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gl4gcj
::
GLConstants
インタフェース gl4gcj::GLConstants
gl4gcj::GLConstantsに対する継承グラフ
[
凡例
]
変数
int
GL_BYTE
= 0x1400
int
GL_UNSIGNED_BYTE
= 0x1401
int
GL_SHORT
= 0x1402
int
GL_UNSIGNED_SHORT
= 0x1403
int
GL_INT
= 0x1404
int
GL_UNSIGNED_INT
= 0x1405
int
GL_FLOAT
= 0x1406
int
GL_DOUBLE
= 0x140A
int
GL_2_BYTES
= 0x1407
int
GL_3_BYTES
= 0x1408
int
GL_4_BYTES
= 0x1409
int
GL_POINTS
= 0x0000
int
GL_LINES
= 0x0001
int
GL_LINE_LOOP
= 0x0002
int
GL_LINE_STRIP
= 0x0003
int
GL_TRIANGLES
= 0x0004
int
GL_TRIANGLE_STRIP
= 0x0005
int
GL_TRIANGLE_FAN
= 0x0006
int
GL_QUADS
= 0x0007
int
GL_QUAD_STRIP
= 0x0008
int
GL_POLYGON
= 0x0009
int
GL_VERTEX_ARRAY
= 0x8074
int
GL_NORMAL_ARRAY
= 0x8075
int
GL_COLOR_ARRAY
= 0x8076
int
GL_INDEX_ARRAY
= 0x8077
int
GL_TEXTURE_COORD_ARRAY
= 0x8078
int
GL_EDGE_FLAG_ARRAY
= 0x8079
int
GL_VERTEX_ARRAY_SIZE
= 0x807A
int
GL_VERTEX_ARRAY_TYPE
= 0x807B
int
GL_VERTEX_ARRAY_STRIDE
= 0x807C
int
GL_NORMAL_ARRAY_TYPE
= 0x807E
int
GL_NORMAL_ARRAY_STRIDE
= 0x807F
int
GL_COLOR_ARRAY_SIZE
= 0x8081
int
GL_COLOR_ARRAY_TYPE
= 0x8082
int
GL_COLOR_ARRAY_STRIDE
= 0x8083
int
GL_INDEX_ARRAY_TYPE
= 0x8085
int
GL_INDEX_ARRAY_STRIDE
= 0x8086
int
GL_TEXTURE_COORD_ARRAY_SIZE
= 0x8088
int
GL_TEXTURE_COORD_ARRAY_TYPE
= 0x8089
int
GL_TEXTURE_COORD_ARRAY_STRIDE
= 0x808A
int
GL_EDGE_FLAG_ARRAY_STRIDE
= 0x808C
int
GL_VERTEX_ARRAY_POINTER
= 0x808E
int
GL_NORMAL_ARRAY_POINTER
= 0x808F
int
GL_COLOR_ARRAY_POINTER
= 0x8090
int
GL_INDEX_ARRAY_POINTER
= 0x8091
int
GL_TEXTURE_COORD_ARRAY_POINTER
= 0x8092
int
GL_EDGE_FLAG_ARRAY_POINTER
= 0x8093
int
GL_V2F
= 0x2A20
int
GL_V3F
= 0x2A21
int
GL_C4UB_V2F
= 0x2A22
int
GL_C4UB_V3F
= 0x2A23
int
GL_C3F_V3F
= 0x2A24
int
GL_N3F_V3F
= 0x2A25
int
GL_C4F_N3F_V3F
= 0x2A26
int
GL_T2F_V3F
= 0x2A27
int
GL_T4F_V4F
= 0x2A28
int
GL_T2F_C4UB_V3F
= 0x2A29
int
GL_T2F_C3F_V3F
= 0x2A2A
int
GL_T2F_N3F_V3F
= 0x2A2B
int
GL_T2F_C4F_N3F_V3F
= 0x2A2C
int
GL_T4F_C4F_N3F_V4F
= 0x2A2D
int
GL_MATRIX_MODE
= 0x0BA0
int
GL_MODELVIEW
= 0x1700
int
GL_PROJECTION
= 0x1701
int
GL_TEXTURE
= 0x1702
int
GL_POINT_SMOOTH
= 0x0B10
int
GL_POINT_SIZE
= 0x0B11
int
GL_POINT_SIZE_GRANULARITY
= 0x0B13
int
GL_POINT_SIZE_RANGE
= 0x0B12
int
GL_LINE_SMOOTH
= 0x0B20
int
GL_LINE_STIPPLE
= 0x0B24
int
GL_LINE_STIPPLE_PATTERN
= 0x0B25
int
GL_LINE_STIPPLE_REPEAT
= 0x0B26
int
GL_LINE_WIDTH
= 0x0B21
int
GL_LINE_WIDTH_GRANULARITY
= 0x0B23
int
GL_LINE_WIDTH_RANGE
= 0x0B22
int
GL_POINT
= 0x1B00
int
GL_LINE
= 0x1B01
int
GL_FILL
= 0x1B02
int
GL_CW
= 0x0900
int
GL_CCW
= 0x0901
int
GL_FRONT
= 0x0404
int
GL_BACK
= 0x0405
int
GL_POLYGON_MODE
= 0x0B40
int
GL_POLYGON_SMOOTH
= 0x0B41
int
GL_POLYGON_STIPPLE
= 0x0B42
int
GL_EDGE_FLAG
= 0x0B43
int
GL_CULL_FACE
= 0x0B44
int
GL_CULL_FACE_MODE
= 0x0B45
int
GL_FRONT_FACE
= 0x0B46
int
GL_POLYGON_OFFSET_FACTOR
= 0x8038
int
GL_POLYGON_OFFSET_UNITS
= 0x2A00
int
GL_POLYGON_OFFSET_POINT
= 0x2A01
int
GL_POLYGON_OFFSET_LINE
= 0x2A02
int
GL_POLYGON_OFFSET_FILL
= 0x8037
int
GL_COMPILE
= 0x1300
int
GL_COMPILE_AND_EXECUTE
= 0x1301
int
GL_LIST_BASE
= 0x0B32
int
GL_LIST_INDEX
= 0x0B33
int
GL_LIST_MODE
= 0x0B30
int
GL_NEVER
= 0x0200
int
GL_LESS
= 0x0201
int
GL_EQUAL
= 0x0202
int
GL_LEQUAL
= 0x0203
int
GL_GREATER
= 0x0204
int
GL_NOTEQUAL
= 0x0205
int
GL_GEQUAL
= 0x0206
int
GL_ALWAYS
= 0x0207
int
GL_DEPTH_TEST
= 0x0B71
int
GL_DEPTH_BITS
= 0x0D56
int
GL_DEPTH_CLEAR_VALUE
= 0x0B73
int
GL_DEPTH_FUNC
= 0x0B74
int
GL_DEPTH_RANGE
= 0x0B70
int
GL_DEPTH_WRITEMASK
= 0x0B72
int
GL_DEPTH_COMPONENT
= 0x1902
int
GL_LIGHTING
= 0x0B50
int
GL_LIGHT0
= 0x4000
int
GL_LIGHT1
= 0x4001
int
GL_LIGHT2
= 0x4002
int
GL_LIGHT3
= 0x4003
int
GL_LIGHT4
= 0x4004
int
GL_LIGHT5
= 0x4005
int
GL_LIGHT6
= 0x4006
int
GL_LIGHT7
= 0x4007
int
GL_SPOT_EXPONENT
= 0x1205
int
GL_SPOT_CUTOFF
= 0x1206
int
GL_CONSTANT_ATTENUATION
= 0x1207
int
GL_LINEAR_ATTENUATION
= 0x1208
int
GL_QUADRATIC_ATTENUATION
= 0x1209
int
GL_AMBIENT
= 0x1200
int
GL_DIFFUSE
= 0x1201
int
GL_SPECULAR
= 0x1202
int
GL_SHININESS
= 0x1601
int
GL_EMISSION
= 0x1600
int
GL_POSITION
= 0x1203
int
GL_SPOT_DIRECTION
= 0x1204
int
GL_AMBIENT_AND_DIFFUSE
= 0x1602
int
GL_COLOR_INDEXES
= 0x1603
int
GL_LIGHT_MODEL_TWO_SIDE
= 0x0B52
int
GL_LIGHT_MODEL_LOCAL_VIEWER
= 0x0B51
int
GL_LIGHT_MODEL_AMBIENT
= 0x0B53
int
GL_FRONT_AND_BACK
= 0x0408
int
GL_SHADE_MODEL
= 0x0B54
int
GL_FLAT
= 0x1D00
int
GL_SMOOTH
= 0x1D01
int
GL_COLOR_MATERIAL
= 0x0B57
int
GL_COLOR_MATERIAL_FACE
= 0x0B55
int
GL_COLOR_MATERIAL_PARAMETER
= 0x0B56
int
GL_NORMALIZE
= 0x0BA1
int
GL_CLIP_PLANE0
= 0x3000
int
GL_CLIP_PLANE1
= 0x3001
int
GL_CLIP_PLANE2
= 0x3002
int
GL_CLIP_PLANE3
= 0x3003
int
GL_CLIP_PLANE4
= 0x3004
int
GL_CLIP_PLANE5
= 0x3005
int
GL_ACCUM_RED_BITS
= 0x0D58
int
GL_ACCUM_GREEN_BITS
= 0x0D59
int
GL_ACCUM_BLUE_BITS
= 0x0D5A
int
GL_ACCUM_ALPHA_BITS
= 0x0D5B
int
GL_ACCUM_CLEAR_VALUE
= 0x0B80
int
GL_ACCUM
= 0x0100
int
GL_ADD
= 0x0104
int
GL_LOAD
= 0x0101
int
GL_MULT
= 0x0103
int
GL_RETURN
= 0x0102
int
GL_ALPHA_TEST
= 0x0BC0
int
GL_ALPHA_TEST_REF
= 0x0BC2
int
GL_ALPHA_TEST_FUNC
= 0x0BC1
int
GL_BLEND
= 0x0BE2
int
GL_BLEND_SRC
= 0x0BE1
int
GL_BLEND_DST
= 0x0BE0
int
GL_ZERO
= 0x0
int
GL_ONE
= 0x1
int
GL_SRC_COLOR
= 0x0300
int
GL_ONE_MINUS_SRC_COLOR
= 0x0301
int
GL_SRC_ALPHA
= 0x0302
int
GL_ONE_MINUS_SRC_ALPHA
= 0x0303
int
GL_DST_ALPHA
= 0x0304
int
GL_ONE_MINUS_DST_ALPHA
= 0x0305
int
GL_DST_COLOR
= 0x0306
int
GL_ONE_MINUS_DST_COLOR
= 0x0307
int
GL_SRC_ALPHA_SATURATE
= 0x0308
int
GL_FEEDBACK
= 0x1C01
int
GL_RENDER
= 0x1C00
int
GL_SELECT
= 0x1C02
int
GL_2D
= 0x0600
int
GL_3D
= 0x0601
int
GL_3D_COLOR
= 0x0602
int
GL_3D_COLOR_TEXTURE
= 0x0603
int
GL_4D_COLOR_TEXTURE
= 0x0604
int
GL_POINT_TOKEN
= 0x0701
int
GL_LINE_TOKEN
= 0x0702
int
GL_LINE_RESET_TOKEN
= 0x0707
int
GL_POLYGON_TOKEN
= 0x0703
int
GL_BITMAP_TOKEN
= 0x0704
int
GL_DRAW_PIXEL_TOKEN
= 0x0705
int
GL_COPY_PIXEL_TOKEN
= 0x0706
int
GL_PASS_THROUGH_TOKEN
= 0x0700
int
GL_FEEDBACK_BUFFER_POINTER
= 0x0DF0
int
GL_FEEDBACK_BUFFER_SIZE
= 0x0DF1
int
GL_FEEDBACK_BUFFER_TYPE
= 0x0DF2
int
GL_SELECTION_BUFFER_POINTER
= 0x0DF3
int
GL_SELECTION_BUFFER_SIZE
= 0x0DF4
int
GL_FOG
= 0x0B60
int
GL_FOG_MODE
= 0x0B65
int
GL_FOG_DENSITY
= 0x0B62
int
GL_FOG_COLOR
= 0x0B66
int
GL_FOG_INDEX
= 0x0B61
int
GL_FOG_START
= 0x0B63
int
GL_FOG_END
= 0x0B64
int
GL_LINEAR
= 0x2601
int
GL_EXP
= 0x0800
int
GL_EXP2
= 0x0801
int
GL_LOGIC_OP
= 0x0BF1
int
GL_INDEX_LOGIC_OP
= 0x0BF1
int
GL_COLOR_LOGIC_OP
= 0x0BF2
int
GL_LOGIC_OP_MODE
= 0x0BF0
int
GL_CLEAR
= 0x1500
int
GL_SET
= 0x150F
int
GL_COPY
= 0x1503
int
GL_COPY_INVERTED
= 0x150C
int
GL_NOOP
= 0x1505
int
GL_INVERT
= 0x150A
int
GL_AND
= 0x1501
int
GL_NAND
= 0x150E
int
GL_OR
= 0x1507
int
GL_NOR
= 0x1508
int
GL_XOR
= 0x1506
int
GL_EQUIV
= 0x1509
int
GL_AND_REVERSE
= 0x1502
int
GL_AND_INVERTED
= 0x1504
int
GL_OR_REVERSE
= 0x150B
int
GL_OR_INVERTED
= 0x150D
int
GL_STENCIL_TEST
= 0x0B90
int
GL_STENCIL_WRITEMASK
= 0x0B98
int
GL_STENCIL_BITS
= 0x0D57
int
GL_STENCIL_FUNC
= 0x0B92
int
GL_STENCIL_VALUE_MASK
= 0x0B93
int
GL_STENCIL_REF
= 0x0B97
int
GL_STENCIL_FAIL
= 0x0B94
int
GL_STENCIL_PASS_DEPTH_PASS
= 0x0B96
int
GL_STENCIL_PASS_DEPTH_FAIL
= 0x0B95
int
GL_STENCIL_CLEAR_VALUE
= 0x0B91
int
GL_STENCIL_INDEX
= 0x1901
int
GL_KEEP
= 0x1E00
int
GL_REPLACE
= 0x1E01
int
GL_INCR
= 0x1E02
int
GL_DECR
= 0x1E03
int
GL_NONE
= 0x0
int
GL_LEFT
= 0x0406
int
GL_RIGHT
= 0x0407
int
GL_FRONT_LEFT
= 0x0400
int
GL_FRONT_RIGHT
= 0x0401
int
GL_BACK_LEFT
= 0x0402
int
GL_BACK_RIGHT
= 0x0403
int
GL_AUX0
= 0x0409
int
GL_AUX1
= 0x040A
int
GL_AUX2
= 0x040B
int
GL_AUX3
= 0x040C
int
GL_COLOR_INDEX
= 0x1900
int
GL_RED
= 0x1903
int
GL_GREEN
= 0x1904
int
GL_BLUE
= 0x1905
int
GL_ALPHA
= 0x1906
int
GL_LUMINANCE
= 0x1909
int
GL_LUMINANCE_ALPHA
= 0x190A
int
GL_ALPHA_BITS
= 0x0D55
int
GL_RED_BITS
= 0x0D52
int
GL_GREEN_BITS
= 0x0D53
int
GL_BLUE_BITS
= 0x0D54
int
GL_INDEX_BITS
= 0x0D51
int
GL_SUBPIXEL_BITS
= 0x0D50
int
GL_AUX_BUFFERS
= 0x0C00
int
GL_READ_BUFFER
= 0x0C02
int
GL_DRAW_BUFFER
= 0x0C01
int
GL_DOUBLEBUFFER
= 0x0C32
int
GL_STEREO
= 0x0C33
int
GL_BITMAP
= 0x1A00
int
GL_COLOR
= 0x1800
int
GL_DEPTH
= 0x1801
int
GL_STENCIL
= 0x1802
int
GL_DITHER
= 0x0BD0
int
GL_RGB
= 0x1907
int
GL_RGBA
= 0x1908
int
GL_MAX_LIST_NESTING
= 0x0B31
int
GL_MAX_ATTRIB_STACK_DEPTH
= 0x0D35
int
GL_MAX_MODELVIEW_STACK_DEPTH
= 0x0D36
int
GL_MAX_NAME_STACK_DEPTH
= 0x0D37
int
GL_MAX_PROJECTION_STACK_DEPTH
= 0x0D38
int
GL_MAX_TEXTURE_STACK_DEPTH
= 0x0D39
int
GL_MAX_EVAL_ORDER
= 0x0D30
int
GL_MAX_LIGHTS
= 0x0D31
int
GL_MAX_CLIP_PLANES
= 0x0D32
int
GL_MAX_TEXTURE_SIZE
= 0x0D33
int
GL_MAX_PIXEL_MAP_TABLE
= 0x0D34
int
GL_MAX_VIEWPORT_DIMS
= 0x0D3A
int
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
= 0x0D3B
int
GL_ATTRIB_STACK_DEPTH
= 0x0BB0
int
GL_CLIENT_ATTRIB_STACK_DEPTH
= 0x0BB1
int
GL_COLOR_CLEAR_VALUE
= 0x0C22
int
GL_COLOR_WRITEMASK
= 0x0C23
int
GL_CURRENT_INDEX
= 0x0B01
int
GL_CURRENT_COLOR
= 0x0B00
int
GL_CURRENT_NORMAL
= 0x0B02
int
GL_CURRENT_RASTER_COLOR
= 0x0B04
int
GL_CURRENT_RASTER_DISTANCE
= 0x0B09
int
GL_CURRENT_RASTER_INDEX
= 0x0B05
int
GL_CURRENT_RASTER_POSITION
= 0x0B07
int
GL_CURRENT_RASTER_TEXTURE_COORDS
= 0x0B06
int
GL_CURRENT_RASTER_POSITION_VALID
= 0x0B08
int
GL_CURRENT_TEXTURE_COORDS
= 0x0B03
int
GL_INDEX_CLEAR_VALUE
= 0x0C20
int
GL_INDEX_MODE
= 0x0C30
int
GL_INDEX_WRITEMASK
= 0x0C21
int
GL_MODELVIEW_MATRIX
= 0x0BA6
int
GL_MODELVIEW_STACK_DEPTH
= 0x0BA3
int
GL_NAME_STACK_DEPTH
= 0x0D70
int
GL_PROJECTION_MATRIX
= 0x0BA7
int
GL_PROJECTION_STACK_DEPTH
= 0x0BA4
int
GL_RENDER_MODE
= 0x0C40
int
GL_RGBA_MODE
= 0x0C31
int
GL_TEXTURE_MATRIX
= 0x0BA8
int
GL_TEXTURE_STACK_DEPTH
= 0x0BA5
int
GL_VIEWPORT
= 0x0BA2
int
GL_AUTO_NORMAL
= 0x0D80
int
GL_MAP1_COLOR_4
= 0x0D90
int
GL_MAP1_INDEX
= 0x0D91
int
GL_MAP1_NORMAL
= 0x0D92
int
GL_MAP1_TEXTURE_COORD_1
= 0x0D93
int
GL_MAP1_TEXTURE_COORD_2
= 0x0D94
int
GL_MAP1_TEXTURE_COORD_3
= 0x0D95
int
GL_MAP1_TEXTURE_COORD_4
= 0x0D96
int
GL_MAP1_VERTEX_3
= 0x0D97
int
GL_MAP1_VERTEX_4
= 0x0D98
int
GL_MAP2_COLOR_4
= 0x0DB0
int
GL_MAP2_INDEX
= 0x0DB1
int
GL_MAP2_NORMAL
= 0x0DB2
int
GL_MAP2_TEXTURE_COORD_1
= 0x0DB3
int
GL_MAP2_TEXTURE_COORD_2
= 0x0DB4
int
GL_MAP2_TEXTURE_COORD_3
= 0x0DB5
int
GL_MAP2_TEXTURE_COORD_4
= 0x0DB6
int
GL_MAP2_VERTEX_3
= 0x0DB7
int
GL_MAP2_VERTEX_4
= 0x0DB8
int
GL_MAP1_GRID_DOMAIN
= 0x0DD0
int
GL_MAP1_GRID_SEGMENTS
= 0x0DD1
int
GL_MAP2_GRID_DOMAIN
= 0x0DD2
int
GL_MAP2_GRID_SEGMENTS
= 0x0DD3
int
GL_COEFF
= 0x0A00
int
GL_DOMAIN
= 0x0A02
int
GL_ORDER
= 0x0A01
int
GL_FOG_HINT
= 0x0C54
int
GL_LINE_SMOOTH_HINT
= 0x0C52
int
GL_PERSPECTIVE_CORRECTION_HINT
= 0x0C50
int
GL_POINT_SMOOTH_HINT
= 0x0C51
int
GL_POLYGON_SMOOTH_HINT
= 0x0C53
int
GL_DONT_CARE
= 0x1100
int
GL_FASTEST
= 0x1101
int
GL_NICEST
= 0x1102
int
GL_SCISSOR_TEST
= 0x0C11
int
GL_SCISSOR_BOX
= 0x0C10
int
GL_MAP_COLOR
= 0x0D10
int
GL_MAP_STENCIL
= 0x0D11
int
GL_INDEX_SHIFT
= 0x0D12
int
GL_INDEX_OFFSET
= 0x0D13
int
GL_RED_SCALE
= 0x0D14
int
GL_RED_BIAS
= 0x0D15
int
GL_GREEN_SCALE
= 0x0D18
int
GL_GREEN_BIAS
= 0x0D19
int
GL_BLUE_SCALE
= 0x0D1A
int
GL_BLUE_BIAS
= 0x0D1B
int
GL_ALPHA_SCALE
= 0x0D1C
int
GL_ALPHA_BIAS
= 0x0D1D
int
GL_DEPTH_SCALE
= 0x0D1E
int
GL_DEPTH_BIAS
= 0x0D1F
int
GL_PIXEL_MAP_S_TO_S_SIZE
= 0x0CB1
int
GL_PIXEL_MAP_I_TO_I_SIZE
= 0x0CB0
int
GL_PIXEL_MAP_I_TO_R_SIZE
= 0x0CB2
int
GL_PIXEL_MAP_I_TO_G_SIZE
= 0x0CB3
int
GL_PIXEL_MAP_I_TO_B_SIZE
= 0x0CB4
int
GL_PIXEL_MAP_I_TO_A_SIZE
= 0x0CB5
int
GL_PIXEL_MAP_R_TO_R_SIZE
= 0x0CB6
int
GL_PIXEL_MAP_G_TO_G_SIZE
= 0x0CB7
int
GL_PIXEL_MAP_B_TO_B_SIZE
= 0x0CB8
int
GL_PIXEL_MAP_A_TO_A_SIZE
= 0x0CB9
int
GL_PIXEL_MAP_S_TO_S
= 0x0C71
int
GL_PIXEL_MAP_I_TO_I
= 0x0C70
int
GL_PIXEL_MAP_I_TO_R
= 0x0C72
int
GL_PIXEL_MAP_I_TO_G
= 0x0C73
int
GL_PIXEL_MAP_I_TO_B
= 0x0C74
int
GL_PIXEL_MAP_I_TO_A
= 0x0C75
int
GL_PIXEL_MAP_R_TO_R
= 0x0C76
int
GL_PIXEL_MAP_G_TO_G
= 0x0C77
int
GL_PIXEL_MAP_B_TO_B
= 0x0C78
int
GL_PIXEL_MAP_A_TO_A
= 0x0C79
int
GL_PACK_ALIGNMENT
= 0x0D05
int
GL_PACK_LSB_FIRST
= 0x0D01
int
GL_PACK_ROW_LENGTH
= 0x0D02
int
GL_PACK_SKIP_PIXELS
= 0x0D04
int
GL_PACK_SKIP_ROWS
= 0x0D03
int
GL_PACK_SWAP_BYTES
= 0x0D00
int
GL_UNPACK_ALIGNMENT
= 0x0CF5
int
GL_UNPACK_LSB_FIRST
= 0x0CF1
int
GL_UNPACK_ROW_LENGTH
= 0x0CF2
int
GL_UNPACK_SKIP_PIXELS
= 0x0CF4
int
GL_UNPACK_SKIP_ROWS
= 0x0CF3
int
GL_UNPACK_SWAP_BYTES
= 0x0CF0
int
GL_ZOOM_X
= 0x0D16
int
GL_ZOOM_Y
= 0x0D17
int
GL_TEXTURE_ENV
= 0x2300
int
GL_TEXTURE_ENV_MODE
= 0x2200
int
GL_TEXTURE_1D
= 0x0DE0
int
GL_TEXTURE_2D
= 0x0DE1
int
GL_TEXTURE_WRAP_S
= 0x2802
int
GL_TEXTURE_WRAP_T
= 0x2803
int
GL_TEXTURE_MAG_FILTER
= 0x2800
int
GL_TEXTURE_MIN_FILTER
= 0x2801
int
GL_TEXTURE_ENV_COLOR
= 0x2201
int
GL_TEXTURE_GEN_S
= 0x0C60
int
GL_TEXTURE_GEN_T
= 0x0C61
int
GL_TEXTURE_GEN_MODE
= 0x2500
int
GL_TEXTURE_BORDER_COLOR
= 0x1004
int
GL_TEXTURE_WIDTH
= 0x1000
int
GL_TEXTURE_HEIGHT
= 0x1001
int
GL_TEXTURE_BORDER
= 0x1005
int
GL_TEXTURE_COMPONENTS
= 0x1003
int
GL_TEXTURE_RED_SIZE
= 0x805C
int
GL_TEXTURE_GREEN_SIZE
= 0x805D
int
GL_TEXTURE_BLUE_SIZE
= 0x805E
int
GL_TEXTURE_ALPHA_SIZE
= 0x805F
int
GL_TEXTURE_LUMINANCE_SIZE
= 0x8060
int
GL_TEXTURE_INTENSITY_SIZE
= 0x8061
int
GL_NEAREST_MIPMAP_NEAREST
= 0x2700
int
GL_NEAREST_MIPMAP_LINEAR
= 0x2702
int
GL_LINEAR_MIPMAP_NEAREST
= 0x2701
int
GL_LINEAR_MIPMAP_LINEAR
= 0x2703
int
GL_OBJECT_LINEAR
= 0x2401
int
GL_OBJECT_PLANE
= 0x2501
int
GL_EYE_LINEAR
= 0x2400
int
GL_EYE_PLANE
= 0x2502
int
GL_SPHERE_MAP
= 0x2402
int
GL_DECAL
= 0x2101
int
GL_MODULATE
= 0x2100
int
GL_NEAREST
= 0x2600
int
GL_REPEAT
= 0x2901
int
GL_CLAMP
= 0x2900
int
GL_S
= 0x2000
int
GL_T
= 0x2001
int
GL_R
= 0x2002
int
GL_Q
= 0x2003
int
GL_TEXTURE_GEN_R
= 0x0C62
int
GL_TEXTURE_GEN_Q
= 0x0C63
int
GL_VENDOR
= 0x1F00
int
GL_RENDERER
= 0x1F01
int
GL_VERSION
= 0x1F02
int
GL_EXTENSIONS
= 0x1F03
int
GL_NO_ERROR
= 0x0
int
GL_INVALID_VALUE
= 0x0501
int
GL_INVALID_ENUM
= 0x0500
int
GL_INVALID_OPERATION
= 0x0502
int
GL_STACK_OVERFLOW
= 0x0503
int
GL_STACK_UNDERFLOW
= 0x0504
int
GL_OUT_OF_MEMORY
= 0x0505
int
GL_CURRENT_BIT
= 0x00000001
int
GL_POINT_BIT
= 0x00000002
int
GL_LINE_BIT
= 0x00000004
int
GL_POLYGON_BIT
= 0x00000008
int
GL_POLYGON_STIPPLE_BIT
= 0x00000010
int
GL_PIXEL_MODE_BIT
= 0x00000020
int
GL_LIGHTING_BIT
= 0x00000040
int
GL_FOG_BIT
= 0x00000080
int
GL_DEPTH_BUFFER_BIT
= 0x00000100
int
GL_ACCUM_BUFFER_BIT
= 0x00000200
int
GL_STENCIL_BUFFER_BIT
= 0x00000400
int
GL_VIEWPORT_BIT
= 0x00000800
int
GL_TRANSFORM_BIT
= 0x00001000
int
GL_ENABLE_BIT
= 0x00002000
int
GL_COLOR_BUFFER_BIT
= 0x00004000
int
GL_HINT_BIT
= 0x00008000
int
GL_EVAL_BIT
= 0x00010000
int
GL_LIST_BIT
= 0x00020000
int
GL_TEXTURE_BIT
= 0x00040000
int
GL_SCISSOR_BIT
= 0x00080000
int
GL_ALL_ATTRIB_BITS
= 0x000FFFFF
int
GL_PROXY_TEXTURE_1D
= 0x8063
int
GL_PROXY_TEXTURE_2D
= 0x8064
int
GL_TEXTURE_PRIORITY
= 0x8066
int
GL_TEXTURE_RESIDENT
= 0x8067
int
GL_TEXTURE_BINDING_1D
= 0x8068
int
GL_TEXTURE_BINDING_2D
= 0x8069
int
GL_TEXTURE_INTERNAL_FORMAT
= 0x1003
int
GL_ALPHA4
= 0x803B
int
GL_ALPHA8
= 0x803C
int
GL_ALPHA12
= 0x803D
int
GL_ALPHA16
= 0x803E
int
GL_LUMINANCE4
= 0x803F
int
GL_LUMINANCE8
= 0x8040
int
GL_LUMINANCE12
= 0x8041
int
GL_LUMINANCE16
= 0x8042
int
GL_LUMINANCE4_ALPHA4
= 0x8043
int
GL_LUMINANCE6_ALPHA2
= 0x8044
int
GL_LUMINANCE8_ALPHA8
= 0x8045
int
GL_LUMINANCE12_ALPHA4
= 0x8046
int
GL_LUMINANCE12_ALPHA12
= 0x8047
int
GL_LUMINANCE16_ALPHA16
= 0x8048
int
GL_INTENSITY
= 0x8049
int
GL_INTENSITY4
= 0x804A
int
GL_INTENSITY8
= 0x804B
int
GL_INTENSITY12
= 0x804C
int
GL_INTENSITY16
= 0x804D
int
GL_R3_G3_B2
= 0x2A10
int
GL_RGB4
= 0x804F
int
GL_RGB5
= 0x8050
int
GL_RGB8
= 0x8051
int
GL_RGB10
= 0x8052
int
GL_RGB12
= 0x8053
int
GL_RGB16
= 0x8054
int
GL_RGBA2
= 0x8055
int
GL_RGBA4
= 0x8056
int
GL_RGB5_A1
= 0x8057
int
GL_RGBA8
= 0x8058
int
GL_RGB10_A2
= 0x8059
int
GL_RGBA12
= 0x805A
int
GL_RGBA16
= 0x805B
int
GL_CLIENT_PIXEL_STORE_BIT
= 0x00000001
int
GL_CLIENT_VERTEX_ARRAY_BIT
= 0x00000002
int
GL_ALL_CLIENT_ATTRIB_BITS
= 0xFFFFFFFF
int
GL_CLIENT_ALL_ATTRIB_BITS
= 0xFFFFFFFF
int
GL_RESCALE_NORMAL
= 0x803A
int
GL_CLAMP_TO_EDGE
= 0x812F
int
GL_MAX_ELEMENTS_VERTICES
= 0x80E8
int
GL_MAX_ELEMENTS_INDICES
= 0x80E9
int
GL_BGR
= 0x80E0
int
GL_BGRA
= 0x80E1
int
GL_UNSIGNED_BYTE_3_3_2
= 0x8032
int
GL_UNSIGNED_BYTE_2_3_3_REV
= 0x8362
int
GL_UNSIGNED_SHORT_5_6_5
= 0x8363
int
GL_UNSIGNED_SHORT_5_6_5_REV
= 0x8364
int
GL_UNSIGNED_SHORT_4_4_4_4
= 0x8033
int
GL_UNSIGNED_SHORT_4_4_4_4_REV
= 0x8365
int
GL_UNSIGNED_SHORT_5_5_5_1
= 0x8034
int
GL_UNSIGNED_SHORT_1_5_5_5_REV
= 0x8366
int
GL_UNSIGNED_INT_8_8_8_8
= 0x8035
int
GL_UNSIGNED_INT_8_8_8_8_REV
= 0x8367
int
GL_UNSIGNED_INT_10_10_10_2
= 0x8036
int
GL_UNSIGNED_INT_2_10_10_10_REV
= 0x8368
int
GL_LIGHT_MODEL_COLOR_CONTROL
= 0x81F8
int
GL_SINGLE_COLOR
= 0x81F9
int
GL_SEPARATE_SPECULAR_COLOR
= 0x81FA
int
GL_TEXTURE_MIN_LOD
= 0x813A
int
GL_TEXTURE_MAX_LOD
= 0x813B
int
GL_TEXTURE_BASE_LEVEL
= 0x813C
int
GL_TEXTURE_MAX_LEVEL
= 0x813D
int
GL_SMOOTH_POINT_SIZE_RANGE
= 0x0B12
int
GL_SMOOTH_POINT_SIZE_GRANULARITY
= 0x0B13
int
GL_SMOOTH_LINE_WIDTH_RANGE
= 0x0B22
int
GL_SMOOTH_LINE_WIDTH_GRANULARITY
= 0x0B23
int
GL_ALIASED_POINT_SIZE_RANGE
= 0x846D
int
GL_ALIASED_LINE_WIDTH_RANGE
= 0x846E
int
GL_PACK_SKIP_IMAGES
= 0x806B
int
GL_PACK_IMAGE_HEIGHT
= 0x806C
int
GL_UNPACK_SKIP_IMAGES
= 0x806D
int
GL_UNPACK_IMAGE_HEIGHT
= 0x806E
int
GL_TEXTURE_3D
= 0x806F
int
GL_PROXY_TEXTURE_3D
= 0x8070
int
GL_TEXTURE_DEPTH
= 0x8071
int
GL_TEXTURE_WRAP_R
= 0x8072
int
GL_MAX_3D_TEXTURE_SIZE
= 0x8073
int
GL_TEXTURE_BINDING_3D
= 0x806A
int
GL_CONSTANT_COLOR
= 0x8001
int
GL_ONE_MINUS_CONSTANT_COLOR
= 0x8002
int
GL_CONSTANT_ALPHA
= 0x8003
int
GL_ONE_MINUS_CONSTANT_ALPHA
= 0x8004
int
GL_COLOR_TABLE
= 0x80D0
int
GL_POST_CONVOLUTION_COLOR_TABLE
= 0x80D1
int
GL_POST_COLOR_MATRIX_COLOR_TABLE
= 0x80D2
int
GL_PROXY_COLOR_TABLE
= 0x80D3
int
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
= 0x80D4
int
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
= 0x80D5
int
GL_COLOR_TABLE_SCALE
= 0x80D6
int
GL_COLOR_TABLE_BIAS
= 0x80D7
int
GL_COLOR_TABLE_FORMAT
= 0x80D8
int
GL_COLOR_TABLE_WIDTH
= 0x80D9
int
GL_COLOR_TABLE_RED_SIZE
= 0x80DA
int
GL_COLOR_TABLE_GREEN_SIZE
= 0x80DB
int
GL_COLOR_TABLE_BLUE_SIZE
= 0x80DC
int
GL_COLOR_TABLE_ALPHA_SIZE
= 0x80DD
int
GL_COLOR_TABLE_LUMINANCE_SIZE
= 0x80DE
int
GL_COLOR_TABLE_INTENSITY_SIZE
= 0x80DF
int
GL_CONVOLUTION_1D
= 0x8010
int
GL_CONVOLUTION_2D
= 0x8011
int
GL_SEPARABLE_2D
= 0x8012
int
GL_CONVOLUTION_BORDER_MODE
= 0x8013
int
GL_CONVOLUTION_FILTER_SCALE
= 0x8014
int
GL_CONVOLUTION_FILTER_BIAS
= 0x8015
int
GL_REDUCE
= 0x8016
int
GL_CONVOLUTION_FORMAT
= 0x8017
int
GL_CONVOLUTION_WIDTH
= 0x8018
int
GL_CONVOLUTION_HEIGHT
= 0x8019
int
GL_MAX_CONVOLUTION_WIDTH
= 0x801A
int
GL_MAX_CONVOLUTION_HEIGHT
= 0x801B
int
GL_POST_CONVOLUTION_RED_SCALE
= 0x801C
int
GL_POST_CONVOLUTION_GREEN_SCALE
= 0x801D
int
GL_POST_CONVOLUTION_BLUE_SCALE
= 0x801E
int
GL_POST_CONVOLUTION_ALPHA_SCALE
= 0x801F
int
GL_POST_CONVOLUTION_RED_BIAS
= 0x8020
int
GL_POST_CONVOLUTION_GREEN_BIAS
= 0x8021
int
GL_POST_CONVOLUTION_BLUE_BIAS
= 0x8022
int
GL_POST_CONVOLUTION_ALPHA_BIAS
= 0x8023
int
GL_CONSTANT_BORDER
= 0x8151
int
GL_REPLICATE_BORDER
= 0x8153
int
GL_CONVOLUTION_BORDER_COLOR
= 0x8154
int
GL_COLOR_MATRIX
= 0x80B1
int
GL_COLOR_MATRIX_STACK_DEPTH
= 0x80B2
int
GL_MAX_COLOR_MATRIX_STACK_DEPTH
= 0x80B3
int
GL_POST_COLOR_MATRIX_RED_SCALE
= 0x80B4
int
GL_POST_COLOR_MATRIX_GREEN_SCALE
= 0x80B5
int
GL_POST_COLOR_MATRIX_BLUE_SCALE
= 0x80B6
int
GL_POST_COLOR_MATRIX_ALPHA_SCALE
= 0x80B7
int
GL_POST_COLOR_MATRIX_RED_BIAS
= 0x80B8
int
GL_POST_COLOR_MATRIX_GREEN_BIAS
= 0x80B9
int
GL_POST_COLOR_MATRIX_BLUE_BIAS
= 0x80BA
int
GL_POST_COLOR_MATRIX_ALPHA_BIAS
= 0x80BB
int
GL_HISTOGRAM
= 0x8024
int
GL_PROXY_HISTOGRAM
= 0x8025
int
GL_HISTOGRAM_WIDTH
= 0x8026
int
GL_HISTOGRAM_FORMAT
= 0x8027
int
GL_HISTOGRAM_RED_SIZE
= 0x8028
int
GL_HISTOGRAM_GREEN_SIZE
= 0x8029
int
GL_HISTOGRAM_BLUE_SIZE
= 0x802A
int
GL_HISTOGRAM_ALPHA_SIZE
= 0x802B
int
GL_HISTOGRAM_LUMINANCE_SIZE
= 0x802C
int
GL_HISTOGRAM_SINK
= 0x802D
int
GL_MINMAX
= 0x802E
int
GL_MINMAX_FORMAT
= 0x802F
int
GL_MINMAX_SINK
= 0x8030
int
GL_TABLE_TOO_LARGE
= 0x8031
int
GL_BLEND_EQUATION
= 0x8009
int
GL_MIN
= 0x8007
int
GL_MAX
= 0x8008
int
GL_FUNC_ADD
= 0x8006
int
GL_FUNC_SUBTRACT
= 0x800A
int
GL_FUNC_REVERSE_SUBTRACT
= 0x800B
int
GL_BLEND_COLOR
= 0x8005
int
GL_TEXTURE0
= 0x84C0
int
GL_TEXTURE1
= 0x84C1
int
GL_TEXTURE2
= 0x84C2
int
GL_TEXTURE3
= 0x84C3
int
GL_TEXTURE4
= 0x84C4
int
GL_TEXTURE5
= 0x84C5
int
GL_TEXTURE6
= 0x84C6
int
GL_TEXTURE7
= 0x84C7
int
GL_TEXTURE8
= 0x84C8
int
GL_TEXTURE9
= 0x84C9
int
GL_TEXTURE10
= 0x84CA
int
GL_TEXTURE11
= 0x84CB
int
GL_TEXTURE12
= 0x84CC
int
GL_TEXTURE13
= 0x84CD
int
GL_TEXTURE14
= 0x84CE
int
GL_TEXTURE15
= 0x84CF
int
GL_TEXTURE16
= 0x84D0
int
GL_TEXTURE17
= 0x84D1
int
GL_TEXTURE18
= 0x84D2
int
GL_TEXTURE19
= 0x84D3
int
GL_TEXTURE20
= 0x84D4
int
GL_TEXTURE21
= 0x84D5
int
GL_TEXTURE22
= 0x84D6
int
GL_TEXTURE23
= 0x84D7
int
GL_TEXTURE24
= 0x84D8
int
GL_TEXTURE25
= 0x84D9
int
GL_TEXTURE26
= 0x84DA
int
GL_TEXTURE27
= 0x84DB
int
GL_TEXTURE28
= 0x84DC
int
GL_TEXTURE29
= 0x84DD
int
GL_TEXTURE30
= 0x84DE
int
GL_TEXTURE31
= 0x84DF
int
GL_ACTIVE_TEXTURE
= 0x84E0
int
GL_CLIENT_ACTIVE_TEXTURE
= 0x84E1
int
GL_MAX_TEXTURE_UNITS
= 0x84E2
int
GL_NORMAL_MAP
= 0x8511
int
GL_REFLECTION_MAP
= 0x8512
int
GL_TEXTURE_CUBE_MAP
= 0x8513
int
GL_TEXTURE_BINDING_CUBE_MAP
= 0x8514
int
GL_TEXTURE_CUBE_MAP_POSITIVE_X
= 0x8515
int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
= 0x8516
int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
= 0x8517
int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
= 0x8518
int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
= 0x8519
int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
= 0x851A
int
GL_PROXY_TEXTURE_CUBE_MAP
= 0x851B
int
GL_MAX_CUBE_MAP_TEXTURE_SIZE
= 0x851C
int
GL_COMPRESSED_ALPHA
= 0x84E9
int
GL_COMPRESSED_LUMINANCE
= 0x84EA
int
GL_COMPRESSED_LUMINANCE_ALPHA
= 0x84EB
int
GL_COMPRESSED_INTENSITY
= 0x84EC
int
GL_COMPRESSED_RGB
= 0x84ED
int
GL_COMPRESSED_RGBA
= 0x84EE
int
GL_TEXTURE_COMPRESSION_HINT
= 0x84EF
int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
= 0x86A0
int
GL_TEXTURE_COMPRESSED
= 0x86A1
int
GL_NUM_COMPRESSED_TEXTURE_FORMATS
= 0x86A2
int
GL_COMPRESSED_TEXTURE_FORMATS
= 0x86A3
int
GL_MULTISAMPLE
= 0x809D
int
GL_SAMPLE_ALPHA_TO_COVERAGE
= 0x809E
int
GL_SAMPLE_ALPHA_TO_ONE
= 0x809F
int
GL_SAMPLE_COVERAGE
= 0x80A0
int
GL_SAMPLE_BUFFERS
= 0x80A8
int
GL_SAMPLES
= 0x80A9
int
GL_SAMPLE_COVERAGE_VALUE
= 0x80AA
int
GL_SAMPLE_COVERAGE_INVERT
= 0x80AB
int
GL_MULTISAMPLE_BIT
= 0x20000000
int
GL_TRANSPOSE_MODELVIEW_MATRIX
= 0x84E3
int
GL_TRANSPOSE_PROJECTION_MATRIX
= 0x84E4
int
GL_TRANSPOSE_TEXTURE_MATRIX
= 0x84E5
int
GL_TRANSPOSE_COLOR_MATRIX
= 0x84E6
int
GL_COMBINE
= 0x8570
int
GL_COMBINE_RGB
= 0x8571
int
GL_COMBINE_ALPHA
= 0x8572
int
GL_SOURCE0_RGB
= 0x8580
int
GL_SOURCE1_RGB
= 0x8581
int
GL_SOURCE2_RGB
= 0x8582
int
GL_SOURCE0_ALPHA
= 0x8588
int
GL_SOURCE1_ALPHA
= 0x8589
int
GL_SOURCE2_ALPHA
= 0x858A
int
GL_OPERAND0_RGB
= 0x8590
int
GL_OPERAND1_RGB
= 0x8591
int
GL_OPERAND2_RGB
= 0x8592
int
GL_OPERAND0_ALPHA
= 0x8598
int
GL_OPERAND1_ALPHA
= 0x8599
int
GL_OPERAND2_ALPHA
= 0x859A
int
GL_RGB_SCALE
= 0x8573
int
GL_ADD_SIGNED
= 0x8574
int
GL_INTERPOLATE
= 0x8575
int
GL_SUBTRACT
= 0x84E7
int
GL_CONSTANT
= 0x8576
int
GL_PRIMARY_COLOR
= 0x8577
int
GL_PREVIOUS
= 0x8578
int
GL_DOT3_RGB
= 0x86AE
int
GL_DOT3_RGBA
= 0x86AF
int
GL_CLAMP_TO_BORDER
= 0x812D
構造体
int
gl4gcj::GLConstants::GL_2_BYTES
= 0x1407
int
gl4gcj::GLConstants::GL_2D
= 0x0600
int
gl4gcj::GLConstants::GL_3_BYTES
= 0x1408
int
gl4gcj::GLConstants::GL_3D
= 0x0601
int
gl4gcj::GLConstants::GL_3D_COLOR
= 0x0602
int
gl4gcj::GLConstants::GL_3D_COLOR_TEXTURE
= 0x0603
int
gl4gcj::GLConstants::GL_4_BYTES
= 0x1409
int
gl4gcj::GLConstants::GL_4D_COLOR_TEXTURE
= 0x0604
int
gl4gcj::GLConstants::GL_ACCUM
= 0x0100
int
gl4gcj::GLConstants::GL_ACCUM_ALPHA_BITS
= 0x0D5B
int
gl4gcj::GLConstants::GL_ACCUM_BLUE_BITS
= 0x0D5A
int
gl4gcj::GLConstants::GL_ACCUM_BUFFER_BIT
= 0x00000200
int
gl4gcj::GLConstants::GL_ACCUM_CLEAR_VALUE
= 0x0B80
int
gl4gcj::GLConstants::GL_ACCUM_GREEN_BITS
= 0x0D59
int
gl4gcj::GLConstants::GL_ACCUM_RED_BITS
= 0x0D58
int
gl4gcj::GLConstants::GL_ACTIVE_TEXTURE
= 0x84E0
int
gl4gcj::GLConstants::GL_ADD
= 0x0104
int
gl4gcj::GLConstants::GL_ADD_SIGNED
= 0x8574
int
gl4gcj::GLConstants::GL_ALIASED_LINE_WIDTH_RANGE
= 0x846E
int
gl4gcj::GLConstants::GL_ALIASED_POINT_SIZE_RANGE
= 0x846D
int
gl4gcj::GLConstants::GL_ALL_ATTRIB_BITS
= 0x000FFFFF
int
gl4gcj::GLConstants::GL_ALL_CLIENT_ATTRIB_BITS
= 0xFFFFFFFF
int
gl4gcj::GLConstants::GL_ALPHA
= 0x1906
int
gl4gcj::GLConstants::GL_ALPHA12
= 0x803D
int
gl4gcj::GLConstants::GL_ALPHA16
= 0x803E
int
gl4gcj::GLConstants::GL_ALPHA4
= 0x803B
int
gl4gcj::GLConstants::GL_ALPHA8
= 0x803C
int
gl4gcj::GLConstants::GL_ALPHA_BIAS
= 0x0D1D
int
gl4gcj::GLConstants::GL_ALPHA_BITS
= 0x0D55
int
gl4gcj::GLConstants::GL_ALPHA_SCALE
= 0x0D1C
int
gl4gcj::GLConstants::GL_ALPHA_TEST
= 0x0BC0
int
gl4gcj::GLConstants::GL_ALPHA_TEST_FUNC
= 0x0BC1
int
gl4gcj::GLConstants::GL_ALPHA_TEST_REF
= 0x0BC2
int
gl4gcj::GLConstants::GL_ALWAYS
= 0x0207
int
gl4gcj::GLConstants::GL_AMBIENT
= 0x1200
int
gl4gcj::GLConstants::GL_AMBIENT_AND_DIFFUSE
= 0x1602
int
gl4gcj::GLConstants::GL_AND
= 0x1501
int
gl4gcj::GLConstants::GL_AND_INVERTED
= 0x1504
int
gl4gcj::GLConstants::GL_AND_REVERSE
= 0x1502
int
gl4gcj::GLConstants::GL_ATTRIB_STACK_DEPTH
= 0x0BB0
int
gl4gcj::GLConstants::GL_AUTO_NORMAL
= 0x0D80
int
gl4gcj::GLConstants::GL_AUX0
= 0x0409
int
gl4gcj::GLConstants::GL_AUX1
= 0x040A
int
gl4gcj::GLConstants::GL_AUX2
= 0x040B
int
gl4gcj::GLConstants::GL_AUX3
= 0x040C
int
gl4gcj::GLConstants::GL_AUX_BUFFERS
= 0x0C00
int
gl4gcj::GLConstants::GL_BACK
= 0x0405
int
gl4gcj::GLConstants::GL_BACK_LEFT
= 0x0402
int
gl4gcj::GLConstants::GL_BACK_RIGHT
= 0x0403
int
gl4gcj::GLConstants::GL_BGR
= 0x80E0
int
gl4gcj::GLConstants::GL_BGRA
= 0x80E1
int
gl4gcj::GLConstants::GL_BITMAP
= 0x1A00
int
gl4gcj::GLConstants::GL_BITMAP_TOKEN
= 0x0704
int
gl4gcj::GLConstants::GL_BLEND
= 0x0BE2
int
gl4gcj::GLConstants::GL_BLEND_COLOR
= 0x8005
int
gl4gcj::GLConstants::GL_BLEND_DST
= 0x0BE0
int
gl4gcj::GLConstants::GL_BLEND_EQUATION
= 0x8009
int
gl4gcj::GLConstants::GL_BLEND_SRC
= 0x0BE1
int
gl4gcj::GLConstants::GL_BLUE
= 0x1905
int
gl4gcj::GLConstants::GL_BLUE_BIAS
= 0x0D1B
int
gl4gcj::GLConstants::GL_BLUE_BITS
= 0x0D54
int
gl4gcj::GLConstants::GL_BLUE_SCALE
= 0x0D1A
int
gl4gcj::GLConstants::GL_BYTE
= 0x1400
int
gl4gcj::GLConstants::GL_C3F_V3F
= 0x2A24
int
gl4gcj::GLConstants::GL_C4F_N3F_V3F
= 0x2A26
int
gl4gcj::GLConstants::GL_C4UB_V2F
= 0x2A22
int
gl4gcj::GLConstants::GL_C4UB_V3F
= 0x2A23
int
gl4gcj::GLConstants::GL_CCW
= 0x0901
int
gl4gcj::GLConstants::GL_CLAMP
= 0x2900
int
gl4gcj::GLConstants::GL_CLAMP_TO_BORDER
= 0x812D
int
gl4gcj::GLConstants::GL_CLAMP_TO_EDGE
= 0x812F
int
gl4gcj::GLConstants::GL_CLEAR
= 0x1500
int
gl4gcj::GLConstants::GL_CLIENT_ACTIVE_TEXTURE
= 0x84E1
int
gl4gcj::GLConstants::GL_CLIENT_ALL_ATTRIB_BITS
= 0xFFFFFFFF
int
gl4gcj::GLConstants::GL_CLIENT_ATTRIB_STACK_DEPTH
= 0x0BB1
int
gl4gcj::GLConstants::GL_CLIENT_PIXEL_STORE_BIT
= 0x00000001
int
gl4gcj::GLConstants::GL_CLIENT_VERTEX_ARRAY_BIT
= 0x00000002
int
gl4gcj::GLConstants::GL_CLIP_PLANE0
= 0x3000
int
gl4gcj::GLConstants::GL_CLIP_PLANE1
= 0x3001
int
gl4gcj::GLConstants::GL_CLIP_PLANE2
= 0x3002
int
gl4gcj::GLConstants::GL_CLIP_PLANE3
= 0x3003
int
gl4gcj::GLConstants::GL_CLIP_PLANE4
= 0x3004
int
gl4gcj::GLConstants::GL_CLIP_PLANE5
= 0x3005
int
gl4gcj::GLConstants::GL_COEFF
= 0x0A00
int
gl4gcj::GLConstants::GL_COLOR
= 0x1800
int
gl4gcj::GLConstants::GL_COLOR_ARRAY
= 0x8076
int
gl4gcj::GLConstants::GL_COLOR_ARRAY_POINTER
= 0x8090
int
gl4gcj::GLConstants::GL_COLOR_ARRAY_SIZE
= 0x8081
int
gl4gcj::GLConstants::GL_COLOR_ARRAY_STRIDE
= 0x8083
int
gl4gcj::GLConstants::GL_COLOR_ARRAY_TYPE
= 0x8082
int
gl4gcj::GLConstants::GL_COLOR_BUFFER_BIT
= 0x00004000
int
gl4gcj::GLConstants::GL_COLOR_CLEAR_VALUE
= 0x0C22
int
gl4gcj::GLConstants::GL_COLOR_INDEX
= 0x1900
int
gl4gcj::GLConstants::GL_COLOR_INDEXES
= 0x1603
int
gl4gcj::GLConstants::GL_COLOR_LOGIC_OP
= 0x0BF2
int
gl4gcj::GLConstants::GL_COLOR_MATERIAL
= 0x0B57
int
gl4gcj::GLConstants::GL_COLOR_MATERIAL_FACE
= 0x0B55
int
gl4gcj::GLConstants::GL_COLOR_MATERIAL_PARAMETER
= 0x0B56
int
gl4gcj::GLConstants::GL_COLOR_MATRIX
= 0x80B1
int
gl4gcj::GLConstants::GL_COLOR_MATRIX_STACK_DEPTH
= 0x80B2
int
gl4gcj::GLConstants::GL_COLOR_TABLE
= 0x80D0
int
gl4gcj::GLConstants::GL_COLOR_TABLE_ALPHA_SIZE
= 0x80DD
int
gl4gcj::GLConstants::GL_COLOR_TABLE_BIAS
= 0x80D7
int
gl4gcj::GLConstants::GL_COLOR_TABLE_BLUE_SIZE
= 0x80DC
int
gl4gcj::GLConstants::GL_COLOR_TABLE_FORMAT
= 0x80D8
int
gl4gcj::GLConstants::GL_COLOR_TABLE_GREEN_SIZE
= 0x80DB
int
gl4gcj::GLConstants::GL_COLOR_TABLE_INTENSITY_SIZE
= 0x80DF
int
gl4gcj::GLConstants::GL_COLOR_TABLE_LUMINANCE_SIZE
= 0x80DE
int
gl4gcj::GLConstants::GL_COLOR_TABLE_RED_SIZE
= 0x80DA
int
gl4gcj::GLConstants::GL_COLOR_TABLE_SCALE
= 0x80D6
int
gl4gcj::GLConstants::GL_COLOR_TABLE_WIDTH
= 0x80D9
int
gl4gcj::GLConstants::GL_COLOR_WRITEMASK
= 0x0C23
int
gl4gcj::GLConstants::GL_COMBINE
= 0x8570
int
gl4gcj::GLConstants::GL_COMBINE_ALPHA
= 0x8572
int
gl4gcj::GLConstants::GL_COMBINE_RGB
= 0x8571
int
gl4gcj::GLConstants::GL_COMPILE
= 0x1300
int
gl4gcj::GLConstants::GL_COMPILE_AND_EXECUTE
= 0x1301
int
gl4gcj::GLConstants::GL_COMPRESSED_ALPHA
= 0x84E9
int
gl4gcj::GLConstants::GL_COMPRESSED_INTENSITY
= 0x84EC
int
gl4gcj::GLConstants::GL_COMPRESSED_LUMINANCE
= 0x84EA
int
gl4gcj::GLConstants::GL_COMPRESSED_LUMINANCE_ALPHA
= 0x84EB
int
gl4gcj::GLConstants::GL_COMPRESSED_RGB
= 0x84ED
int
gl4gcj::GLConstants::GL_COMPRESSED_RGBA
= 0x84EE
int
gl4gcj::GLConstants::GL_COMPRESSED_TEXTURE_FORMATS
= 0x86A3
int
gl4gcj::GLConstants::GL_CONSTANT
= 0x8576
int
gl4gcj::GLConstants::GL_CONSTANT_ALPHA
= 0x8003
int
gl4gcj::GLConstants::GL_CONSTANT_ATTENUATION
= 0x1207
int
gl4gcj::GLConstants::GL_CONSTANT_BORDER
= 0x8151
int
gl4gcj::GLConstants::GL_CONSTANT_COLOR
= 0x8001
int
gl4gcj::GLConstants::GL_CONVOLUTION_1D
= 0x8010
int
gl4gcj::GLConstants::GL_CONVOLUTION_2D
= 0x8011
int
gl4gcj::GLConstants::GL_CONVOLUTION_BORDER_COLOR
= 0x8154
int
gl4gcj::GLConstants::GL_CONVOLUTION_BORDER_MODE
= 0x8013
int
gl4gcj::GLConstants::GL_CONVOLUTION_FILTER_BIAS
= 0x8015
int
gl4gcj::GLConstants::GL_CONVOLUTION_FILTER_SCALE
= 0x8014
int
gl4gcj::GLConstants::GL_CONVOLUTION_FORMAT
= 0x8017
int
gl4gcj::GLConstants::GL_CONVOLUTION_HEIGHT
= 0x8019
int
gl4gcj::GLConstants::GL_CONVOLUTION_WIDTH
= 0x8018
int
gl4gcj::GLConstants::GL_COPY
= 0x1503
int
gl4gcj::GLConstants::GL_COPY_INVERTED
= 0x150C
int
gl4gcj::GLConstants::GL_COPY_PIXEL_TOKEN
= 0x0706
int
gl4gcj::GLConstants::GL_CULL_FACE
= 0x0B44
int
gl4gcj::GLConstants::GL_CULL_FACE_MODE
= 0x0B45
int
gl4gcj::GLConstants::GL_CURRENT_BIT
= 0x00000001
int
gl4gcj::GLConstants::GL_CURRENT_COLOR
= 0x0B00
int
gl4gcj::GLConstants::GL_CURRENT_INDEX
= 0x0B01
int
gl4gcj::GLConstants::GL_CURRENT_NORMAL
= 0x0B02
int
gl4gcj::GLConstants::GL_CURRENT_RASTER_COLOR
= 0x0B04
int
gl4gcj::GLConstants::GL_CURRENT_RASTER_DISTANCE
= 0x0B09
int
gl4gcj::GLConstants::GL_CURRENT_RASTER_INDEX
= 0x0B05
int
gl4gcj::GLConstants::GL_CURRENT_RASTER_POSITION
= 0x0B07
int
gl4gcj::GLConstants::GL_CURRENT_RASTER_POSITION_VALID
= 0x0B08
int
gl4gcj::GLConstants::GL_CURRENT_RASTER_TEXTURE_COORDS
= 0x0B06
int
gl4gcj::GLConstants::GL_CURRENT_TEXTURE_COORDS
= 0x0B03
int
gl4gcj::GLConstants::GL_CW
= 0x0900
int
gl4gcj::GLConstants::GL_DECAL
= 0x2101
int
gl4gcj::GLConstants::GL_DECR
= 0x1E03
int
gl4gcj::GLConstants::GL_DEPTH
= 0x1801
int
gl4gcj::GLConstants::GL_DEPTH_BIAS
= 0x0D1F
int
gl4gcj::GLConstants::GL_DEPTH_BITS
= 0x0D56
int
gl4gcj::GLConstants::GL_DEPTH_BUFFER_BIT
= 0x00000100
int
gl4gcj::GLConstants::GL_DEPTH_CLEAR_VALUE
= 0x0B73
int
gl4gcj::GLConstants::GL_DEPTH_COMPONENT
= 0x1902
int
gl4gcj::GLConstants::GL_DEPTH_FUNC
= 0x0B74
int
gl4gcj::GLConstants::GL_DEPTH_RANGE
= 0x0B70
int
gl4gcj::GLConstants::GL_DEPTH_SCALE
= 0x0D1E
int
gl4gcj::GLConstants::GL_DEPTH_TEST
= 0x0B71
int
gl4gcj::GLConstants::GL_DEPTH_WRITEMASK
= 0x0B72
int
gl4gcj::GLConstants::GL_DIFFUSE
= 0x1201
int
gl4gcj::GLConstants::GL_DITHER
= 0x0BD0
int
gl4gcj::GLConstants::GL_DOMAIN
= 0x0A02
int
gl4gcj::GLConstants::GL_DONT_CARE
= 0x1100
int
gl4gcj::GLConstants::GL_DOT3_RGB
= 0x86AE
int
gl4gcj::GLConstants::GL_DOT3_RGBA
= 0x86AF
int
gl4gcj::GLConstants::GL_DOUBLE
= 0x140A
int
gl4gcj::GLConstants::GL_DOUBLEBUFFER
= 0x0C32
int
gl4gcj::GLConstants::GL_DRAW_BUFFER
= 0x0C01
int
gl4gcj::GLConstants::GL_DRAW_PIXEL_TOKEN
= 0x0705
int
gl4gcj::GLConstants::GL_DST_ALPHA
= 0x0304
int
gl4gcj::GLConstants::GL_DST_COLOR
= 0x0306
int
gl4gcj::GLConstants::GL_EDGE_FLAG
= 0x0B43
int
gl4gcj::GLConstants::GL_EDGE_FLAG_ARRAY
= 0x8079
int
gl4gcj::GLConstants::GL_EDGE_FLAG_ARRAY_POINTER
= 0x8093
int
gl4gcj::GLConstants::GL_EDGE_FLAG_ARRAY_STRIDE
= 0x808C
int
gl4gcj::GLConstants::GL_EMISSION
= 0x1600
int
gl4gcj::GLConstants::GL_ENABLE_BIT
= 0x00002000
int
gl4gcj::GLConstants::GL_EQUAL
= 0x0202
int
gl4gcj::GLConstants::GL_EQUIV
= 0x1509
int
gl4gcj::GLConstants::GL_EVAL_BIT
= 0x00010000
int
gl4gcj::GLConstants::GL_EXP
= 0x0800
int
gl4gcj::GLConstants::GL_EXP2
= 0x0801
int
gl4gcj::GLConstants::GL_EXTENSIONS
= 0x1F03
int
gl4gcj::GLConstants::GL_EYE_LINEAR
= 0x2400
int
gl4gcj::GLConstants::GL_EYE_PLANE
= 0x2502
int
gl4gcj::GLConstants::GL_FASTEST
= 0x1101
int
gl4gcj::GLConstants::GL_FEEDBACK
= 0x1C01
int
gl4gcj::GLConstants::GL_FEEDBACK_BUFFER_POINTER
= 0x0DF0
int
gl4gcj::GLConstants::GL_FEEDBACK_BUFFER_SIZE
= 0x0DF1
int
gl4gcj::GLConstants::GL_FEEDBACK_BUFFER_TYPE
= 0x0DF2
int
gl4gcj::GLConstants::GL_FILL
= 0x1B02
int
gl4gcj::GLConstants::GL_FLAT
= 0x1D00
int
gl4gcj::GLConstants::GL_FLOAT
= 0x1406
int
gl4gcj::GLConstants::GL_FOG
= 0x0B60
int
gl4gcj::GLConstants::GL_FOG_BIT
= 0x00000080
int
gl4gcj::GLConstants::GL_FOG_COLOR
= 0x0B66
int
gl4gcj::GLConstants::GL_FOG_DENSITY
= 0x0B62
int
gl4gcj::GLConstants::GL_FOG_END
= 0x0B64
int
gl4gcj::GLConstants::GL_FOG_HINT
= 0x0C54
int
gl4gcj::GLConstants::GL_FOG_INDEX
= 0x0B61
int
gl4gcj::GLConstants::GL_FOG_MODE
= 0x0B65
int
gl4gcj::GLConstants::GL_FOG_START
= 0x0B63
int
gl4gcj::GLConstants::GL_FRONT
= 0x0404
int
gl4gcj::GLConstants::GL_FRONT_AND_BACK
= 0x0408
int
gl4gcj::GLConstants::GL_FRONT_FACE
= 0x0B46
int
gl4gcj::GLConstants::GL_FRONT_LEFT
= 0x0400
int
gl4gcj::GLConstants::GL_FRONT_RIGHT
= 0x0401
int
gl4gcj::GLConstants::GL_FUNC_ADD
= 0x8006
int
gl4gcj::GLConstants::GL_FUNC_REVERSE_SUBTRACT
= 0x800B
int
gl4gcj::GLConstants::GL_FUNC_SUBTRACT
= 0x800A
int
gl4gcj::GLConstants::GL_GEQUAL
= 0x0206
int
gl4gcj::GLConstants::GL_GREATER
= 0x0204
int
gl4gcj::GLConstants::GL_GREEN
= 0x1904
int
gl4gcj::GLConstants::GL_GREEN_BIAS
= 0x0D19
int
gl4gcj::GLConstants::GL_GREEN_BITS
= 0x0D53
int
gl4gcj::GLConstants::GL_GREEN_SCALE
= 0x0D18
int
gl4gcj::GLConstants::GL_HINT_BIT
= 0x00008000
int
gl4gcj::GLConstants::GL_HISTOGRAM
= 0x8024
int
gl4gcj::GLConstants::GL_HISTOGRAM_ALPHA_SIZE
= 0x802B
int
gl4gcj::GLConstants::GL_HISTOGRAM_BLUE_SIZE
= 0x802A
int
gl4gcj::GLConstants::GL_HISTOGRAM_FORMAT
= 0x8027
int
gl4gcj::GLConstants::GL_HISTOGRAM_GREEN_SIZE
= 0x8029
int
gl4gcj::GLConstants::GL_HISTOGRAM_LUMINANCE_SIZE
= 0x802C
int
gl4gcj::GLConstants::GL_HISTOGRAM_RED_SIZE
= 0x8028
int
gl4gcj::GLConstants::GL_HISTOGRAM_SINK
= 0x802D
int
gl4gcj::GLConstants::GL_HISTOGRAM_WIDTH
= 0x8026
int
gl4gcj::GLConstants::GL_INCR
= 0x1E02
int
gl4gcj::GLConstants::GL_INDEX_ARRAY
= 0x8077
int
gl4gcj::GLConstants::GL_INDEX_ARRAY_POINTER
= 0x8091
int
gl4gcj::GLConstants::GL_INDEX_ARRAY_STRIDE
= 0x8086
int
gl4gcj::GLConstants::GL_INDEX_ARRAY_TYPE
= 0x8085
int
gl4gcj::GLConstants::GL_INDEX_BITS
= 0x0D51
int
gl4gcj::GLConstants::GL_INDEX_CLEAR_VALUE
= 0x0C20
int
gl4gcj::GLConstants::GL_INDEX_LOGIC_OP
= 0x0BF1
int
gl4gcj::GLConstants::GL_INDEX_MODE
= 0x0C30
int
gl4gcj::GLConstants::GL_INDEX_OFFSET
= 0x0D13
int
gl4gcj::GLConstants::GL_INDEX_SHIFT
= 0x0D12
int
gl4gcj::GLConstants::GL_INDEX_WRITEMASK
= 0x0C21
int
gl4gcj::GLConstants::GL_INT
= 0x1404
int
gl4gcj::GLConstants::GL_INTENSITY
= 0x8049
int
gl4gcj::GLConstants::GL_INTENSITY12
= 0x804C
int
gl4gcj::GLConstants::GL_INTENSITY16
= 0x804D
int
gl4gcj::GLConstants::GL_INTENSITY4
= 0x804A
int
gl4gcj::GLConstants::GL_INTENSITY8
= 0x804B
int
gl4gcj::GLConstants::GL_INTERPOLATE
= 0x8575
int
gl4gcj::GLConstants::GL_INVALID_ENUM
= 0x0500
int
gl4gcj::GLConstants::GL_INVALID_OPERATION
= 0x0502
int
gl4gcj::GLConstants::GL_INVALID_VALUE
= 0x0501
int
gl4gcj::GLConstants::GL_INVERT
= 0x150A
int
gl4gcj::GLConstants::GL_KEEP
= 0x1E00
int
gl4gcj::GLConstants::GL_LEFT
= 0x0406
int
gl4gcj::GLConstants::GL_LEQUAL
= 0x0203
int
gl4gcj::GLConstants::GL_LESS
= 0x0201
int
gl4gcj::GLConstants::GL_LIGHT0
= 0x4000
int
gl4gcj::GLConstants::GL_LIGHT1
= 0x4001
int
gl4gcj::GLConstants::GL_LIGHT2
= 0x4002
int
gl4gcj::GLConstants::GL_LIGHT3
= 0x4003
int
gl4gcj::GLConstants::GL_LIGHT4
= 0x4004
int
gl4gcj::GLConstants::GL_LIGHT5
= 0x4005
int
gl4gcj::GLConstants::GL_LIGHT6
= 0x4006
int
gl4gcj::GLConstants::GL_LIGHT7
= 0x4007
int
gl4gcj::GLConstants::GL_LIGHT_MODEL_AMBIENT
= 0x0B53
int
gl4gcj::GLConstants::GL_LIGHT_MODEL_COLOR_CONTROL
= 0x81F8
int
gl4gcj::GLConstants::GL_LIGHT_MODEL_LOCAL_VIEWER
= 0x0B51
int
gl4gcj::GLConstants::GL_LIGHT_MODEL_TWO_SIDE
= 0x0B52
int
gl4gcj::GLConstants::GL_LIGHTING
= 0x0B50
int
gl4gcj::GLConstants::GL_LIGHTING_BIT
= 0x00000040
int
gl4gcj::GLConstants::GL_LINE
= 0x1B01
int
gl4gcj::GLConstants::GL_LINE_BIT
= 0x00000004
int
gl4gcj::GLConstants::GL_LINE_LOOP
= 0x0002
int
gl4gcj::GLConstants::GL_LINE_RESET_TOKEN
= 0x0707
int
gl4gcj::GLConstants::GL_LINE_SMOOTH
= 0x0B20
int
gl4gcj::GLConstants::GL_LINE_SMOOTH_HINT
= 0x0C52
int
gl4gcj::GLConstants::GL_LINE_STIPPLE
= 0x0B24
int
gl4gcj::GLConstants::GL_LINE_STIPPLE_PATTERN
= 0x0B25
int
gl4gcj::GLConstants::GL_LINE_STIPPLE_REPEAT
= 0x0B26
int
gl4gcj::GLConstants::GL_LINE_STRIP
= 0x0003
int
gl4gcj::GLConstants::GL_LINE_TOKEN
= 0x0702
int
gl4gcj::GLConstants::GL_LINE_WIDTH
= 0x0B21
int
gl4gcj::GLConstants::GL_LINE_WIDTH_GRANULARITY
= 0x0B23
int
gl4gcj::GLConstants::GL_LINE_WIDTH_RANGE
= 0x0B22
int
gl4gcj::GLConstants::GL_LINEAR
= 0x2601
int
gl4gcj::GLConstants::GL_LINEAR_ATTENUATION
= 0x1208
int
gl4gcj::GLConstants::GL_LINEAR_MIPMAP_LINEAR
= 0x2703
int
gl4gcj::GLConstants::GL_LINEAR_MIPMAP_NEAREST
= 0x2701
int
gl4gcj::GLConstants::GL_LINES
= 0x0001
int
gl4gcj::GLConstants::GL_LIST_BASE
= 0x0B32
int
gl4gcj::GLConstants::GL_LIST_BIT
= 0x00020000
int
gl4gcj::GLConstants::GL_LIST_INDEX
= 0x0B33
int
gl4gcj::GLConstants::GL_LIST_MODE
= 0x0B30
int
gl4gcj::GLConstants::GL_LOAD
= 0x0101
int
gl4gcj::GLConstants::GL_LOGIC_OP
= 0x0BF1
int
gl4gcj::GLConstants::GL_LOGIC_OP_MODE
= 0x0BF0
int
gl4gcj::GLConstants::GL_LUMINANCE
= 0x1909
int
gl4gcj::GLConstants::GL_LUMINANCE12
= 0x8041
int
gl4gcj::GLConstants::GL_LUMINANCE12_ALPHA12
= 0x8047
int
gl4gcj::GLConstants::GL_LUMINANCE12_ALPHA4
= 0x8046
int
gl4gcj::GLConstants::GL_LUMINANCE16
= 0x8042
int
gl4gcj::GLConstants::GL_LUMINANCE16_ALPHA16
= 0x8048
int
gl4gcj::GLConstants::GL_LUMINANCE4
= 0x803F
int
gl4gcj::GLConstants::GL_LUMINANCE4_ALPHA4
= 0x8043
int
gl4gcj::GLConstants::GL_LUMINANCE6_ALPHA2
= 0x8044
int
gl4gcj::GLConstants::GL_LUMINANCE8
= 0x8040
int
gl4gcj::GLConstants::GL_LUMINANCE8_ALPHA8
= 0x8045
int
gl4gcj::GLConstants::GL_LUMINANCE_ALPHA
= 0x190A
int
gl4gcj::GLConstants::GL_MAP1_COLOR_4
= 0x0D90
int
gl4gcj::GLConstants::GL_MAP1_GRID_DOMAIN
= 0x0DD0
int
gl4gcj::GLConstants::GL_MAP1_GRID_SEGMENTS
= 0x0DD1
int
gl4gcj::GLConstants::GL_MAP1_INDEX
= 0x0D91
int
gl4gcj::GLConstants::GL_MAP1_NORMAL
= 0x0D92
int
gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_1
= 0x0D93
int
gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_2
= 0x0D94
int
gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_3
= 0x0D95
int
gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_4
= 0x0D96
int
gl4gcj::GLConstants::GL_MAP1_VERTEX_3
= 0x0D97
int
gl4gcj::GLConstants::GL_MAP1_VERTEX_4
= 0x0D98
int
gl4gcj::GLConstants::GL_MAP2_COLOR_4
= 0x0DB0
int
gl4gcj::GLConstants::GL_MAP2_GRID_DOMAIN
= 0x0DD2
int
gl4gcj::GLConstants::GL_MAP2_GRID_SEGMENTS
= 0x0DD3
int
gl4gcj::GLConstants::GL_MAP2_INDEX
= 0x0DB1
int
gl4gcj::GLConstants::GL_MAP2_NORMAL
= 0x0DB2
int
gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_1
= 0x0DB3
int
gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_2
= 0x0DB4
int
gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_3
= 0x0DB5
int
gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_4
= 0x0DB6
int
gl4gcj::GLConstants::GL_MAP2_VERTEX_3
= 0x0DB7
int
gl4gcj::GLConstants::GL_MAP2_VERTEX_4
= 0x0DB8
int
gl4gcj::GLConstants::GL_MAP_COLOR
= 0x0D10
int
gl4gcj::GLConstants::GL_MAP_STENCIL
= 0x0D11
int
gl4gcj::GLConstants::GL_MATRIX_MODE
= 0x0BA0
int
gl4gcj::GLConstants::GL_MAX
= 0x8008
int
gl4gcj::GLConstants::GL_MAX_3D_TEXTURE_SIZE
= 0x8073
int
gl4gcj::GLConstants::GL_MAX_ATTRIB_STACK_DEPTH
= 0x0D35
int
gl4gcj::GLConstants::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
= 0x0D3B
int
gl4gcj::GLConstants::GL_MAX_CLIP_PLANES
= 0x0D32
int
gl4gcj::GLConstants::GL_MAX_COLOR_MATRIX_STACK_DEPTH
= 0x80B3
int
gl4gcj::GLConstants::GL_MAX_CONVOLUTION_HEIGHT
= 0x801B
int
gl4gcj::GLConstants::GL_MAX_CONVOLUTION_WIDTH
= 0x801A
int
gl4gcj::GLConstants::GL_MAX_CUBE_MAP_TEXTURE_SIZE
= 0x851C
int
gl4gcj::GLConstants::GL_MAX_ELEMENTS_INDICES
= 0x80E9
int
gl4gcj::GLConstants::GL_MAX_ELEMENTS_VERTICES
= 0x80E8
int
gl4gcj::GLConstants::GL_MAX_EVAL_ORDER
= 0x0D30
int
gl4gcj::GLConstants::GL_MAX_LIGHTS
= 0x0D31
int
gl4gcj::GLConstants::GL_MAX_LIST_NESTING
= 0x0B31
int
gl4gcj::GLConstants::GL_MAX_MODELVIEW_STACK_DEPTH
= 0x0D36
int
gl4gcj::GLConstants::GL_MAX_NAME_STACK_DEPTH
= 0x0D37
int
gl4gcj::GLConstants::GL_MAX_PIXEL_MAP_TABLE
= 0x0D34
int
gl4gcj::GLConstants::GL_MAX_PROJECTION_STACK_DEPTH
= 0x0D38
int
gl4gcj::GLConstants::GL_MAX_TEXTURE_SIZE
= 0x0D33
int
gl4gcj::GLConstants::GL_MAX_TEXTURE_STACK_DEPTH
= 0x0D39
int
gl4gcj::GLConstants::GL_MAX_TEXTURE_UNITS
= 0x84E2
int
gl4gcj::GLConstants::GL_MAX_VIEWPORT_DIMS
= 0x0D3A
int
gl4gcj::GLConstants::GL_MIN
= 0x8007
int
gl4gcj::GLConstants::GL_MINMAX
= 0x802E
int
gl4gcj::GLConstants::GL_MINMAX_FORMAT
= 0x802F
int
gl4gcj::GLConstants::GL_MINMAX_SINK
= 0x8030
int
gl4gcj::GLConstants::GL_MODELVIEW
= 0x1700
int
gl4gcj::GLConstants::GL_MODELVIEW_MATRIX
= 0x0BA6
int
gl4gcj::GLConstants::GL_MODELVIEW_STACK_DEPTH
= 0x0BA3
int
gl4gcj::GLConstants::GL_MODULATE
= 0x2100
int
gl4gcj::GLConstants::GL_MULT
= 0x0103
int
gl4gcj::GLConstants::GL_MULTISAMPLE
= 0x809D
int
gl4gcj::GLConstants::GL_MULTISAMPLE_BIT
= 0x20000000
int
gl4gcj::GLConstants::GL_N3F_V3F
= 0x2A25
int
gl4gcj::GLConstants::GL_NAME_STACK_DEPTH
= 0x0D70
int
gl4gcj::GLConstants::GL_NAND
= 0x150E
int
gl4gcj::GLConstants::GL_NEAREST
= 0x2600
int
gl4gcj::GLConstants::GL_NEAREST_MIPMAP_LINEAR
= 0x2702
int
gl4gcj::GLConstants::GL_NEAREST_MIPMAP_NEAREST
= 0x2700
int
gl4gcj::GLConstants::GL_NEVER
= 0x0200
int
gl4gcj::GLConstants::GL_NICEST
= 0x1102
int
gl4gcj::GLConstants::GL_NO_ERROR
= 0x0
int
gl4gcj::GLConstants::GL_NONE
= 0x0
int
gl4gcj::GLConstants::GL_NOOP
= 0x1505
int
gl4gcj::GLConstants::GL_NOR
= 0x1508
int
gl4gcj::GLConstants::GL_NORMAL_ARRAY
= 0x8075
int
gl4gcj::GLConstants::GL_NORMAL_ARRAY_POINTER
= 0x808F
int
gl4gcj::GLConstants::GL_NORMAL_ARRAY_STRIDE
= 0x807F
int
gl4gcj::GLConstants::GL_NORMAL_ARRAY_TYPE
= 0x807E
int
gl4gcj::GLConstants::GL_NORMAL_MAP
= 0x8511
int
gl4gcj::GLConstants::GL_NORMALIZE
= 0x0BA1
int
gl4gcj::GLConstants::GL_NOTEQUAL
= 0x0205
int
gl4gcj::GLConstants::GL_NUM_COMPRESSED_TEXTURE_FORMATS
= 0x86A2
int
gl4gcj::GLConstants::GL_OBJECT_LINEAR
= 0x2401
int
gl4gcj::GLConstants::GL_OBJECT_PLANE
= 0x2501
int
gl4gcj::GLConstants::GL_ONE
= 0x1
int
gl4gcj::GLConstants::GL_ONE_MINUS_CONSTANT_ALPHA
= 0x8004
int
gl4gcj::GLConstants::GL_ONE_MINUS_CONSTANT_COLOR
= 0x8002
int
gl4gcj::GLConstants::GL_ONE_MINUS_DST_ALPHA
= 0x0305
int
gl4gcj::GLConstants::GL_ONE_MINUS_DST_COLOR
= 0x0307
int
gl4gcj::GLConstants::GL_ONE_MINUS_SRC_ALPHA
= 0x0303
int
gl4gcj::GLConstants::GL_ONE_MINUS_SRC_COLOR
= 0x0301
int
gl4gcj::GLConstants::GL_OPERAND0_ALPHA
= 0x8598
int
gl4gcj::GLConstants::GL_OPERAND0_RGB
= 0x8590
int
gl4gcj::GLConstants::GL_OPERAND1_ALPHA
= 0x8599
int
gl4gcj::GLConstants::GL_OPERAND1_RGB
= 0x8591
int
gl4gcj::GLConstants::GL_OPERAND2_ALPHA
= 0x859A
int
gl4gcj::GLConstants::GL_OPERAND2_RGB
= 0x8592
int
gl4gcj::GLConstants::GL_OR
= 0x1507
int
gl4gcj::GLConstants::GL_OR_INVERTED
= 0x150D
int
gl4gcj::GLConstants::GL_OR_REVERSE
= 0x150B
int
gl4gcj::GLConstants::GL_ORDER
= 0x0A01
int
gl4gcj::GLConstants::GL_OUT_OF_MEMORY
= 0x0505
int
gl4gcj::GLConstants::GL_PACK_ALIGNMENT
= 0x0D05
int
gl4gcj::GLConstants::GL_PACK_IMAGE_HEIGHT
= 0x806C
int
gl4gcj::GLConstants::GL_PACK_LSB_FIRST
= 0x0D01
int
gl4gcj::GLConstants::GL_PACK_ROW_LENGTH
= 0x0D02
int
gl4gcj::GLConstants::GL_PACK_SKIP_IMAGES
= 0x806B
int
gl4gcj::GLConstants::GL_PACK_SKIP_PIXELS
= 0x0D04
int
gl4gcj::GLConstants::GL_PACK_SKIP_ROWS
= 0x0D03
int
gl4gcj::GLConstants::GL_PACK_SWAP_BYTES
= 0x0D00
int
gl4gcj::GLConstants::GL_PASS_THROUGH_TOKEN
= 0x0700
int
gl4gcj::GLConstants::GL_PERSPECTIVE_CORRECTION_HINT
= 0x0C50
int
gl4gcj::GLConstants::GL_PIXEL_MAP_A_TO_A
= 0x0C79
int
gl4gcj::GLConstants::GL_PIXEL_MAP_A_TO_A_SIZE
= 0x0CB9
int
gl4gcj::GLConstants::GL_PIXEL_MAP_B_TO_B
= 0x0C78
int
gl4gcj::GLConstants::GL_PIXEL_MAP_B_TO_B_SIZE
= 0x0CB8
int
gl4gcj::GLConstants::GL_PIXEL_MAP_G_TO_G
= 0x0C77
int
gl4gcj::GLConstants::GL_PIXEL_MAP_G_TO_G_SIZE
= 0x0CB7
int
gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_A
= 0x0C75
int
gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_A_SIZE
= 0x0CB5
int
gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_B
= 0x0C74
int
gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_B_SIZE
= 0x0CB4
int
gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_G
= 0x0C73
int
gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_G_SIZE
= 0x0CB3
int
gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_I
= 0x0C70
int
gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_I_SIZE
= 0x0CB0
int
gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_R
= 0x0C72
int
gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_R_SIZE
= 0x0CB2
int
gl4gcj::GLConstants::GL_PIXEL_MAP_R_TO_R
= 0x0C76
int
gl4gcj::GLConstants::GL_PIXEL_MAP_R_TO_R_SIZE
= 0x0CB6
int
gl4gcj::GLConstants::GL_PIXEL_MAP_S_TO_S
= 0x0C71
int
gl4gcj::GLConstants::GL_PIXEL_MAP_S_TO_S_SIZE
= 0x0CB1
int
gl4gcj::GLConstants::GL_PIXEL_MODE_BIT
= 0x00000020
int
gl4gcj::GLConstants::GL_POINT
= 0x1B00
int
gl4gcj::GLConstants::GL_POINT_BIT
= 0x00000002
int
gl4gcj::GLConstants::GL_POINT_SIZE
= 0x0B11
int
gl4gcj::GLConstants::GL_POINT_SIZE_GRANULARITY
= 0x0B13
int
gl4gcj::GLConstants::GL_POINT_SIZE_RANGE
= 0x0B12
int
gl4gcj::GLConstants::GL_POINT_SMOOTH
= 0x0B10
int
gl4gcj::GLConstants::GL_POINT_SMOOTH_HINT
= 0x0C51
int
gl4gcj::GLConstants::GL_POINT_TOKEN
= 0x0701
int
gl4gcj::GLConstants::GL_POINTS
= 0x0000
int
gl4gcj::GLConstants::GL_POLYGON
= 0x0009
int
gl4gcj::GLConstants::GL_POLYGON_BIT
= 0x00000008
int
gl4gcj::GLConstants::GL_POLYGON_MODE
= 0x0B40
int
gl4gcj::GLConstants::GL_POLYGON_OFFSET_FACTOR
= 0x8038
int
gl4gcj::GLConstants::GL_POLYGON_OFFSET_FILL
= 0x8037
int
gl4gcj::GLConstants::GL_POLYGON_OFFSET_LINE
= 0x2A02
int
gl4gcj::GLConstants::GL_POLYGON_OFFSET_POINT
= 0x2A01
int
gl4gcj::GLConstants::GL_POLYGON_OFFSET_UNITS
= 0x2A00
int
gl4gcj::GLConstants::GL_POLYGON_SMOOTH
= 0x0B41
int
gl4gcj::GLConstants::GL_POLYGON_SMOOTH_HINT
= 0x0C53
int
gl4gcj::GLConstants::GL_POLYGON_STIPPLE
= 0x0B42
int
gl4gcj::GLConstants::GL_POLYGON_STIPPLE_BIT
= 0x00000010
int
gl4gcj::GLConstants::GL_POLYGON_TOKEN
= 0x0703
int
gl4gcj::GLConstants::GL_POSITION
= 0x1203
int
gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_ALPHA_BIAS
= 0x80BB
int
gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_ALPHA_SCALE
= 0x80B7
int
gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_BLUE_BIAS
= 0x80BA
int
gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_BLUE_SCALE
= 0x80B6
int
gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_COLOR_TABLE
= 0x80D2
int
gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_GREEN_BIAS
= 0x80B9
int
gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_GREEN_SCALE
= 0x80B5
int
gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_RED_BIAS
= 0x80B8
int
gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_RED_SCALE
= 0x80B4
int
gl4gcj::GLConstants::GL_POST_CONVOLUTION_ALPHA_BIAS
= 0x8023
int
gl4gcj::GLConstants::GL_POST_CONVOLUTION_ALPHA_SCALE
= 0x801F
int
gl4gcj::GLConstants::GL_POST_CONVOLUTION_BLUE_BIAS
= 0x8022
int
gl4gcj::GLConstants::GL_POST_CONVOLUTION_BLUE_SCALE
= 0x801E
int
gl4gcj::GLConstants::GL_POST_CONVOLUTION_COLOR_TABLE
= 0x80D1
int
gl4gcj::GLConstants::GL_POST_CONVOLUTION_GREEN_BIAS
= 0x8021
int
gl4gcj::GLConstants::GL_POST_CONVOLUTION_GREEN_SCALE
= 0x801D
int
gl4gcj::GLConstants::GL_POST_CONVOLUTION_RED_BIAS
= 0x8020
int
gl4gcj::GLConstants::GL_POST_CONVOLUTION_RED_SCALE
= 0x801C
int
gl4gcj::GLConstants::GL_PREVIOUS
= 0x8578
int
gl4gcj::GLConstants::GL_PRIMARY_COLOR
= 0x8577
int
gl4gcj::GLConstants::GL_PROJECTION
= 0x1701
int
gl4gcj::GLConstants::GL_PROJECTION_MATRIX
= 0x0BA7
int
gl4gcj::GLConstants::GL_PROJECTION_STACK_DEPTH
= 0x0BA4
int
gl4gcj::GLConstants::GL_PROXY_COLOR_TABLE
= 0x80D3
int
gl4gcj::GLConstants::GL_PROXY_HISTOGRAM
= 0x8025
int
gl4gcj::GLConstants::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
= 0x80D5
int
gl4gcj::GLConstants::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
= 0x80D4
int
gl4gcj::GLConstants::GL_PROXY_TEXTURE_1D
= 0x8063
int
gl4gcj::GLConstants::GL_PROXY_TEXTURE_2D
= 0x8064
int
gl4gcj::GLConstants::GL_PROXY_TEXTURE_3D
= 0x8070
int
gl4gcj::GLConstants::GL_PROXY_TEXTURE_CUBE_MAP
= 0x851B
int
gl4gcj::GLConstants::GL_Q
= 0x2003
int
gl4gcj::GLConstants::GL_QUAD_STRIP
= 0x0008
int
gl4gcj::GLConstants::GL_QUADRATIC_ATTENUATION
= 0x1209
int
gl4gcj::GLConstants::GL_QUADS
= 0x0007
int
gl4gcj::GLConstants::GL_R
= 0x2002
int
gl4gcj::GLConstants::GL_R3_G3_B2
= 0x2A10
int
gl4gcj::GLConstants::GL_READ_BUFFER
= 0x0C02
int
gl4gcj::GLConstants::GL_RED
= 0x1903
int
gl4gcj::GLConstants::GL_RED_BIAS
= 0x0D15
int
gl4gcj::GLConstants::GL_RED_BITS
= 0x0D52
int
gl4gcj::GLConstants::GL_RED_SCALE
= 0x0D14
int
gl4gcj::GLConstants::GL_REDUCE
= 0x8016
int
gl4gcj::GLConstants::GL_REFLECTION_MAP
= 0x8512
int
gl4gcj::GLConstants::GL_RENDER
= 0x1C00
int
gl4gcj::GLConstants::GL_RENDER_MODE
= 0x0C40
int
gl4gcj::GLConstants::GL_RENDERER
= 0x1F01
int
gl4gcj::GLConstants::GL_REPEAT
= 0x2901
int
gl4gcj::GLConstants::GL_REPLACE
= 0x1E01
int
gl4gcj::GLConstants::GL_REPLICATE_BORDER
= 0x8153
int
gl4gcj::GLConstants::GL_RESCALE_NORMAL
= 0x803A
int
gl4gcj::GLConstants::GL_RETURN
= 0x0102
int
gl4gcj::GLConstants::GL_RGB
= 0x1907
int
gl4gcj::GLConstants::GL_RGB10
= 0x8052
int
gl4gcj::GLConstants::GL_RGB10_A2
= 0x8059
int
gl4gcj::GLConstants::GL_RGB12
= 0x8053
int
gl4gcj::GLConstants::GL_RGB16
= 0x8054
int
gl4gcj::GLConstants::GL_RGB4
= 0x804F
int
gl4gcj::GLConstants::GL_RGB5
= 0x8050
int
gl4gcj::GLConstants::GL_RGB5_A1
= 0x8057
int
gl4gcj::GLConstants::GL_RGB8
= 0x8051
int
gl4gcj::GLConstants::GL_RGB_SCALE
= 0x8573
int
gl4gcj::GLConstants::GL_RGBA
= 0x1908
int
gl4gcj::GLConstants::GL_RGBA12
= 0x805A
int
gl4gcj::GLConstants::GL_RGBA16
= 0x805B
int
gl4gcj::GLConstants::GL_RGBA2
= 0x8055
int
gl4gcj::GLConstants::GL_RGBA4
= 0x8056
int
gl4gcj::GLConstants::GL_RGBA8
= 0x8058
int
gl4gcj::GLConstants::GL_RGBA_MODE
= 0x0C31
int
gl4gcj::GLConstants::GL_RIGHT
= 0x0407
int
gl4gcj::GLConstants::GL_S
= 0x2000
int
gl4gcj::GLConstants::GL_SAMPLE_ALPHA_TO_COVERAGE
= 0x809E
int
gl4gcj::GLConstants::GL_SAMPLE_ALPHA_TO_ONE
= 0x809F
int
gl4gcj::GLConstants::GL_SAMPLE_BUFFERS
= 0x80A8
int
gl4gcj::GLConstants::GL_SAMPLE_COVERAGE
= 0x80A0
int
gl4gcj::GLConstants::GL_SAMPLE_COVERAGE_INVERT
= 0x80AB
int
gl4gcj::GLConstants::GL_SAMPLE_COVERAGE_VALUE
= 0x80AA
int
gl4gcj::GLConstants::GL_SAMPLES
= 0x80A9
int
gl4gcj::GLConstants::GL_SCISSOR_BIT
= 0x00080000
int
gl4gcj::GLConstants::GL_SCISSOR_BOX
= 0x0C10
int
gl4gcj::GLConstants::GL_SCISSOR_TEST
= 0x0C11
int
gl4gcj::GLConstants::GL_SELECT
= 0x1C02
int
gl4gcj::GLConstants::GL_SELECTION_BUFFER_POINTER
= 0x0DF3
int
gl4gcj::GLConstants::GL_SELECTION_BUFFER_SIZE
= 0x0DF4
int
gl4gcj::GLConstants::GL_SEPARABLE_2D
= 0x8012
int
gl4gcj::GLConstants::GL_SEPARATE_SPECULAR_COLOR
= 0x81FA
int
gl4gcj::GLConstants::GL_SET
= 0x150F
int
gl4gcj::GLConstants::GL_SHADE_MODEL
= 0x0B54
int
gl4gcj::GLConstants::GL_SHININESS
= 0x1601
int
gl4gcj::GLConstants::GL_SHORT
= 0x1402
int
gl4gcj::GLConstants::GL_SINGLE_COLOR
= 0x81F9
int
gl4gcj::GLConstants::GL_SMOOTH
= 0x1D01
int
gl4gcj::GLConstants::GL_SMOOTH_LINE_WIDTH_GRANULARITY
= 0x0B23
int
gl4gcj::GLConstants::GL_SMOOTH_LINE_WIDTH_RANGE
= 0x0B22
int
gl4gcj::GLConstants::GL_SMOOTH_POINT_SIZE_GRANULARITY
= 0x0B13
int
gl4gcj::GLConstants::GL_SMOOTH_POINT_SIZE_RANGE
= 0x0B12
int
gl4gcj::GLConstants::GL_SOURCE0_ALPHA
= 0x8588
int
gl4gcj::GLConstants::GL_SOURCE0_RGB
= 0x8580
int
gl4gcj::GLConstants::GL_SOURCE1_ALPHA
= 0x8589
int
gl4gcj::GLConstants::GL_SOURCE1_RGB
= 0x8581
int
gl4gcj::GLConstants::GL_SOURCE2_ALPHA
= 0x858A
int
gl4gcj::GLConstants::GL_SOURCE2_RGB
= 0x8582
int
gl4gcj::GLConstants::GL_SPECULAR
= 0x1202
int
gl4gcj::GLConstants::GL_SPHERE_MAP
= 0x2402
int
gl4gcj::GLConstants::GL_SPOT_CUTOFF
= 0x1206
int
gl4gcj::GLConstants::GL_SPOT_DIRECTION
= 0x1204
int
gl4gcj::GLConstants::GL_SPOT_EXPONENT
= 0x1205
int
gl4gcj::GLConstants::GL_SRC_ALPHA
= 0x0302
int
gl4gcj::GLConstants::GL_SRC_ALPHA_SATURATE
= 0x0308
int
gl4gcj::GLConstants::GL_SRC_COLOR
= 0x0300
int
gl4gcj::GLConstants::GL_STACK_OVERFLOW
= 0x0503
int
gl4gcj::GLConstants::GL_STACK_UNDERFLOW
= 0x0504
int
gl4gcj::GLConstants::GL_STENCIL
= 0x1802
int
gl4gcj::GLConstants::GL_STENCIL_BITS
= 0x0D57
int
gl4gcj::GLConstants::GL_STENCIL_BUFFER_BIT
= 0x00000400
int
gl4gcj::GLConstants::GL_STENCIL_CLEAR_VALUE
= 0x0B91
int
gl4gcj::GLConstants::GL_STENCIL_FAIL
= 0x0B94
int
gl4gcj::GLConstants::GL_STENCIL_FUNC
= 0x0B92
int
gl4gcj::GLConstants::GL_STENCIL_INDEX
= 0x1901
int
gl4gcj::GLConstants::GL_STENCIL_PASS_DEPTH_FAIL
= 0x0B95
int
gl4gcj::GLConstants::GL_STENCIL_PASS_DEPTH_PASS
= 0x0B96
int
gl4gcj::GLConstants::GL_STENCIL_REF
= 0x0B97
int
gl4gcj::GLConstants::GL_STENCIL_TEST
= 0x0B90
int
gl4gcj::GLConstants::GL_STENCIL_VALUE_MASK
= 0x0B93
int
gl4gcj::GLConstants::GL_STENCIL_WRITEMASK
= 0x0B98
int
gl4gcj::GLConstants::GL_STEREO
= 0x0C33
int
gl4gcj::GLConstants::GL_SUBPIXEL_BITS
= 0x0D50
int
gl4gcj::GLConstants::GL_SUBTRACT
= 0x84E7
int
gl4gcj::GLConstants::GL_T
= 0x2001
int
gl4gcj::GLConstants::GL_T2F_C3F_V3F
= 0x2A2A
int
gl4gcj::GLConstants::GL_T2F_C4F_N3F_V3F
= 0x2A2C
int
gl4gcj::GLConstants::GL_T2F_C4UB_V3F
= 0x2A29
int
gl4gcj::GLConstants::GL_T2F_N3F_V3F
= 0x2A2B
int
gl4gcj::GLConstants::GL_T2F_V3F
= 0x2A27
int
gl4gcj::GLConstants::GL_T4F_C4F_N3F_V4F
= 0x2A2D
int
gl4gcj::GLConstants::GL_T4F_V4F
= 0x2A28
int
gl4gcj::GLConstants::GL_TABLE_TOO_LARGE
= 0x8031
int
gl4gcj::GLConstants::GL_TEXTURE
= 0x1702
int
gl4gcj::GLConstants::GL_TEXTURE0
= 0x84C0
int
gl4gcj::GLConstants::GL_TEXTURE1
= 0x84C1
int
gl4gcj::GLConstants::GL_TEXTURE10
= 0x84CA
int
gl4gcj::GLConstants::GL_TEXTURE11
= 0x84CB
int
gl4gcj::GLConstants::GL_TEXTURE12
= 0x84CC
int
gl4gcj::GLConstants::GL_TEXTURE13
= 0x84CD
int
gl4gcj::GLConstants::GL_TEXTURE14
= 0x84CE
int
gl4gcj::GLConstants::GL_TEXTURE15
= 0x84CF
int
gl4gcj::GLConstants::GL_TEXTURE16
= 0x84D0
int
gl4gcj::GLConstants::GL_TEXTURE17
= 0x84D1
int
gl4gcj::GLConstants::GL_TEXTURE18
= 0x84D2
int
gl4gcj::GLConstants::GL_TEXTURE19
= 0x84D3
int
gl4gcj::GLConstants::GL_TEXTURE2
= 0x84C2
int
gl4gcj::GLConstants::GL_TEXTURE20
= 0x84D4
int
gl4gcj::GLConstants::GL_TEXTURE21
= 0x84D5
int
gl4gcj::GLConstants::GL_TEXTURE22
= 0x84D6
int
gl4gcj::GLConstants::GL_TEXTURE23
= 0x84D7
int
gl4gcj::GLConstants::GL_TEXTURE24
= 0x84D8
int
gl4gcj::GLConstants::GL_TEXTURE25
= 0x84D9
int
gl4gcj::GLConstants::GL_TEXTURE26
= 0x84DA
int
gl4gcj::GLConstants::GL_TEXTURE27
= 0x84DB
int
gl4gcj::GLConstants::GL_TEXTURE28
= 0x84DC
int
gl4gcj::GLConstants::GL_TEXTURE29
= 0x84DD
int
gl4gcj::GLConstants::GL_TEXTURE3
= 0x84C3
int
gl4gcj::GLConstants::GL_TEXTURE30
= 0x84DE
int
gl4gcj::GLConstants::GL_TEXTURE31
= 0x84DF
int
gl4gcj::GLConstants::GL_TEXTURE4
= 0x84C4
int
gl4gcj::GLConstants::GL_TEXTURE5
= 0x84C5
int
gl4gcj::GLConstants::GL_TEXTURE6
= 0x84C6
int
gl4gcj::GLConstants::GL_TEXTURE7
= 0x84C7
int
gl4gcj::GLConstants::GL_TEXTURE8
= 0x84C8
int
gl4gcj::GLConstants::GL_TEXTURE9
= 0x84C9
int
gl4gcj::GLConstants::GL_TEXTURE_1D
= 0x0DE0
int
gl4gcj::GLConstants::GL_TEXTURE_2D
= 0x0DE1
int
gl4gcj::GLConstants::GL_TEXTURE_3D
= 0x806F
int
gl4gcj::GLConstants::GL_TEXTURE_ALPHA_SIZE
= 0x805F
int
gl4gcj::GLConstants::GL_TEXTURE_BASE_LEVEL
= 0x813C
int
gl4gcj::GLConstants::GL_TEXTURE_BINDING_1D
= 0x8068
int
gl4gcj::GLConstants::GL_TEXTURE_BINDING_2D
= 0x8069
int
gl4gcj::GLConstants::GL_TEXTURE_BINDING_3D
= 0x806A
int
gl4gcj::GLConstants::GL_TEXTURE_BINDING_CUBE_MAP
= 0x8514
int
gl4gcj::GLConstants::GL_TEXTURE_BIT
= 0x00040000
int
gl4gcj::GLConstants::GL_TEXTURE_BLUE_SIZE
= 0x805E
int
gl4gcj::GLConstants::GL_TEXTURE_BORDER
= 0x1005
int
gl4gcj::GLConstants::GL_TEXTURE_BORDER_COLOR
= 0x1004
int
gl4gcj::GLConstants::GL_TEXTURE_COMPONENTS
= 0x1003
int
gl4gcj::GLConstants::GL_TEXTURE_COMPRESSED
= 0x86A1
int
gl4gcj::GLConstants::GL_TEXTURE_COMPRESSED_IMAGE_SIZE
= 0x86A0
int
gl4gcj::GLConstants::GL_TEXTURE_COMPRESSION_HINT
= 0x84EF
int
gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY
= 0x8078
int
gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_POINTER
= 0x8092
int
gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_SIZE
= 0x8088
int
gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_STRIDE
= 0x808A
int
gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_TYPE
= 0x8089
int
gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP
= 0x8513
int
gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_NEGATIVE_X
= 0x8516
int
gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
= 0x8518
int
gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
= 0x851A
int
gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_POSITIVE_X
= 0x8515
int
gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_POSITIVE_Y
= 0x8517
int
gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_POSITIVE_Z
= 0x8519
int
gl4gcj::GLConstants::GL_TEXTURE_DEPTH
= 0x8071
int
gl4gcj::GLConstants::GL_TEXTURE_ENV
= 0x2300
int
gl4gcj::GLConstants::GL_TEXTURE_ENV_COLOR
= 0x2201
int
gl4gcj::GLConstants::GL_TEXTURE_ENV_MODE
= 0x2200
int
gl4gcj::GLConstants::GL_TEXTURE_GEN_MODE
= 0x2500
int
gl4gcj::GLConstants::GL_TEXTURE_GEN_Q
= 0x0C63
int
gl4gcj::GLConstants::GL_TEXTURE_GEN_R
= 0x0C62
int
gl4gcj::GLConstants::GL_TEXTURE_GEN_S
= 0x0C60
int
gl4gcj::GLConstants::GL_TEXTURE_GEN_T
= 0x0C61
int
gl4gcj::GLConstants::GL_TEXTURE_GREEN_SIZE
= 0x805D
int
gl4gcj::GLConstants::GL_TEXTURE_HEIGHT
= 0x1001
int
gl4gcj::GLConstants::GL_TEXTURE_INTENSITY_SIZE
= 0x8061
int
gl4gcj::GLConstants::GL_TEXTURE_INTERNAL_FORMAT
= 0x1003
int
gl4gcj::GLConstants::GL_TEXTURE_LUMINANCE_SIZE
= 0x8060
int
gl4gcj::GLConstants::GL_TEXTURE_MAG_FILTER
= 0x2800
int
gl4gcj::GLConstants::GL_TEXTURE_MATRIX
= 0x0BA8
int
gl4gcj::GLConstants::GL_TEXTURE_MAX_LEVEL
= 0x813D
int
gl4gcj::GLConstants::GL_TEXTURE_MAX_LOD
= 0x813B
int
gl4gcj::GLConstants::GL_TEXTURE_MIN_FILTER
= 0x2801
int
gl4gcj::GLConstants::GL_TEXTURE_MIN_LOD
= 0x813A
int
gl4gcj::GLConstants::GL_TEXTURE_PRIORITY
= 0x8066
int
gl4gcj::GLConstants::GL_TEXTURE_RED_SIZE
= 0x805C
int
gl4gcj::GLConstants::GL_TEXTURE_RESIDENT
= 0x8067
int
gl4gcj::GLConstants::GL_TEXTURE_STACK_DEPTH
= 0x0BA5
int
gl4gcj::GLConstants::GL_TEXTURE_WIDTH
= 0x1000
int
gl4gcj::GLConstants::GL_TEXTURE_WRAP_R
= 0x8072
int
gl4gcj::GLConstants::GL_TEXTURE_WRAP_S
= 0x2802
int
gl4gcj::GLConstants::GL_TEXTURE_WRAP_T
= 0x2803
int
gl4gcj::GLConstants::GL_TRANSFORM_BIT
= 0x00001000
int
gl4gcj::GLConstants::GL_TRANSPOSE_COLOR_MATRIX
= 0x84E6
int
gl4gcj::GLConstants::GL_TRANSPOSE_MODELVIEW_MATRIX
= 0x84E3
int
gl4gcj::GLConstants::GL_TRANSPOSE_PROJECTION_MATRIX
= 0x84E4
int
gl4gcj::GLConstants::GL_TRANSPOSE_TEXTURE_MATRIX
= 0x84E5
int
gl4gcj::GLConstants::GL_TRIANGLE_FAN
= 0x0006
int
gl4gcj::GLConstants::GL_TRIANGLE_STRIP
= 0x0005
int
gl4gcj::GLConstants::GL_TRIANGLES
= 0x0004
int
gl4gcj::GLConstants::GL_UNPACK_ALIGNMENT
= 0x0CF5
int
gl4gcj::GLConstants::GL_UNPACK_IMAGE_HEIGHT
= 0x806E
int
gl4gcj::GLConstants::GL_UNPACK_LSB_FIRST
= 0x0CF1
int
gl4gcj::GLConstants::GL_UNPACK_ROW_LENGTH
= 0x0CF2
int
gl4gcj::GLConstants::GL_UNPACK_SKIP_IMAGES
= 0x806D
int
gl4gcj::GLConstants::GL_UNPACK_SKIP_PIXELS
= 0x0CF4
int
gl4gcj::GLConstants::GL_UNPACK_SKIP_ROWS
= 0x0CF3
int
gl4gcj::GLConstants::GL_UNPACK_SWAP_BYTES
= 0x0CF0
int
gl4gcj::GLConstants::GL_UNSIGNED_BYTE
= 0x1401
int
gl4gcj::GLConstants::GL_UNSIGNED_BYTE_2_3_3_REV
= 0x8362
int
gl4gcj::GLConstants::GL_UNSIGNED_BYTE_3_3_2
= 0x8032
int
gl4gcj::GLConstants::GL_UNSIGNED_INT
= 0x1405
int
gl4gcj::GLConstants::GL_UNSIGNED_INT_10_10_10_2
= 0x8036
int
gl4gcj::GLConstants::GL_UNSIGNED_INT_2_10_10_10_REV
= 0x8368
int
gl4gcj::GLConstants::GL_UNSIGNED_INT_8_8_8_8
= 0x8035
int
gl4gcj::GLConstants::GL_UNSIGNED_INT_8_8_8_8_REV
= 0x8367
int
gl4gcj::GLConstants::GL_UNSIGNED_SHORT
= 0x1403
int
gl4gcj::GLConstants::GL_UNSIGNED_SHORT_1_5_5_5_REV
= 0x8366
int
gl4gcj::GLConstants::GL_UNSIGNED_SHORT_4_4_4_4
= 0x8033
int
gl4gcj::GLConstants::GL_UNSIGNED_SHORT_4_4_4_4_REV
= 0x8365
int
gl4gcj::GLConstants::GL_UNSIGNED_SHORT_5_5_5_1
= 0x8034
int
gl4gcj::GLConstants::GL_UNSIGNED_SHORT_5_6_5
= 0x8363
int
gl4gcj::GLConstants::GL_UNSIGNED_SHORT_5_6_5_REV
= 0x8364
int
gl4gcj::GLConstants::GL_V2F
= 0x2A20
int
gl4gcj::GLConstants::GL_V3F
= 0x2A21
int
gl4gcj::GLConstants::GL_VENDOR
= 0x1F00
int
gl4gcj::GLConstants::GL_VERSION
= 0x1F02
int
gl4gcj::GLConstants::GL_VERTEX_ARRAY
= 0x8074
int
gl4gcj::GLConstants::GL_VERTEX_ARRAY_POINTER
= 0x808E
int
gl4gcj::GLConstants::GL_VERTEX_ARRAY_SIZE
= 0x807A
int
gl4gcj::GLConstants::GL_VERTEX_ARRAY_STRIDE
= 0x807C
int
gl4gcj::GLConstants::GL_VERTEX_ARRAY_TYPE
= 0x807B
int
gl4gcj::GLConstants::GL_VIEWPORT
= 0x0BA2
int
gl4gcj::GLConstants::GL_VIEWPORT_BIT
= 0x00000800
int
gl4gcj::GLConstants::GL_XOR
= 0x1506
int
gl4gcj::GLConstants::GL_ZERO
= 0x0
int
gl4gcj::GLConstants::GL_ZOOM_X
= 0x0D16
int
gl4gcj::GLConstants::GL_ZOOM_Y
= 0x0D17
このインタフェースの説明は次のファイルから生成されました:
GLConstants.java
gl4gcjに対してFri Jan 27 16:30:52 2006に生成されました。
1.4.3