00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * シェーダマネージャヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef SHADER_MANAGER_H_ 00026 #define SHADER_MANAGER_H_ 00027 00028 namespace Lamp{ 00029 00030 class BasicShaderFixed; 00031 00032 //------------------------------------------------------------------------------ 00033 /** 00034 * シェーダマネージャ 00035 */ 00036 class ShaderManager{ 00037 friend class LampGraphics; 00038 public: 00039 //-------------------------------------------------------------------------- 00040 /** 00041 * インスタンス取得 00042 * @return インスタンス 00043 */ 00044 static ShaderManager* getInstance(){ 00045 Assert(instance_ != NULL); 00046 return instance_; 00047 } 00048 00049 //-------------------------------------------------------------------------- 00050 /** 00051 * 基本シェーダ固定パイプラインの取得 00052 * @return 基本シェーダ固定パイプライン 00053 */ 00054 BasicShaderFixed* getBasicShaderFixed() const{ return basicShaderFixed_; } 00055 00056 //-------------------------------------------------------------------------- 00057 protected: 00058 /** 00059 * コンストラクタ 00060 */ 00061 ShaderManager(); 00062 00063 /** 00064 * デストラクタ 00065 */ 00066 ~ShaderManager(); 00067 00068 /// 基本シェーダ固定パイプライン 00069 BasicShaderFixed* basicShaderFixed_; 00070 00071 //-------------------------------------------------------------------------- 00072 private: 00073 // コピーコンストラクタの隠蔽 00074 ShaderManager(const ShaderManager& copy); 00075 00076 // 代入コピーの隠蔽 00077 void operator =(const ShaderManager& copy); 00078 00079 // インスタンス 00080 static ShaderManager* instance_; 00081 00082 }; 00083 00084 //------------------------------------------------------------------------------ 00085 } // End of namespace Lamp 00086 #endif // End of SHADER_MANAGER_H_ 00087 //------------------------------------------------------------------------------