00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * メッシュデータマネージャ実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/MeshData/MeshDataManager.h" 00027 00028 namespace Lamp{ 00029 00030 //------------------------------------------------------------------------------ 00031 // コンストラクタ 00032 MeshDataManager::MeshDataManager(Scene* scene) : 00033 SceneObjectManagerTemplate<MeshData>(scene){ 00034 } 00035 //------------------------------------------------------------------------------ 00036 // メッシュデータの作成 00037 MeshData* MeshDataManager::createMeshData(const String& meshDataName){ 00038 if(!checkName(meshDataName)){ return NULL; } 00039 MeshData* meshData = new MeshData(meshDataName, getScene()); 00040 addDatabase(meshDataName, meshData); 00041 return meshData; 00042 } 00043 //------------------------------------------------------------------------------ 00044 // デバイスオブジェクトの初期化 00045 bool MeshDataManager::initializeGraphicsDeviceObjects(){ 00046 int meshDataCount = getCount(); 00047 for(int i = 0; i < meshDataCount; i++){ 00048 if(!get(i)->initializeGraphicsDeviceObjects()){ return false; } 00049 } 00050 return true; 00051 } 00052 //------------------------------------------------------------------------------ 00053 // デバイスオブジェクトの削除 00054 void MeshDataManager::deleteGraphicsDeviceObjects(){ 00055 int meshDataCount = getCount(); 00056 for(int i = 0; i < meshDataCount; i++){ 00057 get(i)->deleteGraphicsDeviceObjects(); 00058 } 00059 } 00060 //------------------------------------------------------------------------------ 00061 // デバイスオブジェクトのリストア 00062 bool MeshDataManager::restoreGraphicsDeviceObjects(){ 00063 int meshDataCount = getCount(); 00064 for(int i = 0; i < meshDataCount; i++){ 00065 if(!get(i)->restoreGraphicsDeviceObjects()){ return false; } 00066 } 00067 return true; 00068 } 00069 //------------------------------------------------------------------------------ 00070 // デバイスオブジェクトの無効化 00071 void MeshDataManager::invalidateGraphicsDeviceObjects(){ 00072 int meshDataCount = getCount(); 00073 for(int i = 0; i < meshDataCount; i++){ 00074 get(i)->invalidateGraphicsDeviceObjects(); 00075 } 00076 } 00077 //------------------------------------------------------------------------------ 00078 } // End of namespace Lamp 00079 //------------------------------------------------------------------------------