alphaTestBorder_ | LampForMaya::LampMaterial | [protected, static] |
blendTable_ | LampForMaya::LampMaterial | [protected, static] |
blendTableSize_ | LampForMaya::LampMaterial | [protected, static] |
colorsPerVertex() | LampForMaya::LampBasicMaterial | [virtual] |
compute(const MPlug &plug, MDataBlock &dataBlock) | LampForMaya::LampBasicMaterial | [virtual] |
creator() | LampForMaya::LampBasicMaterial | [inline, static] |
getAlpha() const | LampForMaya::LampMaterial | [virtual] |
getAmbientColor() const | LampForMaya::LampBasicMaterial | [virtual] |
getBaseTexture() const | LampForMaya::LampBasicMaterial | [virtual] |
getBaseTextureName() const | LampForMaya::LampBasicMaterial | [virtual] |
getBaseUVIndex() const | LampForMaya::LampBasicMaterial | [virtual] |
getBlendDestination() const | LampForMaya::LampMaterial | [virtual] |
getBlendMode() const | LampForMaya::LampMaterial | [virtual] |
getBlendSource() const | LampForMaya::LampMaterial | [virtual] |
getDiffuseColor() const | LampForMaya::LampBasicMaterial | [virtual] |
getEmissiveColor() const | LampForMaya::LampBasicMaterial | [virtual] |
getFogOption() const | LampForMaya::LampMaterial | [virtual] |
getGlossTexture() const | LampForMaya::LampBasicMaterial | [virtual] |
getGlossTextureName() const | LampForMaya::LampBasicMaterial | [virtual] |
getGlossUVIndex() const | LampForMaya::LampBasicMaterial | [virtual] |
getLightMask() const | LampForMaya::LampMaterial | [virtual] |
getLightTexture() const | LampForMaya::LampBasicMaterial | [virtual] |
getLightTextureName() const | LampForMaya::LampBasicMaterial | [virtual] |
getLightUVIndex() const | LampForMaya::LampBasicMaterial | [virtual] |
getPriority() const | LampForMaya::LampMaterial | [virtual] |
getSpecularColor() const | LampForMaya::LampBasicMaterial | [virtual] |
getSpecularPower() const | LampForMaya::LampBasicMaterial | [virtual] |
getStainTexture() const | LampForMaya::LampBasicMaterial | [virtual] |
getStainTextureName() const | LampForMaya::LampBasicMaterial | [virtual] |
getStainUVIndex() const | LampForMaya::LampBasicMaterial | [virtual] |
getUIColor() const | LampForMaya::LampMaterial | [virtual] |
glGeometry(const MDagPath &shapePath, int prim, u_int writable, int indexCount, const u_int *indexArray, int vertexCount, const int *vertexIDs, const float *vertexArray, int normalCount, const float **normalArrays, int colorCount, const float **colorArrays, int texCoordCount, const float **texCoordArrays) | LampForMaya::LampBasicMaterial | [virtual] |
hasTransparency() | LampForMaya::LampBasicMaterial | [virtual] |
id | LampForMaya::LampBasicMaterial | [static] |
initialize() | LampForMaya::LampBasicMaterial | [static] |
isBlendEnabled() const | LampForMaya::LampMaterial | [inline, virtual] |
isSpecularEnabled() const | LampForMaya::LampBasicMaterial | [inline, virtual] |
LampBasicMaterial() | LampForMaya::LampBasicMaterial | |
LampMaterial() | LampForMaya::LampMaterial | |
materialInitialize() | LampForMaya::LampMaterial | [static] |
materialSetup() | LampForMaya::LampMaterial | |
normalsPerVertex() | LampForMaya::LampBasicMaterial | [virtual] |
postConstructor() | LampForMaya::LampBasicMaterial | [virtual] |
texCoordsPerVertex() | LampForMaya::LampBasicMaterial | [virtual] |
uiShader(const MPlug &plug, MDataBlock &dataBlock) | LampForMaya::LampMaterial | |
useZTest() const | LampForMaya::LampMaterial | [virtual] |
useZWrite() const | LampForMaya::LampMaterial | [virtual] |
~LampBasicMaterial() | LampForMaya::LampBasicMaterial | [virtual] |
~LampMaterial() | LampForMaya::LampMaterial | |