00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 変換剛体メッシュヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef TRANSLATION_RIGID_MESH_H_ 00026 #define TRANSLATION_RIGID_MESH_H_ 00027 00028 #include <Translator/Mesh/TranslationMesh.h> 00029 #include <Core/Container/ArrayList.h> 00030 00031 namespace LampForMaya{ 00032 00033 //------------------------------------------------------------------------------ 00034 /** 00035 * 変換剛体メッシュ 00036 */ 00037 class TranslationRigidMesh : public TranslationMesh{ 00038 friend class TranslationMeshManager; 00039 public: 00040 /** 00041 * デストラクタ 00042 */ 00043 virtual ~TranslationRigidMesh(); 00044 00045 /** 00046 * 静的剛体メッシュかどうか 00047 * @return 静的剛体メッシュならtrue 00048 */ 00049 virtual bool isRigidMesh() const{ return true; } 00050 00051 /** 00052 * ピボットのコンパイル 00053 * @param pivot ピボット位置 00054 */ 00055 virtual void compilePivot(const Vector3& pivot); 00056 00057 //-------------------------------------------------------------------------- 00058 /** 00059 * 論理チェック 00060 * @return 成功すればtrue 00061 */ 00062 virtual bool logicalCheck(); 00063 00064 //-------------------------------------------------------------------------- 00065 /** 00066 * Lampへの変換 00067 * @param scene シーン 00068 * @return 成功すればtrue 00069 */ 00070 virtual bool convertToLamp(Scene* scene); 00071 00072 //-------------------------------------------------------------------------- 00073 protected: 00074 /** 00075 * コンストラクタ 00076 * @param initializeName 初期化する名前 00077 */ 00078 TranslationRigidMesh(const String& initializeName); 00079 00080 private: 00081 // コピーコンストラクタの隠蔽 00082 TranslationRigidMesh(const TranslationRigidMesh& copy); 00083 00084 // 代入コピーの隠蔽 00085 void operator =(const TranslationRigidMesh& copy); 00086 00087 00088 }; 00089 00090 //------------------------------------------------------------------------------ 00091 } // End of namespace LampForMaya 00092 #endif // End of TRANSLATION_RIGID_MESH_H_ 00093 //------------------------------------------------------------------------------ 00094