calculateBounding() | Lamp::DeformedMeshGeometry | [virtual] |
copyDeformedMeshGeometryData(const DeformedMeshGeometry ©) | Lamp::DeformedMeshGeometry | [protected, virtual] |
DeformedMeshGeometry() | Lamp::DeformedMeshGeometry | |
DeformedMeshGeometry(const DeformedMeshGeometry ©) | Lamp::DeformedMeshGeometry | [explicit] |
getBoundingBox() const | Lamp::DeformedMeshGeometry | [inline, virtual] |
getBoundingSphere() const | Lamp::DeformedMeshGeometry | [inline, virtual] |
getTriangle(int index) const | Lamp::DeformedMeshGeometry | [inline, virtual] |
getTriangleCount() const | Lamp::DeformedMeshGeometry | [inline, virtual] |
intersect(const Sphere &sphere) const | Lamp::DeformedMeshGeometry | [virtual] |
intersect(IntersectionResult *result, const Sphere &sphere) const | Lamp::DeformedMeshGeometry | [virtual] |
intersectBounding(const Sphere &sphere) const | Lamp::DeformedMeshGeometry | [virtual] |
intersectMesh(const Sphere &sphere) const | Lamp::DeformedMeshGeometry | [virtual] |
intersectMesh(IntersectionResult *result, const Sphere &sphere) const | Lamp::DeformedMeshGeometry | [virtual] |
MeshGeometry() | Lamp::MeshGeometry | |
MeshGeometry(const MeshGeometry ©) | Lamp::MeshGeometry | [explicit] |
operator=(const DeformedMeshGeometry ©) | Lamp::DeformedMeshGeometry | [virtual] |
Lamp::MeshGeometry::operator=(const MeshGeometry ©) | Lamp::MeshGeometry | [virtual] |
setBoundingBox(const AxisAlignedBox &boundingBox) | Lamp::DeformedMeshGeometry | [inline, virtual] |
setBoundingSphere(const Sphere &boundingSphere) | Lamp::DeformedMeshGeometry | [inline, virtual] |
setTriangle(int index, const Triangle &triangle) | Lamp::DeformedMeshGeometry | [inline, virtual] |
setTriangleCount(int triangleCount) | Lamp::DeformedMeshGeometry | [virtual] |
~DeformedMeshGeometry() | Lamp::DeformedMeshGeometry | [virtual] |
~MeshGeometry() | Lamp::MeshGeometry | [virtual] |