intersect(const Sphere &sphere, const Vector3 &point) | Lamp::SphereIntersection | [static] |
intersect(const Sphere &sphere0, const Sphere &sphere1) | Lamp::SphereIntersection | [static] |
intersect(Intersection *intersection, const Sphere &sphere0, const Sphere &sphere1) | Lamp::SphereIntersection | [static] |
intersect(const Sphere &sphere, const Triangle &triangle) | Lamp::SphereIntersection | [static] |
intersect(Intersection *intersection, const Sphere &sphere, const Triangle &triangle) | Lamp::SphereIntersection | [static] |