buildPerspectiveMatrix() | Lamp::Camera | [protected, virtual] |
Camera(const String &name, Scene *scene) | Lamp::Camera | [protected] |
CameraManager (defined in Lamp::Camera) | Lamp::Camera | [friend] |
castCamera() const | Lamp::SceneObject | [inline, virtual] |
castLight() const | Lamp::SceneObject | [inline, virtual] |
castMaterial() const | Lamp::SceneObject | [inline, virtual] |
castMesh() const | Lamp::SceneObject | [inline, virtual] |
castMeshData() const | Lamp::SceneObject | [inline, virtual] |
castModel() const | Lamp::SceneObject | [inline, virtual] |
castPicture() const | Lamp::SceneObject | [inline, virtual] |
castSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
castSceneNode() const | Lamp::SceneObject | [inline, virtual] |
castTexture() const | Lamp::SceneObject | [inline, virtual] |
clipping(const Sphere &boundingSphere) | Lamp::Camera | [virtual] |
clipping(const AxisAlignedBox &boundingBox) | Lamp::Camera | [virtual] |
clippingSetup() | Lamp::Camera | [protected, virtual] |
copy() const | Lamp::Camera | [virtual] |
CopyMask enum name | Lamp::SceneObject | |
copyMaterial enum value | Lamp::SceneObject | |
copyMeshData enum value | Lamp::SceneObject | |
copyPicture enum value | Lamp::SceneObject | |
copyTexture enum value | Lamp::SceneObject | |
getAspect() | Lamp::Camera | [inline, virtual] |
getBottom() | Lamp::Camera | [inline, virtual] |
getBoundingSphere() | Lamp::Camera | [inline, virtual] |
getCorner(int index) | Lamp::Camera | [inline, virtual] |
getFarClip() | Lamp::Camera | [inline, virtual] |
getFovY() | Lamp::Camera | [inline, virtual] |
getHeight() | Lamp::Camera | [inline, virtual] |
getLeft() | Lamp::Camera | [inline, virtual] |
getName() const | Lamp::SceneObject | [inline, virtual] |
getNearClip() | Lamp::Camera | [inline, virtual] |
getPosition() | Lamp::Camera | [inline, virtual] |
getProjectionMatrix() | Lamp::Camera | [inline, virtual] |
getReferenceCount() const | Lamp::Camera | [inline, virtual] |
getRight() | Lamp::Camera | [inline, virtual] |
getRotation() | Lamp::Camera | [inline, virtual] |
getScene() const | Lamp::SceneObject | [inline, virtual] |
getTop() | Lamp::Camera | [inline, virtual] |
getViewMatrix() | Lamp::Camera | [inline, virtual] |
getWidth() | Lamp::Camera | [inline, virtual] |
isCamera() const | Lamp::Camera | [inline, virtual] |
isLight() const | Lamp::SceneObject | [inline, virtual] |
isMaterial() const | Lamp::SceneObject | [inline, virtual] |
isMesh() const | Lamp::SceneObject | [inline, virtual] |
isMeshData() const | Lamp::SceneObject | [inline, virtual] |
isModel() const | Lamp::SceneObject | [inline, virtual] |
isPerspective() | Lamp::Camera | [inline, virtual] |
isPicture() const | Lamp::SceneObject | [inline, virtual] |
isSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
isSceneNode() const | Lamp::SceneObject | [inline, virtual] |
isTexture() const | Lamp::SceneObject | [inline, virtual] |
name_ | Lamp::SceneObject | [protected] |
scene_ | Lamp::SceneObject | [protected] |
SceneObject(const String &name, Scene *scene) | Lamp::SceneObject | [inline, protected] |
SceneObjectManagerTemplate< Camera > (defined in Lamp::Camera) | Lamp::Camera | [friend] |
setAspect(float aspect) | Lamp::Camera | [inline, virtual] |
setFarClip(float farClip) | Lamp::Camera | [inline, virtual] |
setFovY(float fovY) | Lamp::Camera | [inline, virtual] |
setLookAt(const Vector3 &position, const Vector3 &target, const Vector3 &up) | Lamp::Camera | [virtual] |
setNearClip(float nearClip) | Lamp::Camera | [inline, virtual] |
setOrtho(float width, float height, float nearClip, float farClip) | Lamp::Camera | [inline, virtual] |
setOrthoOffCenter(float left, float right, float bottom, float top, float nearClip, float farClip) | Lamp::Camera | [inline, virtual] |
setPerspective(float width, float height, float nearClip, float farClip) | Lamp::Camera | [inline, virtual] |
setPerspectiveFovY(float fovY, float aspect, float nearClip, float farClip) | Lamp::Camera | [inline, virtual] |
setPerspectiveOffCenter(float left, float right, float bottom, float top, float nearClip, float farClip) | Lamp::Camera | [inline, virtual] |
setTransformation(const Vector3 &rotationXYZ, const Vector3 &position) | Lamp::Camera | [virtual] |
setTransformation(const Quaternion &rotation, const Vector3 &position) | Lamp::Camera | [virtual] |
setViewMatrix(const Matrix44 &viewMatrix) | Lamp::Camera | [virtual] |
~Camera() | Lamp::Camera | [protected, virtual] |
~SceneObject() | Lamp::SceneObject | [inline, protected, virtual] |