00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * キーボードデバイス実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Input/Keyboard/KeyboardDevice.h" 00027 00028 namespace Lamp{ 00029 00030 //------------------------------------------------------------------------------ 00031 // コンストラクタ 00032 KeyboardDevice::KeyboardDevice() : InputDevice(false){ 00033 } 00034 //------------------------------------------------------------------------------ 00035 // デストラクタ 00036 KeyboardDevice::~KeyboardDevice(){ 00037 } 00038 //------------------------------------------------------------------------------ 00039 // 初期化 00040 bool KeyboardDevice::initialize( 00041 DirectInputDevice* inputDevice, HWND windowHandle){ 00042 if(!InputDevice::initialize(inputDevice, windowHandle)){ return false; } 00043 // データフォーマットの指定 00044 if(DirectXFailed(inputDevice->SetDataFormat(&c_dfDIKeyboard))){ 00045 ErrorOut("Keyboard::initialize() " 00046 "キーボードのデータフォーマット指定に失敗しました。"); 00047 return false; 00048 } 00049 // 優先度の指定 00050 if(!setCooperativeLevel(isExclusive(), isForeground())){ return false; } 00051 return true; 00052 } 00053 //------------------------------------------------------------------------------ 00054 // ポーリング 00055 bool KeyboardDevice::polling(){ 00056 InputDevice::polling(); 00057 u_char state[maxKeyCount]; 00058 HRESULT result = inputDevice_->GetDeviceState( 00059 sizeof(u_char) * maxKeyCount, &state); 00060 if(DirectXSucceeded(result)){ 00061 for(int i = 0; i < maxKeyCount; i++){ 00062 keyboardState_.setKeyPressed((Key)i, ((state[i] & 0x80) != 0)); 00063 } 00064 return true; 00065 }else{ 00066 // エラーなら入力無し 00067 keyboardState_.clear(); 00068 // 深刻なエラーでないかチェック 00069 if((result != DIERR_INPUTLOST) && (result != DIERR_NOTACQUIRED)){ 00070 ErrorOut("GetDeviceState()に失敗しました。"); 00071 }else{ 00072 // デバイス再取得 00073 acquire(); 00074 } 00075 } 00076 return false; 00077 } 00078 //------------------------------------------------------------------------------ 00079 } // End of namespace Lamp 00080 //------------------------------------------------------------------------------