CreateBillboard(const Vector3 &objectPosition, const Vector3 &cameraPosition, const Vector3 &cameraUpVector) | BuddhaLib::Matrix | [static] |
CreateBillboard(const Vector3 &objectPosition, const Vector3 &cameraPosition, const Vector3 &cameraUpVector, Matrix &result) | BuddhaLib::Matrix | [static] |
CreateD3DXMatrix(const Matrix &in, D3DMATRIX &out) | BuddhaLib::Matrix | [inline, static] |
CreateFromD3DXMatrix(const D3DMATRIX &in, Matrix &out) | BuddhaLib::Matrix | [inline, static] |
CreateFromQuaternion(const Quaternion &quaternion, Matrix &out) | BuddhaLib::Matrix | [static] |
CreateFromQuaternion(const Quaternion &quaternion) | BuddhaLib::Matrix | [static] |
CreateLookAt(const Vector3 &from, const Vector3 &to, const Vector3 &up) | BuddhaLib::Matrix | [static] |
CreatePerspectiveFieldOfView(FLOAT fieldOfView, FLOAT aspectRatio, FLOAT nearPlaneDistance, FLOAT farPlaneDistance) | BuddhaLib::Matrix | [static] |
CreatePerspectiveFieldOfView(FLOAT fieldOfView, FLOAT aspectRatio, FLOAT nearPlaneDistance, FLOAT farPlaneDistance, Matrix &result) | BuddhaLib::Matrix | [static] |
CreateRotationX(FLOAT radians, Matrix &out) | BuddhaLib::Matrix | [static] |
CreateRotationX(FLOAT radians) | BuddhaLib::Matrix | [static] |
CreateRotationY(FLOAT radians, Matrix &out) | BuddhaLib::Matrix | [static] |
CreateRotationY(FLOAT radians) | BuddhaLib::Matrix | [static] |
CreateRotationZ(FLOAT radians, Matrix &out) | BuddhaLib::Matrix | [static] |
CreateRotationZ(FLOAT radians) | BuddhaLib::Matrix | [static] |
CreateScale(const FLOAT sx, const FLOAT sy, const FLOAT sz, Matrix &out) | BuddhaLib::Matrix | [static] |
CreateScale(const FLOAT scale, Matrix &out) | BuddhaLib::Matrix | [static] |
CreateScale(const FLOAT sx, const FLOAT sy, const FLOAT sz) | BuddhaLib::Matrix | [static] |
CreateScale(const FLOAT scale) | BuddhaLib::Matrix | [static] |
CreateScale(const Vector3 &vec) | BuddhaLib::Matrix | [static] |
CreateTransform(const FLOAT x, const FLOAT y, const FLOAT z, Matrix &out) | BuddhaLib::Matrix | [static] |
CreateTransform(const FLOAT x, const FLOAT y, const FLOAT z) | BuddhaLib::Matrix | [static] |
CreateTransform(const Vector3 &vec) | BuddhaLib::Matrix | [static] |
M11 | BuddhaLib::Matrix | |
M12 | BuddhaLib::Matrix | |
M13 | BuddhaLib::Matrix | |
M14 | BuddhaLib::Matrix | |
M21 | BuddhaLib::Matrix | |
M22 | BuddhaLib::Matrix | |
M23 | BuddhaLib::Matrix | |
M24 | BuddhaLib::Matrix | |
M31 | BuddhaLib::Matrix | |
M32 | BuddhaLib::Matrix | |
M33 | BuddhaLib::Matrix | |
M34 | BuddhaLib::Matrix | |
M41 | BuddhaLib::Matrix | |
M42 | BuddhaLib::Matrix | |
M43 | BuddhaLib::Matrix | |
M44 | BuddhaLib::Matrix | |
Multiply(const Matrix &mat1, const Matrix &mat2, Matrix &result) | BuddhaLib::Matrix | [static] |
Multiply(const Matrix &mat1, const Matrix &mat2) | BuddhaLib::Matrix | [static] |