_Update(void) | BuddhaLib::Game | |
Draw(const GameTime &gameTime)=0 | BuddhaLib::Game | [pure virtual] |
Game(void) | BuddhaLib::Game | |
GetComponents(void) const | BuddhaLib::Game | [inline] |
GetServices(void) const | BuddhaLib::Game | [inline] |
GetWindow(void) const | BuddhaLib::Game | [inline] |
Initialize(void)=0 | BuddhaLib::Game | [protected, pure virtual] |
IsActive(void) | BuddhaLib::Game | [inline] |
LoadGraphicsContent(bool loadAllContent) | BuddhaLib::Game | [inline, virtual] |
m_pComponents | BuddhaLib::Game | [protected] |
m_pServices | BuddhaLib::Game | [protected] |
UnloadGraphicsContent(bool unloadAllContent) | BuddhaLib::Game | [inline, virtual] |
Update(const GameTime &gameTime)=0 | BuddhaLib::Game | [pure virtual] |
~Game() | BuddhaLib::Game | [virtual] |