import sys
Import ('user_options_dict')
Import ('library_env')

gp_common_env = library_env.Copy()

source_files = ['bmfont.cpp',
				'GPC_Canvas.cpp',
				'GPC_Engine.cpp',
				'GPC_KeyboardDevice.cpp',
				'GPC_MouseDevice.cpp',
				'GPC_PolygonMaterial.cpp',
				'GPC_RawImage.cpp',
				'GPC_RawLoadDotBlendArray.cpp',
				'GPC_RawLogoArrays.cpp',
				'GPC_RenderTools.cpp',
				'GPC_System.cpp']

gp_common_env.Append( CPPPATH = ['.',
								'#intern/string',
								'#intern/ghost',
								'#intern/guardedalloc',
								'#intern/bmfont',
								'#intern/moto/include',
								'#intern/SoundSystem',
								'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
								'#source/kernel/gen_system',
								'#source/kernel/gen_messaging',
								'#source/gameengine/Converter',
								'#source/blender/imbuf',
								'#source/gameengine/Ketsji',
								'#source/blender/blenlib',
								'#source/blender/blenkernel',
								'#source/blender',
								'#source/blender/include',
								'#source/blender/makesdna',
								'#source/gameengine/Rasterizer',
								'#source/gameengine/GameLogic',
								'#source/gameengine/Expressions',
								'#source/gameengine/Network',
								'#source/gameengine/SceneGraph',
								'#source/gameengine/Physics/common',
								'#source/gameengine/Physics/Sumo',
								'#source/gameengine/Physics/Sumo/Fuzzics/include',
								'#source/gameengine/Network/LoopBackNetwork',
								'#source/gameengine/GamePlayer/ghost',
								'#source/blender/misc',
								'#source/blender/blenloader'])
								
#This is all plugin stuff!
#if sys.platform=='win32':
#	source_files += ['windows/GPW_Canvas.cpp',
#					 'windows/GPW_Engine.cpp',
#					 'windows/GPW_KeyboardDevice.cpp',
#					 'windows/GPW_System.cpp']
#	gp_common_env.Append ( CPPPATH = ['windows'])
#elif sys.platform=='linux2' or sys.platform=='linux-i386':
#	source_files += ['unix/GPU_Canvas.cpp',
#					 'unix/GPU_Engine.cpp',
#					 'unix/GPU_KeyboardDevice.cpp',
#					 'unix/GPU_System.cpp']
#	gp_common_env.Append ( CPPPATH = ['unix'])

gp_common_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
gp_common_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])

if sys.platform=='win32':
    gp_common_env.Append (CXXFLAGS = ['/GR'])

gp_common_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPC_common', source=source_files)