FPSController(float targetInterval=interval60FPS) | Lamp::FPSController | |
getBackgroundThread(int index) | Lamp::FPSController | [virtual] |
getBackgroundThreadCount() | Lamp::FPSController | [virtual] |
getIntervalTime() const | Lamp::FPSController | [inline, virtual] |
getProcessingRate() const | Lamp::FPSController | [inline, virtual] |
getProcessingTime() const | Lamp::FPSController | [inline, virtual] |
getSleepTime() const | Lamp::FPSController | [inline, virtual] |
getTargetInterval() const | Lamp::FPSController | [inline, virtual] |
interval30FPS | Lamp::FPSController | [static] |
interval60FPS | Lamp::FPSController | [static] |
registerBackgroundThread(Thread *backgroundThread) | Lamp::FPSController | [virtual] |
setTargetInterval(float targetInterval) | Lamp::FPSController | [inline, virtual] |
sleep() | Lamp::FPSController | [virtual] |
toString() const | Lamp::FPSController | [virtual] |
~FPSController() | Lamp::FPSController | [virtual] |