\name{gdObject-class} \docType{class} \alias{gdObject-class} \alias{getCex,gdObject-method} \alias{getColor,gdObject-method} \alias{getLty,gdObject-method} \alias{getLwd,gdObject-method} \alias{getPch,gdObject-method} \alias{getPointSize,gdObject-method} \alias{getSize,gdObject-method} \alias{initialize,gdObject-method} \alias{getPar,gdObject-method} \alias{setPar,gdObject-method} \alias{showDisplayOptions,gdObject-method} \alias{showDisplayOptions,character-method} \title{Class "gdObject" is the parent class of all of the objects in the system.} \description{The gdObject is the superclass of all the classes in the system and provides some basic functionality for displaying and managing graphical parameters.} \section{Objects from the Class}{ Objects can be created by calls of the form \code{new("gdObject", ...)}. Generally, this class is meant to be subclassed and not created directly. } \section{Slots}{ \describe{ \item{\code{dp}:}{Object of class \code{"DisplayPars"} ~~ } } } \section{Methods}{ \describe{ \item{getCex}{\code{signature(obj = "gdObject")}: ... } \item{getColor}{\code{signature(obj = "gdObject")}: ... } \item{getLty}{\code{signature(obj = "gdObject")}: ... } \item{getLwd}{\code{signature(obj = "gdObject")}: ... } \item{getPar}{\code{signature(obj = "gdObject")}: ... } \item{getPch}{\code{signature(obj = "gdObject")}: ... } \item{getPointSize}{\code{signature(obj = "gdObject")}: ... } \item{getSize}{\code{signature(obj = "gdObject")}: ... } \item{initialize}{\code{signature(.Object = "gdObject")}: ... } \item{setPar}{\code{signature(obj = "gdObject")}: ... } \item{showDisplayOptions}{\code{signature(obj = "gdObject")}: ... } \item{showDisplayOptions}{\code{signature(obj = "character")}: ... } } } \author{James Bullard} \examples{ showClass("gdObject") } \keyword{classes}