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Lamp::Scene Class Reference

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#include <Scene.h>

Inheritance diagram for Lamp::Scene:

Lamp::GraphicsDeviceObjectHolder List of all members.

Public Member Functions

virtual int clear ()
 クリア

virtual void traverse ()
 走査

virtual void getMeshList (ArrayList< Mesh * > *meshList, Camera *camera)
 メッシュリストの取得

virtual void getLocalLightList (Mesh *mesh, DrawRequest *drawRequest)
 ローカルライトリストの取得

virtual const StringgetName () const
 名前の取得

virtual SceneNodegetRootNode ()
 ルートノードの取得

virtual void setCurrentCamera (Camera *currentCamera)
 カレントカメラの設定

virtual CameragetCurrentCamera ()
 カレントカメラの取得

virtual FoggetFog ()
 フォグの取得

virtual void setTick (int tick)
 チックの設定

virtual int getTick () const
 チックの取得

virtual void setRenamer (Renamer *renamer)
 リネーマの設定

virtual RenamergetRenamer () const
 リネーマの取得

virtual bool initializeGraphicsDeviceObjects ()
 デバイスオブジェクトの初期化

virtual void deleteGraphicsDeviceObjects ()
 デバイスオブジェクトの削除

virtual bool restoreGraphicsDeviceObjects ()
 デバイスオブジェクトのリストア

virtual void invalidateGraphicsDeviceObjects ()
 デバイスオブジェクトの無効化

virtual CameraManagergetCameraManager ()
 カメラマネージャの取得

virtual SceneNodeManagergetSceneNodeManager ()
 シーンノードマネージャの取得

virtual LightManagergetLightManager ()
 ライトマネージャの取得

virtual ModelManagergetModelManager ()
 モデルマネージャの取得

virtual MeshManagergetMeshManager ()
 メッシュマネージャの取得

virtual MeshDataManagergetMeshDataManager ()
 メッシュデータマネージャの取得

virtual MaterialManagergetMaterialManager ()
 マテリアルマネージャの取得

virtual TextureManagergetTextureManager ()
 テクスチャマネージャの取得

virtual PictureManagergetPictureManager ()
 ピクチャマネージャの取得


Protected Member Functions

 Scene (const String &name)
 コンストラクタ

virtual ~Scene ()
 デストラクタ


Friends

class LampGraphics

Detailed Description

シーン

Definition at line 54 of file Scene.h.


Constructor & Destructor Documentation

Lamp::Scene::Scene const String name  )  [protected]
 

コンストラクタ

Parameters:
name 名前

Definition at line 44 of file Scene.cpp.

References Lamp::SceneNodeManager::createSceneNode(), and NULL.


Member Function Documentation

int Lamp::Scene::clear  )  [virtual]
 

クリア

強制的にシーン内の全オブジェクトを破棄します

Returns:
削除したオブジェクト数

Definition at line 85 of file Scene.cpp.

References Lamp::SceneObjectManagerTemplate< Camera >::clear(), Lamp::SceneObjectManagerTemplate< Light >::clear(), Lamp::SceneObjectManagerTemplate< Model >::clear(), Lamp::SceneNodeManager::clear(), Lamp::SceneObjectManagerTemplate< Mesh >::clear(), Lamp::SceneObjectManagerTemplate< MeshData >::clear(), Lamp::SceneObjectManagerTemplate< Material >::clear(), Lamp::SceneObjectManagerTemplate< Texture >::clear(), and Lamp::SceneObjectManagerTemplate< Picture >::clear().

Referenced by Lamp::SceneFramework::clearScene(), and Lamp::SceneFramework::frameworkFinalize().

virtual CameraManager* Lamp::Scene::getCameraManager  )  [inline, virtual]
 

カメラマネージャの取得

Returns:
カメラマネージャ

Definition at line 178 of file Scene.h.

Referenced by Lamp::CameraAnimation::bind(), Lamp::SceneFramework::clearScene(), Lamp::Camera::copy(), and Lamp::SceneFramework::frameworkInitialize().

virtual Camera* Lamp::Scene::getCurrentCamera  )  [inline, virtual]
 

カレントカメラの取得

Returns:
カレントカメラ

Definition at line 113 of file Scene.h.

Referenced by Lamp::Renderer::buildMeshList(), Lamp::Renderer::initializeDrawRequest(), Lamp::InformationRenderer::renderingSetup(), and Lamp::SceneNode::traverse().

virtual Fog* Lamp::Scene::getFog  )  [inline, virtual]
 

フォグの取得

Returns:
フォグ

Definition at line 120 of file Scene.h.

Referenced by Lamp::Renderer::initializeDrawRequest(), Lamp::SceneFramework::loadScene(), Lamp::TextSceneLoader::readFog(), Lamp::BinarySceneLoader::readFog(), Lamp::TextSceneSaver::writeObjectList(), and Lamp::BinarySceneSaver::writeObjectList().

virtual LightManager* Lamp::Scene::getLightManager  )  [inline, virtual]
 

ライトマネージャの取得

Returns:
ライトマネージャ

Definition at line 192 of file Scene.h.

Referenced by Lamp::AmbientLight::copyAmbientLight(), Lamp::DirectionalLight::copyDirectionalLight(), Lamp::PointLight::copyPointLight(), Lamp::Light::destroy(), and Lamp::Renderer::initializeDrawRequest().

void Lamp::Scene::getLocalLightList Mesh mesh,
DrawRequest drawRequest
[virtual]
 

ローカルライトリストの取得

Parameters:
mesh メッシュ
drawRequest 描画リクエスト

Definition at line 132 of file Scene.cpp.

References Lamp::DrawRequest::addLocalLight(), Lamp::Light::castPointLight(), ErrorOut, Lamp::SceneObjectManagerTemplate< Light >::get(), Lamp::Sphere::getCenter(), Lamp::SceneObjectManagerTemplate< Light >::getCount(), Lamp::Light::getLightMask(), Lamp::Material::getLightMask(), Lamp::DrawRequest::getMaterial(), Lamp::Sphere::getRadius(), Lamp::PointLight::getRange(), Lamp::Mesh::getWorldBoundingBox(), Lamp::Mesh::getWorldBoundingSphere(), Lamp::PointLight::getWorldPosition(), Lamp::AxisAlignedBox::intersect(), Lamp::SceneLeaf::isGlobalEnabled(), Lamp::Light::isLocalLight(), Lamp::Light::isPointLight(), and u_int.

Referenced by Lamp::Renderer::rendering().

virtual MaterialManager* Lamp::Scene::getMaterialManager  )  [inline, virtual]
 

マテリアルマネージャの取得

Returns:
マテリアルマネージャ

Definition at line 216 of file Scene.h.

Referenced by Lamp::BasicMaterial::copyBasicMaterial(), and Lamp::Material::recursiveDestroy().

virtual MeshDataManager* Lamp::Scene::getMeshDataManager  )  [inline, virtual]
 

メッシュデータマネージャの取得

Returns:
メッシュデータマネージャ

Definition at line 210 of file Scene.h.

Referenced by Lamp::MeshData::copy(), Lamp::MeshData::destroy(), and Lamp::SceneFramework::loadScene().

void Lamp::Scene::getMeshList ArrayList< Mesh * > *  meshList,
Camera camera
[virtual]
 

メッシュリストの取得

Parameters:
meshList メッシュリスト
camera 刈り込むカメラ

Definition at line 108 of file Scene.cpp.

References Lamp::ArrayList< Type >::add(), Assert, Lamp::Camera::clipping(), Lamp::SceneObjectManagerTemplate< Mesh >::get(), Lamp::SceneObjectManagerTemplate< Mesh >::getCount(), Lamp::Mesh::getMaterial(), Lamp::Mesh::getMeshData(), Lamp::Mesh::getWorldBoundingBox(), Lamp::Mesh::getWorldBoundingSphere(), Lamp::Mesh::isGlobalEnabled(), and NULL.

Referenced by Lamp::Renderer::buildMeshList(), and Lamp::InformationRenderer::renderingSetup().

virtual MeshManager* Lamp::Scene::getMeshManager  )  [inline, virtual]
 

メッシュマネージャの取得

Returns:
メッシュマネージャ

Definition at line 204 of file Scene.h.

Referenced by Lamp::CharacterMesh::copyCharacterMesh(), Lamp::RigidMesh::copyRigidMesh(), and Lamp::Mesh::recursiveDestroy().

virtual ModelManager* Lamp::Scene::getModelManager  )  [inline, virtual]
 

モデルマネージャの取得

Returns:
モデルマネージャ

Definition at line 198 of file Scene.h.

Referenced by Lamp::CharacterModelAnimation::bind(), Lamp::CharacterModel::copyCharacterModel(), Lamp::StandardModel::copyStandardModel(), and Lamp::Model::recursiveDestroy().

virtual const String& Lamp::Scene::getName  )  const [inline, virtual]
 

名前の取得

Returns:
名前

Definition at line 91 of file Scene.h.

Referenced by Lamp::LampGraphics::destroyScene().

virtual PictureManager* Lamp::Scene::getPictureManager  )  [inline, virtual]
 

ピクチャマネージャの取得

Returns:
ピクチャマネージャ

Definition at line 228 of file Scene.h.

Referenced by Lamp::PictureRGB8::copyPictureRGB8(), Lamp::PictureRGBA8::copyPictureRGBA8(), and Lamp::Picture::destroy().

virtual Renamer* Lamp::Scene::getRenamer  )  const [inline, virtual]
 

リネーマの取得

Returns:
リネーマ

Definition at line 148 of file Scene.h.

Referenced by Lamp::SceneObjectManagerTemplate< Mesh >::rename().

virtual SceneNode* Lamp::Scene::getRootNode  )  [inline, virtual]
 

ルートノードの取得

Returns:
ルートノード

Definition at line 98 of file Scene.h.

Referenced by Lamp::CollisionConverter::convert(), Lamp::TextSceneLoader::load(), Lamp::BinarySceneLoader::load(), and Lamp::SceneNode::recursiveDestroy().

virtual SceneNodeManager* Lamp::Scene::getSceneNodeManager  )  [inline, virtual]
 

シーンノードマネージャの取得

Returns:
シーンノードマネージャ

Definition at line 184 of file Scene.h.

Referenced by Lamp::SceneNodeAnimation::bind(), Lamp::SceneNode::copy(), Lamp::LODSceneNode::copyLODSceneNode(), Lamp::SceneNode::recursiveDestroy(), and Lamp::InformationRenderer::setupAxis().

virtual TextureManager* Lamp::Scene::getTextureManager  )  [inline, virtual]
 

テクスチャマネージャの取得

Returns:
テクスチャマネージャ

Definition at line 222 of file Scene.h.

Referenced by Lamp::SurfaceTexture::copySurfaceTexture(), and Lamp::Texture::recursiveDestroy().

virtual int Lamp::Scene::getTick  )  const [inline, virtual]
 

チックの取得

Returns:
チック

Definition at line 133 of file Scene.h.

Referenced by Lamp::CharacterModel::buildBoneMatrix(), Lamp::CharacterModel::buildDeformMatrixArray(), Lamp::CharacterModel::CharacterModel(), Lamp::CharacterModel::getNormalDeformMatrixArray(), and Lamp::CharacterModel::getPositionDeformMatrixArray().

bool Lamp::Scene::initializeGraphicsDeviceObjects  )  [virtual]
 

デバイスオブジェクトの初期化

Returns:
成功したらtrueを返す

Implements Lamp::GraphicsDeviceObjectHolder.

Definition at line 175 of file Scene.cpp.

References Lamp::PictureManager::initializeGraphicsDeviceObjects(), Lamp::MaterialManager::initializeGraphicsDeviceObjects(), Lamp::MeshDataManager::initializeGraphicsDeviceObjects(), and Lamp::MeshManager::initializeGraphicsDeviceObjects().

bool Lamp::Scene::restoreGraphicsDeviceObjects  )  [virtual]
 

デバイスオブジェクトのリストア

Returns:
成功したらtrueを返す

Implements Lamp::GraphicsDeviceObjectHolder.

Definition at line 192 of file Scene.cpp.

References Lamp::PictureManager::restoreGraphicsDeviceObjects(), Lamp::MaterialManager::restoreGraphicsDeviceObjects(), Lamp::MeshDataManager::restoreGraphicsDeviceObjects(), and Lamp::MeshManager::restoreGraphicsDeviceObjects().

virtual void Lamp::Scene::setCurrentCamera Camera currentCamera  )  [inline, virtual]
 

カレントカメラの設定

Parameters:
currentCamera カレントカメラ

Definition at line 105 of file Scene.h.

Referenced by Lamp::SceneFramework::clearScene(), and Lamp::SceneFramework::frameworkInitialize().

void Lamp::Scene::setRenamer Renamer renamer  )  [virtual]
 

リネーマの設定

Parameters:
renamer 設定するリネーマ

Definition at line 168 of file Scene.cpp.

References Assert, NULL, and SafeDelete.

virtual void Lamp::Scene::setTick int  tick  )  [inline, virtual]
 

チックの設定

Parameters:
tick チック

Definition at line 127 of file Scene.h.


The documentation for this class was generated from the following files:
Generated on Wed Mar 16 10:29:50 2005 for Lamp by doxygen 1.3.2