intersect(const Line &line, const Vector3 &point, float range=Math::epsilon) | Lamp::LineIntersection | [static] |
intersect(const Line &line0, const Line &line1, float range=Math::epsilon) | Lamp::LineIntersection | [static] |
intersect(const Line &line, const OrientedBox &ob) | Lamp::LineIntersection | [static] |
intersect(const Line &line, const Plane &plane) | Lamp::LineIntersection | [static] |
intersect(const Line &line, const Ray &ray, float range=Math::epsilon) | Lamp::LineIntersection | [static] |
intersect(const Line &line, const Segment &segment, float range=Math::epsilon) | Lamp::LineIntersection | [static] |
intersect(const Line &line, const Sphere &sphere) | Lamp::LineIntersection | [static] |
intersect(const Line &line, const Triangle &triangle) | Lamp::LineIntersection | [static] |