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SpriteState.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * スプライトステートヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef SPRITE_STATE_H_
00026 #define SPRITE_STATE_H_
00027 
00028 #include "Graphics2D/Renderer/SpriteRequest.h"
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 /**
00034  * スプライトステート
00035  */
00036 class SpriteState : public SpriteRequest{
00037 public:
00038     //--------------------------------------------------------------------------
00039     // 生成、破棄
00040     //--------------------------------------------------------------------------
00041     /**
00042      * コンストラクタ
00043      */
00044     SpriteState();
00045 
00046     /**
00047      * デストラクタ
00048      */
00049     virtual ~SpriteState();
00050 
00051     //--------------------------------------------------------------------------
00052     // デフォルトステート
00053     //--------------------------------------------------------------------------
00054     /**
00055      * デフォルトステートの取得
00056      * @return デフォルトステート
00057      */
00058     virtual const SpriteRequest* getDefaultState() const = 0;
00059 
00060     //--------------------------------------------------------------------------
00061     // レンダリング
00062     //--------------------------------------------------------------------------
00063     /**
00064      * レンダリング
00065      * @param renderState レンダーステート
00066      */
00067     virtual void render(SpriteRenderState* renderState);
00068 
00069     /**
00070      * 適用
00071      * @param renderState レンダーステート
00072      */
00073     virtual void apply(SpriteRenderState* renderState) = 0;
00074 
00075     //--------------------------------------------------------------------------
00076     // RTTI
00077     //--------------------------------------------------------------------------
00078     /**
00079      * スプライトステートかどうか
00080      * @return スプライトステートならtrue
00081      */
00082     virtual bool isSpriteState() const{ return true; }
00083 
00084 private:
00085     //--------------------------------------------------------------------------
00086 
00087 };
00088 
00089 //------------------------------------------------------------------------------
00090 } // End of namespace Lamp
00091 #endif // End of SPRITE_STATE_H_
00092 //------------------------------------------------------------------------------

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