CreateFromAxisAngle(const Vector3 &axis, const FLOAT angle) | BuddhaLib::Quaternion | [static] |
CreateFromAxisAngle(const Vector3 &axis, const FLOAT angle, Quaternion &out) | BuddhaLib::Quaternion | [static] |
Identity | BuddhaLib::Quaternion | [static] |
Inverse(const Quaternion &q) | BuddhaLib::Quaternion | [static] |
W | BuddhaLib::Quaternion | |
X | BuddhaLib::Quaternion | |
Y | BuddhaLib::Quaternion | |
Z | BuddhaLib::Quaternion |