Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

Lamp::Triangle Member List

This is the complete list of members for Lamp::Triangle, including all inherited members.
epsilonEquals(const Triangle &target, float epsilon) constLamp::Triangle [inline]
getDistance(const Vector3 &point) constLamp::Triangle [inline]
getDistance(const AxisAlignedBox &axisAlignedBox) constLamp::Triangle [inline]
getDistance(const Capsule &capsule) constLamp::Triangle [inline]
getDistance(const Cone &cone) constLamp::Triangle [inline]
getDistance(const Line &line) constLamp::Triangle [inline]
getDistance(const OrientedBox &orientedBox) constLamp::Triangle [inline]
getDistance(const Plane &plane) constLamp::Triangle
getDistance(const Ray &ray) constLamp::Triangle [inline]
getDistance(const Segment &segment) constLamp::Triangle [inline]
getDistance(const Sphere &sphere) constLamp::Triangle [inline]
getDistance(const Triangle &triangle) constLamp::Triangle [inline]
getNormal() constLamp::Triangle [inline]
getSquaredDistance(const Vector3 &point) constLamp::Triangle
getSquaredDistance(const AxisAlignedBox &axisAlignedBox) constLamp::Triangle
getSquaredDistance(const Capsule &capsule) constLamp::Triangle
getSquaredDistance(const Cone &cone) constLamp::Triangle
getSquaredDistance(const Line &line) constLamp::Triangle
getSquaredDistance(const OrientedBox &orientedBox) constLamp::Triangle
getSquaredDistance(const Plane &plane) constLamp::Triangle [inline]
getSquaredDistance(const Ray &ray) constLamp::Triangle
getSquaredDistance(const Segment &segment) constLamp::Triangle
getSquaredDistance(const Sphere &sphere) constLamp::Triangle
getSquaredDistance(const Triangle &triangle) constLamp::Triangle
getVertex(int index) constLamp::Triangle [inline]
intersect(const Vector3 &point, float range=Math::epsilon) constLamp::Triangle
intersect(const AxisAlignedBox &axisAlignedBox) constLamp::Triangle
intersect(const Capsule &capsule) constLamp::Triangle
intersect(const Cone &cone) constLamp::Triangle
intersect(const Line &line) constLamp::Triangle
intersect(const OrientedBox &orientedBox) constLamp::Triangle
intersect(const Plane &plane) constLamp::Triangle
intersect(const Ray &ray) constLamp::Triangle
intersect(const Segment &segment) constLamp::Triangle
intersect(const Sphere &sphere) constLamp::Triangle
intersect(Intersection *intersection, const Sphere &sphere) constLamp::Triangle
intersect(const Triangle &triangle) constLamp::Triangle
isZero() constLamp::Triangle [inline]
notEpsilonEquals(const Triangle &target, float epsilon) constLamp::Triangle [inline]
operator!=(const Triangle &target) constLamp::Triangle [inline]
operator==(const Triangle &target) constLamp::Triangle [inline]
set(const Vector3 &vertex0, const Vector3 &vertex1, const Vector3 &vertex2)Lamp::Triangle [inline]
set(float vertex0x, float vertex0y, float vertex0z, float vertex1x, float vertex1y, float vertex1z, float vertex2x, float vertex2y, float vertex2z)Lamp::Triangle [inline]
set(const Vector3 *const source)Lamp::Triangle [inline]
setVertex(int index, const Vector3 &vertex)Lamp::Triangle [inline]
toString() constLamp::Triangle [inline]
transform(const Matrix33 &matrix) constLamp::Triangle [inline]
transform(const Matrix34 &matrix) constLamp::Triangle [inline]
transform(const Matrix44 &matrix) constLamp::Triangle [inline]
Triangle()Lamp::Triangle [inline]
Triangle(const Vector3 &vertex0, const Vector3 &vertex1, const Vector3 &vertex2)Lamp::Triangle [inline]
Triangle(float vertex0x, float vertex0y, float vertex0z, float vertex1x, float vertex1y, float vertex1z, float vertex2x, float vertex2y, float vertex2z)Lamp::Triangle [inline]
Triangle(const Vector3 *const source)Lamp::Triangle [inline, explicit]
zeroLamp::Triangle [static]

Generated on Wed Mar 16 10:29:53 2005 for Lamp by doxygen 1.3.2