Backward | BuddhaLib::Vector3 | [static] |
CreateD3DVECTOR(const Vector3 &in, D3DVECTOR &out) | BuddhaLib::Vector3 | [static] |
Cross(const Vector3 &vector1, const Vector3 &vector2) | BuddhaLib::Vector3 | [static] |
Distance(void) | BuddhaLib::Vector3 | [inline] |
DistanceSquared(void) | BuddhaLib::Vector3 | [inline] |
Dot(const Vector3 &vector1, const Vector3 &vector2) | BuddhaLib::Vector3 | [static] |
Down | BuddhaLib::Vector3 | [static] |
Forward | BuddhaLib::Vector3 | [static] |
Left | BuddhaLib::Vector3 | [static] |
Negate(const Vector3 &value) | BuddhaLib::Vector3 | [static] |
Negate(const Vector3 &in, Vector3 &out) | BuddhaLib::Vector3 | [static] |
Normalize() | BuddhaLib::Vector3 | |
One | BuddhaLib::Vector3 | [static] |
Reflect(const Vector3 &value, const Vector3 &normal) | BuddhaLib::Vector3 | [static] |
Reflect(const Vector3 &value, const Vector3 &normal, Vector3 &out) | BuddhaLib::Vector3 | [static] |
Right | BuddhaLib::Vector3 | [static] |
Transform(const Vector3 &vector, const Matrix &matrix) | BuddhaLib::Vector3 | [static] |
Transform(const Vector3 &vector, const Quaternion &q) | BuddhaLib::Vector3 | [static] |
Transform(const Vector3 &vector, const Quaternion &q, Vector3 &out) | BuddhaLib::Vector3 | [static] |
Transform(const Vector3 &vector, const Matrix &matrix, Vector3 &out) | BuddhaLib::Vector3 | [static] |
UnitX | BuddhaLib::Vector3 | [static] |
UnitY | BuddhaLib::Vector3 | [static] |
UnitZ | BuddhaLib::Vector3 | [static] |
Up | BuddhaLib::Vector3 | [static] |
Zero | BuddhaLib::Vector3 | [static] |