一時ファイル "d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000003.rsp" を作成しています。内容 :
[
/Od /I "../../Include" /I "../../../Ogg/Vorbis/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Zc:forScope /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /WX /c /Wp64 /ZI /TP
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\ViewportSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\SpriteStateBlock.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\SpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\ColorSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\BlendSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\AddressModeSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePictureRGBA8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePictureRGB8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePicture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\Sprite.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteRenderState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteGraphicsBuffer.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\Utility\WindowCreator.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\Utility\PS2PadCameraController.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\Utility\FirstPersonCameraController.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\System\SimpleFramework.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\System\SceneFramework.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\System\BasicFramework.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Pad\SFPad.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Pad\PS2Pad.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Pad\Pad.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Joystick\JoystickState.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Joystick\JoystickDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Joystick\Joystick.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Mouse\MouseState.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Mouse\MouseDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Mouse\Mouse.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardState.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardKey.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\Keyboard.cpp"
"\!Cur\Lamp\Lamp\Source\Input\System\LampInput.cpp"
"\!Cur\Lamp\Lamp\Source\Input\System\BufferedInput.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Utility\StreamPlayer.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Utility\SoundList.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Utility\SoundCache.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Reader\WaveReader.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Reader\OggVorbisReader.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\StreamSound3D.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\StaticSound3D.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\SoundListener.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\Sound3D.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Stereo\StreamSound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Stereo\StereoSound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Stereo\StaticSound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundManager.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundDefinition.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundCapacity.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundBuffer.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\Sound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\LampSound.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\InputOutput\TextCollisionSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\InputOutput\TextCollisionLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Converter\CollisionConverter.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Renderer\CollisionRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Leaf\StaticSphereCollision.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Leaf\StaticDeformedMeshCollision.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\StaticCollisionLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\DynamicCollisionLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionScene.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionObject.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionNode.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Mesh\MeshGeometry.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Mesh\DeformedMeshGeometry.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\TriangleIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\SphereIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\SegmentIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\RayIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\PlaneIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\OrientedBoxIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\LineIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\ConeIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\CapsuleIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\AxisAlignedBoxIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\TriangleDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\SphereDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\SegmentDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\RayDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\PlaneDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\OrientedBoxDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\LineDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\ConeDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\CapsuleDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\AxisAlignedBoxDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Triangle.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Sphere.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Segment.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Ray.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Plane.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\OrientedBox.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Line.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Cone.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Capsule.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\AxisAlignedBox.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\TextAnimationSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\TextAnimationLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\BinaryAnimationSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\BinaryAnimationLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Utility\AnimationCompressor.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\RotationInterpolationCompressor.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\QuaternionLinearInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\QuaternionArrayInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\EulerArrayInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorLinearInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorInterpolationCompressor.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorArrayInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Model\CharacterModelAnimationData.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Model\CharacterModelAnimation.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\SceneNode\SceneNodeAnimationData.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\SceneNode\SceneNodeAnimation.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Camera\CameraAnimationData.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Camera\CameraAnimation.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\System\AnimationSet.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\System\AnimationManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\BuildIndexedTriangleFilter\BuildIndexedTriangleFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\CalculateBoundingSphereFilter\CalculateBoundingSphereFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\CalculateBoundingBoxFilter\CalculateBoundingBoxFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\ChangePicturePathFilter\ChangePicturePathFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneLogicCheckFilter\SceneLogicCheckFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneFilterInterface.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\TextSceneSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\TextSceneLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\BinarySceneSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\BinarySceneLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureRGBA8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureRGB8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\Picture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Texture\TextureManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Texture\Texture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Texture\SurfaceTexture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Material\MaterialManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Material\Material.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Material\BasicMaterial.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\MeshData\MeshDataManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\MeshData\MeshData.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\RigidMesh.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\MeshManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\Mesh.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\CharacterMesh.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\StandardModel.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\ModelManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\Model.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\CharacterModel.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\Bone.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\PointLight.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\LightManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\Light.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\DirectionalLight.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\AmbientLight.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneNodeManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneNode.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\LODSceneNode.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Fog\Fog.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Camera\CameraManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Camera\Camera.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Scene\Scene.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\ShaderManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\Shader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\FixedShader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\BasicShaderFixed.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveDrawRequestBuilder.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveDrawRequest.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\RenderingDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\Renderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\InformationRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\DrawRequest.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\DeviceSelector\GraphicsDeviceSelector.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\DeviceSelector\DesktopGraphicsDeviceSelector.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceInformation.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceEnumeration.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceComboInformation.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsAdapterInformation.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Primitive\Visibility.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Primitive\GraphicsBufferFormat.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\LampGraphics.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDeviceSettings.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDeviceCapacity.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Renamer\RandomRenamer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Renamer\NumberRenamer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Renamer\CountRenamer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Codec\LinearMinificationFilter\LinearMinificationFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Codec\Tga\TargaSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Codec\Tga\TargaLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextWriter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextReader.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextConverter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\StreamTokenizer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\MemoryOutputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\MemoryInputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\FilePath.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\FileOutputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\FileInputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\BinaryWriter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\BinaryReader.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\Timer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\StringTokenizer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\FPSMeasurement.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\FPSController.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\ConfigurationFile.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Thread\WaitSet.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Thread\Thread.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Vector3.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord4.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord3.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord2.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord1.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\String.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\RectangleI.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\RectangleF.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Quaternion.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Point2i.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Point2f.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix44.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix34.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix33.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\DimensionI.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\DimensionF.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color4f.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color4c.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color3f.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color3c.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\Math3D.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\Math.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\Limit.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\LampCore.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\MemoryChecker.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\Logger.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\ErrorOutput.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\DebugStringTemporary.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\DebugOutput.cpp"
]
コマンド ライン "cl.exe @"d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000003.rsp" /nologo" を作成しています。
一時ファイル "d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000004.rsp" を作成しています。内容 :
[
/OUT:"../../Library/LampDebug.lib" /NOLOGO
".\Debug\DebugOutput.obj"
".\Debug\DebugStringTemporary.obj"
".\Debug\ErrorOutput.obj"
".\Debug\Logger.obj"
".\Debug\MemoryChecker.obj"
".\Debug\LampCore.obj"
".\Debug\Limit.obj"
".\Debug\Math.obj"
".\Debug\Math3D.obj"
".\Debug\Color3c.obj"
".\Debug\Color3f.obj"
".\Debug\Color4c.obj"
".\Debug\Color4f.obj"
".\Debug\DimensionF.obj"
".\Debug\DimensionI.obj"
".\Debug\Matrix33.obj"
".\Debug\Matrix34.obj"
".\Debug\Matrix44.obj"
".\Debug\Point2f.obj"
".\Debug\Point2i.obj"
".\Debug\Quaternion.obj"
".\Debug\RectangleF.obj"
".\Debug\RectangleI.obj"
".\Debug\String.obj"
".\Debug\TexCoord.obj"
".\Debug\TexCoord1.obj"
".\Debug\TexCoord2.obj"
".\Debug\TexCoord3.obj"
".\Debug\TexCoord4.obj"
".\Debug\Vector3.obj"
".\Debug\Thread.obj"
".\Debug\WaitSet.obj"
".\Debug\ConfigurationFile.obj"
".\Debug\FPSController.obj"
".\Debug\FPSMeasurement.obj"
".\Debug\StringTokenizer.obj"
".\Debug\Timer.obj"
".\Debug\BinaryReader.obj"
".\Debug\BinaryWriter.obj"
".\Debug\FileInputStream.obj"
".\Debug\FileOutputStream.obj"
".\Debug\FilePath.obj"
".\Debug\MemoryInputStream.obj"
".\Debug\MemoryOutputStream.obj"
".\Debug\StreamTokenizer.obj"
".\Debug\TextConverter.obj"
".\Debug\TextReader.obj"
".\Debug\TextWriter.obj"
".\Debug\TargaLoader.obj"
".\Debug\TargaSaver.obj"
".\Debug\LinearMinificationFilter.obj"
".\Debug\CountRenamer.obj"
".\Debug\NumberRenamer.obj"
".\Debug\RandomRenamer.obj"
".\Debug\GraphicsDevice.obj"
".\Debug\GraphicsDeviceCapacity.obj"
".\Debug\GraphicsDeviceSettings.obj"
".\Debug\LampGraphics.obj"
".\Debug\GraphicsBufferFormat.obj"
".\Debug\Visibility.obj"
".\Debug\GraphicsAdapterInformation.obj"
".\Debug\GraphicsDeviceComboInformation.obj"
".\Debug\GraphicsDeviceEnumeration.obj"
".\Debug\GraphicsDeviceInformation.obj"
".\Debug\DesktopGraphicsDeviceSelector.obj"
".\Debug\GraphicsDeviceSelector.obj"
".\Debug\DrawRequest.obj"
".\Debug\InformationRenderer.obj"
".\Debug\Renderer.obj"
".\Debug\RenderingDevice.obj"
".\Debug\PrimitiveDrawRequest.obj"
".\Debug\PrimitiveDrawRequestBuilder.obj"
".\Debug\PrimitiveRenderer.obj"
".\Debug\BasicShaderFixed.obj"
".\Debug\FixedShader.obj"
".\Debug\Shader.obj"
".\Debug\ShaderManager.obj"
".\Debug\Scene.obj"
".\Debug\Camera.obj"
".\Debug\CameraManager.obj"
".\Debug\Fog.obj"
".\Debug\LODSceneNode.obj"
".\Debug\SceneLeaf.obj"
".\Debug\SceneNode.obj"
".\Debug\SceneNodeManager.obj"
".\Debug\AmbientLight.obj"
".\Debug\DirectionalLight.obj"
".\Debug\Light.obj"
".\Debug\LightManager.obj"
".\Debug\PointLight.obj"
".\Debug\Bone.obj"
".\Debug\CharacterModel.obj"
".\Debug\Model.obj"
".\Debug\ModelManager.obj"
".\Debug\StandardModel.obj"
".\Debug\CharacterMesh.obj"
".\Debug\Mesh.obj"
".\Debug\MeshManager.obj"
".\Debug\RigidMesh.obj"
".\Debug\MeshData.obj"
".\Debug\MeshDataManager.obj"
".\Debug\BasicMaterial.obj"
".\Debug\Material.obj"
".\Debug\MaterialManager.obj"
".\Debug\SurfaceTexture.obj"
".\Debug\Texture.obj"
".\Debug\TextureManager.obj"
".\Debug\Picture.obj"
".\Debug\PictureManager.obj"
".\Debug\PictureRGB8.obj"
".\Debug\PictureRGBA8.obj"
".\Debug\BinarySceneLoader.obj"
".\Debug\BinarySceneSaver.obj"
".\Debug\TextSceneLoader.obj"
".\Debug\TextSceneSaver.obj"
".\Debug\SceneFilter.obj"
".\Debug\SceneFilterInterface.obj"
".\Debug\SceneLogicCheckFilter.obj"
".\Debug\ChangePicturePathFilter.obj"
".\Debug\CalculateBoundingBoxFilter.obj"
".\Debug\CalculateBoundingSphereFilter.obj"
".\Debug\BuildIndexedTriangleFilter.obj"
".\Debug\AnimationManager.obj"
".\Debug\AnimationSet.obj"
".\Debug\CameraAnimation.obj"
".\Debug\CameraAnimationData.obj"
".\Debug\SceneNodeAnimation.obj"
".\Debug\SceneNodeAnimationData.obj"
".\Debug\CharacterModelAnimation.obj"
".\Debug\CharacterModelAnimationData.obj"
".\Debug\VectorArrayInterpolator.obj"
".\Debug\VectorInterpolationCompressor.obj"
".\Debug\VectorLinearInterpolator.obj"
".\Debug\EulerArrayInterpolator.obj"
".\Debug\QuaternionArrayInterpolator.obj"
".\Debug\QuaternionLinearInterpolator.obj"
".\Debug\RotationInterpolationCompressor.obj"
".\Debug\AnimationCompressor.obj"
".\Debug\BinaryAnimationLoader.obj"
".\Debug\BinaryAnimationSaver.obj"
".\Debug\TextAnimationLoader.obj"
".\Debug\TextAnimationSaver.obj"
".\Debug\AxisAlignedBox.obj"
".\Debug\Capsule.obj"
".\Debug\Cone.obj"
".\Debug\Line.obj"
".\Debug\OrientedBox.obj"
".\Debug\Plane.obj"
".\Debug\Ray.obj"
".\Debug\Segment.obj"
".\Debug\Sphere.obj"
".\Debug\Triangle.obj"
".\Debug\AxisAlignedBoxDistance.obj"
".\Debug\CapsuleDistance.obj"
".\Debug\ConeDistance.obj"
".\Debug\LineDistance.obj"
".\Debug\OrientedBoxDistance.obj"
".\Debug\PlaneDistance.obj"
".\Debug\RayDistance.obj"
".\Debug\SegmentDistance.obj"
".\Debug\SphereDistance.obj"
".\Debug\TriangleDistance.obj"
".\Debug\AxisAlignedBoxIntersection.obj"
".\Debug\CapsuleIntersection.obj"
".\Debug\ConeIntersection.obj"
".\Debug\LineIntersection.obj"
".\Debug\OrientedBoxIntersection.obj"
".\Debug\PlaneIntersection.obj"
".\Debug\RayIntersection.obj"
".\Debug\SegmentIntersection.obj"
".\Debug\SphereIntersection.obj"
".\Debug\TriangleIntersection.obj"
".\Debug\DeformedMeshGeometry.obj"
".\Debug\MeshGeometry.obj"
".\Debug\CollisionLeaf.obj"
".\Debug\CollisionNode.obj"
".\Debug\CollisionObject.obj"
".\Debug\CollisionScene.obj"
".\Debug\DynamicCollisionLeaf.obj"
".\Debug\StaticCollisionLeaf.obj"
".\Debug\StaticDeformedMeshCollision.obj"
".\Debug\StaticSphereCollision.obj"
".\Debug\CollisionRenderer.obj"
".\Debug\CollisionConverter.obj"
".\Debug\TextCollisionLoader.obj"
".\Debug\TextCollisionSaver.obj"
".\Debug\LampSound.obj"
".\Debug\Sound.obj"
".\Debug\SoundBuffer.obj"
".\Debug\SoundCapacity.obj"
".\Debug\SoundDefinition.obj"
".\Debug\SoundManager.obj"
".\Debug\StaticSound.obj"
".\Debug\StereoSound.obj"
".\Debug\StreamSound.obj"
".\Debug\Sound3D.obj"
".\Debug\SoundListener.obj"
".\Debug\StaticSound3D.obj"
".\Debug\StreamSound3D.obj"
".\Debug\OggVorbisReader.obj"
".\Debug\WaveReader.obj"
".\Debug\SoundCache.obj"
".\Debug\SoundList.obj"
".\Debug\StreamPlayer.obj"
".\Debug\BufferedInput.obj"
".\Debug\LampInput.obj"
".\Debug\Keyboard.obj"
".\Debug\KeyboardDevice.obj"
".\Debug\KeyboardKey.obj"
".\Debug\KeyboardState.obj"
".\Debug\Mouse.obj"
".\Debug\MouseDevice.obj"
".\Debug\MouseState.obj"
".\Debug\Joystick.obj"
".\Debug\JoystickDevice.obj"
".\Debug\JoystickState.obj"
".\Debug\Pad.obj"
".\Debug\PS2Pad.obj"
".\Debug\SFPad.obj"
".\Debug\BasicFramework.obj"
".\Debug\SceneFramework.obj"
".\Debug\SimpleFramework.obj"
".\Debug\FirstPersonCameraController.obj"
".\Debug\PS2PadCameraController.obj"
".\Debug\WindowCreator.obj"
".\Debug\SpriteGraphicsBuffer.obj"
".\Debug\SpriteRenderer.obj"
".\Debug\SpriteRenderState.obj"
".\Debug\Sprite.obj"
".\Debug\SpritePicture.obj"
".\Debug\SpritePictureRGB8.obj"
".\Debug\SpritePictureRGBA8.obj"
".\Debug\AddressModeSpriteState.obj"
".\Debug\BlendSpriteState.obj"
".\Debug\ColorSpriteState.obj"
".\Debug\SpriteState.obj"
".\Debug\SpriteStateBlock.obj"
".\Debug\ViewportSpriteState.obj"
]
コマンド ライン "lib.exe @"d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000004.rsp"" を作成しています。
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