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MeshDataManager.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * メッシュデータマネージャ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics/MeshData/MeshDataManager.h"
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 // コンストラクタ
00032 MeshDataManager::MeshDataManager(Scene* scene) :
00033     SceneObjectManagerTemplate<MeshData>(scene){
00034 }
00035 //------------------------------------------------------------------------------
00036 // メッシュデータの作成
00037 MeshData* MeshDataManager::createMeshData(const String& meshDataName){
00038     if(!checkName(meshDataName)){ return NULL; }
00039     MeshData* meshData = new MeshData(meshDataName, getScene());
00040     addDatabase(meshDataName, meshData);
00041     return meshData;
00042 }
00043 //------------------------------------------------------------------------------
00044 // デバイスオブジェクトの初期化
00045 bool MeshDataManager::initializeGraphicsDeviceObjects(){
00046     int meshDataCount = getCount();
00047     for(int i = 0; i < meshDataCount; i++){
00048         if(!get(i)->initializeGraphicsDeviceObjects()){ return false; }
00049     }
00050     return true;
00051 }
00052 //------------------------------------------------------------------------------
00053 // デバイスオブジェクトの削除
00054 void MeshDataManager::deleteGraphicsDeviceObjects(){
00055     int meshDataCount = getCount();
00056     for(int i = 0; i < meshDataCount; i++){
00057         get(i)->deleteGraphicsDeviceObjects();
00058     }
00059 }
00060 //------------------------------------------------------------------------------
00061 // デバイスオブジェクトのリストア
00062 bool MeshDataManager::restoreGraphicsDeviceObjects(){
00063     int meshDataCount = getCount();
00064     for(int i = 0; i < meshDataCount; i++){
00065         if(!get(i)->restoreGraphicsDeviceObjects()){ return false; }
00066     }
00067     return true;
00068 }
00069 //------------------------------------------------------------------------------
00070 // デバイスオブジェクトの無効化
00071 void MeshDataManager::invalidateGraphicsDeviceObjects(){
00072     int meshDataCount = getCount();
00073     for(int i = 0; i < meshDataCount; i++){
00074         get(i)->invalidateGraphicsDeviceObjects();
00075     }
00076 }
00077 //------------------------------------------------------------------------------
00078 } // End of namespace Lamp
00079 //------------------------------------------------------------------------------

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