in file BinaryAnimationLoader.cpp.