addAmbientLight(AmbientLight *ambientLight) | Lamp::DrawRequest | [protected, virtual] |
addDirectionalLight(DirectionalLight *directionalLight) | Lamp::DrawRequest | [protected, virtual] |
addLocalLight(LocalLight *localLight) | Lamp::DrawRequest | [virtual] |
clear() | Lamp::DrawRequest | [protected, virtual] |
clearLocalLights() | Lamp::DrawRequest | [inline, virtual] |
DrawRequest() | Lamp::DrawRequest | [protected] |
getAmbientColor() const | Lamp::DrawRequest | |
getAmbientLight(int index) const | Lamp::DrawRequest | [inline, virtual] |
getAmbientLightCount() const | Lamp::DrawRequest | [inline, virtual] |
getCamera() const | Lamp::DrawRequest | [inline, virtual] |
getDirectionalLight(int index) const | Lamp::DrawRequest | [inline, virtual] |
getDirectionalLightCount() const | Lamp::DrawRequest | [inline, virtual] |
getFog() const | Lamp::DrawRequest | [inline, virtual] |
getLocalLight(int index) const | Lamp::DrawRequest | [inline, virtual] |
getLocalLightCount() const | Lamp::DrawRequest | [inline, virtual] |
getMaterial() const | Lamp::DrawRequest | [inline, virtual] |
getMesh() const | Lamp::DrawRequest | [inline, virtual] |
getMeshData() const | Lamp::DrawRequest | [inline, virtual] |
getModel() const | Lamp::DrawRequest | [inline, virtual] |
getPreMaterial() const | Lamp::DrawRequest | [inline, virtual] |
getSceneNode() const | Lamp::DrawRequest | [inline, virtual] |
isBlendEnabled() const | Lamp::DrawRequest | [protected, virtual] |
isMaterialChanged() const | Lamp::DrawRequest | [inline, virtual] |
isMeshChanged() const | Lamp::DrawRequest | [inline, virtual] |
isMeshDataChanged() const | Lamp::DrawRequest | [inline, virtual] |
isModelChanged() const | Lamp::DrawRequest | [inline, virtual] |
isPipelineModeChanged() const | Lamp::DrawRequest | [virtual] |
isSceneNodeChanged() const | Lamp::DrawRequest | [inline, virtual] |
Renderer (defined in Lamp::DrawRequest) | Lamp::DrawRequest | [friend] |
requireNormalize() const | Lamp::DrawRequest | [virtual] |
setCamera(Camera *camera) | Lamp::DrawRequest | [inline, protected, virtual] |
setFog(Fog *fog) | Lamp::DrawRequest | [inline, protected, virtual] |
setMesh(Mesh *mesh) | Lamp::DrawRequest | [protected, virtual] |
sortLocalLights() | Lamp::DrawRequest | [inline, virtual] |
sortLocalLightsCallback(LocalLight *const *left, LocalLight *const *right) | Lamp::DrawRequest | [static] |
sortLocalLightsImprement(LocalLight *left, LocalLight *right) | Lamp::DrawRequest | [protected, virtual] |
~DrawRequest() | Lamp::DrawRequest | [protected, virtual] |